I obviously have a strange affliction when it comes to
really, really, really, really bad games that fall into the racing
genre (Re:
Speed Demons). From the screen shots that I saw on
WizardWorks' web site, the game looked like a lot of fun.
However, time and time again will tell me that you really can't
judge a game by a screen shot. No matter how good something
looks in a 3d accelerated 800x600 resolution (which is the
maximum resolution the game supports), game play is still the
most important factor. Although being backed by a somewhat
unique idea, sadly enough, Swamp Buggy Racing is sincerely
lacking on the game play end of the things.
I honestly don't understand why PC game makers create
interfaces suited for console systems. Especially when these
creators have the pleasure of building games for such complex PC
systems that exist today. Yet time and time again, I see these truly
pathetic interfaces, where you just you see a few words on the
screen that you either click to proceed, or you press up, down to
change options, and enter to proceed. However I suppose, if they
were going for a intuitively boring interface, they did a pretty good
job (er? intuitively boring-- does that work?). What can I say
though? I like fluff! Especially in video games, it's a must.
Although, I guess WizardWorks' idea of fluff is to have an alligator
as the mouse pointer...I can just imagine a company meeting
about this great new idea one of the developer's had. "Hey --
dewds! Let's use an alligator in place of the normal mouse
pointer! Wouldn't that be kewl?", as all the other dingle berry
munching execs applaud this `grand new idea` and bump up the
guy's salary.
As I do on the start of any new game, the first place I
checked was the options screen. Unfortunately, there were not an
abundance of options to customize the game with. In fact, I
counted all the options on my fingers, and still had enough left
over to get a huge booger out of my nose (Yes, at this point I was
already bored). So after setting the difficulty level to "Easy", the
detail level, to "High", and the Weather Effects to be "On", I
proceeded to get this game underway. Once you hit Start Game,
you're treated to watching a race as you setup your game. Press
up and down a couple of times only to find out that there are two
tracks. Wow. Two. So after having a fifty-fifty shot on which track
might be more fun to play, I proceed to choose one of three game
modes. Single Race / Heat Race / Practice. No championships, no
cups, no goals to achieve. Just race your stupid ass swamp buggy
cars around two stupid tracks. Great Scott. I think WizardWorks
may be onto something spectacular. So. Let's recap. We have
two tracks, three modes of game play, and now I ask you: What
could possibly come next? Next comes four whole swamp
buggies (cars) to choose from. They break it down into the slower,
slow, fast, and faster car, however I've noticed not one bit of
difference. They all handle, accelerate, and annoy you all the
same.
Starting out is a bit tricky, as there isn't a keyboard
config screen. So I kind of just sat at the starting line for minute or
so pressing all the keys trying to accelerate. After figuring out the
control settings, I wasn't able to catch up in the 8 laps given.
Seems there's no "catch up" logic within Swamp Buggy Racing.
However it could've been due to the fact that the control is awful.
Sometimes when I played, all my keyboard strokes were delayed.
Other times, when the keystrokes were on time, I couldn't get a
grasp on how to steer. Through the few hours I played this title, I
was always either over-steering or under-steering. It also didn't
seem to help that I picked the fastest car over the slower car as I
mentioned earlier.
The graphics are attempting to be adequate...but don't
quite work in the long run. The fog was done very well, as were
the splashes. The sun and lens flares probably the most attractive
thing in the game (and this isn't saying much). However if you'll
notice the trees in some of the shots, the remind me duke nukem --
you know -- the pixelated "3D" images that always seem to be
facing you. Also, if you actually the play game, you might notice
the driver. I couldn't get a real good shot of the driver, but he
seems to be constructed of three planes forming a T. It's quite the
pathetic spectacle. The water isn't too bad, but the ground around
it is poorly textured. The mud seems to have a reddish tint to it.
Perhaps this is realistic, but I typically think of mud as being a little
deeper brown.
The soundtrack to Swamp Buggy Racing is the most
annoying soundtrack in a game ever. It's really upbeat and
obnoxious, and definitely doesn't fit a racing game. BUT! Luckily
the format is .wav, and the three songs are included in the \Music\
directory of the game so you can burn a CD of it and jam to it
wherever you are! The sparse sound effects fit the rest of the
game very well. They're just mediocre. The engine noise gets
pretty annoying as well.
As for the multiplayer.. Oh wait, there is none. It's a
good thing too. I'd hate to have thought that WizardWorks would
continue to pay someone to program this garbage.
Overall, avoid this title at all costs. On another note:
Why can't companies produce good, realistic, lifelike,
option-packed, action-packed, and intense racing games for the
PC? I played only two good PC racing games in 1999. Re-Volt,
and TOCA II. I'm sure most people would agree with me that it's a
pretty depressing fact that the Sony Playstation houses the greatest
racing game on any gaming platform in existence right now -- and
I don't even need to name the game, as you all know that its
initials are Gran Turismo.
![Rating System](../../images/rating/rating-system.jpg)
5/20
5/15
5/30
1/20
0/5
1/10