The dictionary definition of the word game is:
an activity providing entertainment or amusement. After
playing Speed Demons for what I thought was far too long, I
couldn't understand how this particular piece of software fell under
the category of even being a game. Of course I wasn't
expecting much from this low budget title, and that is exactly what
I got: not much. (Note: If you visit Microids' website, you
might see this game listed as 'Mad Race'. Well, that's what happens
when you don't update your website in six months)
So to start off, I'll fill you in on the worst interface ever
created. So bad, in fact, that I would rather have configured my
controller and game settings into a text file rather than have to
work my way around this un-intuitive garbage. It took me a few
minutes to figure out how to get the game started after playing
with a few options. It seems they like to disable the PLAY button
on me and not tell me just WHY it is that I cannot play the game.
This scenario actually happened to me twice. So after figuring out
the first time that some of the courses were disabled -- (which I
understand, and is a fine feature) -- and the second time that I left
the game setting on Network play as opposed to Mono play -- (how
the hell was I supposed to know that when I'm over here selecting
my track?) -- I finally got to driving the damned cars. Before
delving into the god-awful gameplay, I will fill you in on some of
the mindless features that this game has to offer. The game not
only supports bland arcade play, an insipid challenge mode, and a
vapid championship mode, there's also a training feature where
you can attempt to learn the physics of the game. Two
player modes include Split Screen or Network play supports IPX
and TCP/IP play. After selecting your car you can construct
it. Which simply means you can change the look of the engine,
tires, and style of your car. I don't know how that's
constructing anything, but all the same, that's what they
called it. Something I find humorous, that the web site even
boasts as being one of the key features, is that there are, and I
quote, "4 different points of view: From behind the car, inside
the car, without the car, and cinematic sequences.." What
kind of feature is this? This should be a standard implementation
into any racing game, and not a marketing point.
If you can figure out how to get the game started, you're
presented with an overview of the track that you're about to race
on. A colorful line traces the path that you'll be taking to complete
the course. You hit a key to continue, and the camera zooms in,
and you're taken to the race track. If you can bare listening to the
sound of the engine, you may see some OK scenes while driving
through the course. The graphics for each course aren't so bad,
but the cars, obstacles, and what not are un-detailed, pixelated
lumps of rendered matter. The control for the cars is incredibly
poor. I can't categorize the control under arcade nor simulation
style being that it is so awful. There are absolutely no physics
involved while driving -- or crashing for that matter. You may just
find yourself sitting at your computer waiting to drive again when
you're flipping over about 300 times if you accidentally hit
something at high speeds. Some interesting behavior that
demonstrates just how intelligent the physics are: I was riding
along one of the more boring square tracks, and decided to take a
hard right turn and drive straight into the mountain. Little
did I know, that these cars drive up mountains. So I get to the top
and all of a sudden the game tells me "Course Out," and sticks me
back down on the tracks. You think they could've prevented one
from driving up a cliff rather than just using a brute force method
to shove them back on the course. Another interesting *feature*
involves driving with only 3 wheels. If your car hits something at a
certain angle or you flip over enough times, you may lose your
right or left front wheel (not just the tire, the whole wheel). Yet
somehow the car still operates and drives along the tracks as if it
had 4 wheels. One of the actual perks in Speed Demons is the
White Line course where you can drive down ski slopes and smash
into the thousands of skiers that are on the slopes. It's not as nice
as smashing into people on Carmageddon 2, but it's not so bad
hitting skiers and watching them fly in the air and bounce on the
ground a few times.
Multiplayer exists, but lacks largely in the option
department. You either play it split screened or over a network, as
I mentioned before, but all you can do is race. Woop-dee-doo. No
demolition derby kind of thing, no battle, no nothin'. Just race
around a boring track with boring cars that have awful handling.
I think perhaps if the designers spent another month
tweaking the gameplay and interface, we could've had another
nice title to play over the holidays. However, another rushed
released results in another poor game. I think the developers tried
to focus too much on the destruction of the cars while driving
rather than on non-fluff features like... STEERING. Even with
gamepad, mouse, and steering wheel support, the control suffers
painfully. And I apologize for the lack of screen shots, but the
game just doesn't operate properly. When you alt+tab out of it, it
either crashes, or you can't get back into it to continue playing.
On a final note: stay away.
11/20
8/15
10/30
5/20
3/5
4/10