Quicksilver Software has been associated with some remarkable
projects over the years. Their history is rich and includes such
arcade classic conversions as Karnov, Platoon, Commando and
Heavy Barrel. They've also developed over 40 commercial titles
including such hit games as Conquest of the New World, Castles
and the recently released Star Trek: Starfleet Command. When
Interplay announced it would publish Quicksilver's latest offering,
a real time strategy game entitled Invictus: In the Shadow of
Olympus, the wait began. Invictus was released last week with
very little fanfare on the part of Interplay. Why the silence, the lack
of enthusiasm for their latest title? Unfortunately that's an easy
question to answer, Invictus is one of Quicksilver's worst offerings
to date.
Invictus' roots are rich in Greek mythology, yet it remains relatively
authentic. Invictus starts where Homer's Odyssey leaves off. The
story revolves around a stake between Athena and Poseidon.
Athena seems to think, after Odysseus' victory, that she can make
any mere mortal into a hero. Poseidon challenges Athena to stop
talking the talk and start walking the walk. The divine gauntlet has
been thrown down and it's now up to you to thwart Poseidon and
his efforts to show Athena up.
Invictus is a real time strategy game that is drenched in combat.
There's no resource management involved, gameplay usually
revolves around endless melees. Although Poseidon
challenged Athena to make a hero out of a mere mortal, he has
also allowed this mere mortal to recruit existing Greek heroes to
lead the massive armies. How noble of him. There are ten
legendary heroes in all, each with a special power based on that
character's mythology. For example, commanding Orion will allow
you to summon the Rain of Arrows, a fierce storm that'll rip
through the enemies flesh. Hercules has the ability to call upon
ground-warping earthquakes, Perseus the capability to turn
enemies to stone, etc. These powers are unleashed by spending
God Points in battle. The bad news is God Points are few and far
between, so you have to be choosy when it comes to using them in
combat. You begin with two heroes but you can recruit more as
the game progresses. The heroes you select affect mission
structure so replay value is improved simply by selecting different
hero variations to begin the game.
Invictus also features an assortment of recruits. There are over 30
distinct units to choose from, when creating your party, including
such mythic creatures as Gorgons, Harpies, Hydras and Minotaurs.
There are also human units available but let's face it folks, we all
want the bad ass mofos. As the game progresses, you can
purchase Power Ups for your party members which increase their
attack, defence and speed attributes. It all sounds very nice so far
but Invictus fails miserably when it comes time to deliver the
goods.
The scenario design in Invictus is laughable. Most missions consist
of searching for enemies and killing them while protecting and
rescuing innocent civilians. What it boils down too is a massive
combat sequence where bigger will undoubtedly win. The
element of strategy seems to be missing not only in mission
design, but in terms of Artificial Intelligence as well. The AI of your
troops and the enemies' troops are absolutely horrible. After
completing their original orders, troops tend to stand around
awaiting your next call, even if they're being attacked. Innocent civilians tend to stand around
getting slaughtered instead of running for cover while the good
guys fight the good battle. The only good news, and not really so,
is that the enemy AI is just as bad. They don't seem to do much
themselves until certain triggers are activated. It's almost as if the
missions are all scripted out in terms of enemy AI, so certain
troops won't react until you've passed a certain line. As if the AI
wasn't bad enough, mission objectives are never totally clear,
resulting in at least several go arounds until you actually figure out
where exactly you're supposed to be leading your troops.
In terms of audio and visuals, Invictus also bombs. Invictus features
a rotatable and zoomable 3D engine, yet the highest resolution in
the game is 640x480. The graphics are very poorly rendered and
the battlefields are uninteresting to say the least. The so-called
special effects are horrendous and add very little to the
atmosphere of the game. The RTS genre has made tremendous
strides in the last few years, but Invictus is a step back, way back.
With an engine that feels so dated, it's also quite the surprise to
find out that anything less than 96 megs of RAM will lead to choppy
gameplay. How is that at all possible with graphics like this? Audio
wise, the voices effects are terrible. Each hero has his or her own
distinct script but it seems muffled and more than repetitive. Sound
effects are basically on the same level as the voice effects and
what it leads too, in cahoots with the visuals, is a gaming
experience I'd rather forget.
Besides the single player game, Invictus does offer five multiplayer
game styles for play via IPX, TCP/IP and modem play. As long as
you experience no lag in the single player game, you should have
no problems with the multiplayer game. As I said before though,
those without 96 megs of RAM will find themselves in choppy-ville.
Perhaps Quicksilver was having a bad day, month, or year,
however long it took them to develop this game. They've shown
they have the talent to create an intriguing RTS title, and this isn't
it. The idea behind Invictus is riveting but when it came down to
putting pen to paper, it came out all wrong (much like when I write
my reviews).
8/20
6/15
13/30
6/20
2/5
3/10