After two absolutely dreadful representations of the sport (and I
use that term loosely) of paintball, in the form of Extreme
Paintbrawl and Extreme Paintbrawl II, WizardWorks is
giving the pastime another shot with the release of High Impact
Paintball. For the love of Pete, stop beating the dead horse!
One of the few things High Impact Paintball does right is bring the
pastime back to its roots, incorporating classic outdoor arenas with
popular styles of play. Gone are the battles in the alleys,
warehouses and underground parking lots that populated the
Extreme Paintbrawl series. Not that there's anything wrong with
taking the sport outside of its boundaries, but you should at least
do the sport justice by getting the more rudimentary aspects down
pat.
High Impact Paintball offers three modes of play: Quick Play,
Single Player, and Multiplayer. The Quick Play mode allows you
climb into your gear and jump right into the action without
worrying about setting up the options of a particular game. Quick
Play defaults to the ever popular Capture the Flag variation,
although once you begin a Single Player campaign, the Quick
Play will default to the last variation you played in that campaign,
whether that be Siege, Speedball, etc. In the Single Player mode,
you'll have more control over the different features of each game.
You can enter a Practice Field, or select from four other variations
of paintball including Capture the Flag, Free for All, Siege and
Speedball. Depending which of the variations you decide to
partake in, you'll have the opportunity to select the arena, the
playing conditions (including amount of fog), and the level of
difficulty. If you select a variation in which you'll be teamed with
other computer players, you can issue commands and formations
to those individuals. You'll also have the opportunity to purchase
more powerful equipment between each game. Cash is
accumulated with respect to how many points you score during the
each competition as well as whether or not you were on the
winning team or not.
Arguably the most important mode of play in High Impact Paintball
is the Multiplayer mode. We all love to beat up on computer
opponents, but there's nothing better than fragging your friends.
High Impact Paintball supports play over the Internet or LAN
connection, and brings to the table all the variations found in the
Single Player mode. Unfortunately, the Multiplayer mode suffers
from the same issues that the Single Player mode encounters, so
let's address those many problems.
Where does one begin? For starters, as a budget title, High Impact
Paintball certainly comes with some hefty system requirements,
especially considering this game doesn't exactly feature the latest
in 3D technology. I can't quite figure out why this title is a power
hog. Loading times, entering a game and moving from one
menu to another, aren't too bad, but exiting an existing game can
be an adventure. The menus themselves are relatively well
designed, but the highlight/display text is horrendous. When you
move the cursor over an existing option, a piece of text appears
explaining what that option does. The problem with the text is that
it's multi-coloured and takes up more of the screen than it should.
It's hardly legible and unfortunately that exact same text is used to
display the scores during games. I can't explain why they chose
such a display text, let alone not touching it up during
development.
You thought I was done? Oh no, there's plenty of other issues to
discuss. One of the largest problems with High Impact Paintball is
the lack of arenas in general. Each of the variations only comes
with two courses to select from. This makes gameplay extremely
repetitive after a few rounds. The arenas are all square and
extremely petite. You can walk in one direction for maybe 20
seconds before you hit the border. The arenas are cluttered with
buses, police cars and all sorts of other obstacles to hide behind,
but the lack of variety in terms of the arenas themselves is none
too appealing. And the AI, oh the AI. Computer opponents will do
some of the strangest things on the battlefield. In some instances, I
found it less than difficult to flank opponents into submission, as
they don't seem to pay attention to anything other than what's
directly in front of them. Sometimes I'd run right in front of them
and they wouldn't even chase after me as I ran away. Allied AI is just as bad. While
you can issue orders and formations to your comrades, once the
heat of battle rears up, they either go berserk and do their own
thing, or they stick too well to the plan, endangering themselves to
fire. The AI on both ends aren't able to adapt to various situations well
at all.
All these issues that I've discussed are not only present in Single
Player mode, they're also present in Multiplayer mode. Whether
it's the hefty system requirements, poor artificial intelligence, lack
of arenas (4 variations x 2 arenas per = 8 arenas, give or take),
horrendous text display or the graphics in general, they all rear
their ugly head during play.
High Impact Paintball boasts 'all the fun, none of the pain', but isn't
that what Paintball is all about? The fear of pain? The adrenaline
rush that results? High Impact Paintball fails to bring that aspect to
the table. There are way too many flaws in High Impact Paintball
to recommend it to even the most enthusiastic Paintballers. Save
your money for the real thing.
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