Now before I start the review, I have to give you
some brief insight about the game. My initial impression was
picky, but after getting well into the campaign of Freespace, I
became very impressed. This game seems to have the perfect
interface, astounding features, and graphics that'll blow you
away! Most Space Combat Simulators always seem to have a
few features missing, like in Wing Commander Prophecy, it
didn't even have multiplayer! This alone defeated the entire
replay value of the game, fortunately the people behind
Descent Freespace seemed to have got into the minds of
gamers and discover what we really are looking for in a
simulation. What does this all add up to? I great experience I
would say, but more importantly, a game that was designed for
gamers. Luckily the designers had us (gamers) in mind when
creating this game, and it sure paid off in the end. So I suggest
you take control of your fighter, and eliminate those Vasudan
aliens right now!
Gameplay is a very important factor in any type of
simulation, whether it be racing, flight or space. Even if a sim
has the most fancy graphics ever seen, or amazing sound
quality, gameplay always seems to come out on top in the list
of priority. Freespace combines all kinds of features, which
most of you do not discover until you are well into the game, to
create an rich, enjoyable campaign. The physics of the sim
really caught my attention, every little detail was given equal
attention when designing the physics. You can swoops really
close to enemy/friendly ships, get warnings, and collide with
exact precision. For instance, hitting the left side of your ship
against a capital ship causes damage to the left side of the
ship, and even externally this is visible by streaks of sparks
coming out. These "sparks" are quite useful in giving you quick
evaluation of the status of not only your wingmen, but also
your own ship.
You get status on every single aspect of your ship,
and enemy fighters in the HUD (Head up Display). This is
probably the most important aspect of your flight, giving you
detailed reports on fighter stats, ratios, ammunition supplies,
radars, and distances. You will have much difficulty
establishing which numbers are which, or "what that icon
means" etc.. unless you complete the training missions. The
basic training should be enough for most simulation
enthusiasts to work upon in completing the dense campaign. If
you are new to sims, go through the entire training to get the
full experience.
The artificial intelligence definitely needs no work I
thought, because there are FIVE levels of difficulty (as opposed
to three in most games). Even jumping from Very Easy to Easy
gives you a sense of increased intelligence, because the
enemies attack in perfect squadrons, and break off when they
require assistance or are assisting. Not only do the enemies
respond well to actions, but your wingmen are quite smart as
well. If you press the C key, you get a full list of commands you
can guide your wingmen (or specific wingman) to do. They
acknowledge commands verbally, and are quite responsive.
Equally responsive are the controls of the game,
especially if you use the mouse. Although a joystick provides
full simulator experience, the mouse is probably more
effective. Simply because it is a lot more precise, and you can
easily track ships with it. I remember in WCP and XVT,
following/tracking the enemies with the joystick was extremely
difficult because it wasn't very precise. With the mouse
sensitivity set to full, you barely need any effort to chase a craft
down. Also sims are famous for the amount of keys you have to
remember on the keyboard, but fear not, because in the root
directory there is a Reference Card you can print off for key
references. So overall, the control and gameplay are both top
notch.
An aspect where the game scores big again, is
Multiplayer. I played 2 or 3 missions with my friend, and it was
awesome! The pre-setup of the game is perfect, you can
choose to play co-op, team, or just plain death match, and
assist (or kill) each other in about 20 different missions! We
played co-op, and totally destroyed a Vasudan Hellfire (BIG
capital ship), and there was very little lag. Even with 4
wingmen, the game still ran extremely smooth. Also, if you are
first trying multiplayer, you can choose to register with PXO
(Parralax Online, similar to Blizzard's Battle.net) if you don't
want to, be sure to disable it from the options (press F2). Never
the less, it supports up to 12 players over TCP/IP or IPX. In
addition, it has full microphone support, so you can chat in
voice during the briefings and in-game! I'm not sure if I would
recommend this to a modem user, but over cable modems
there was very good voice transmission. Also, if you play on
PXO you rankings are kept on their server (similar to battle.net
again) so go kick some ass! It's free!
I was just as impressed with the sound as I was the
gameplay. It definitely provides a much more atmospheric
feeling to the game. The sounds range from the speech in the
briefings in game, to the massive explosive sounds and
awesome weapon effects. Even the music suits the game
perfectly, and is event-driven by the level of action taking
place. So for people with nice sound setups, try out Freespace
because it will rock with lots of bass! There isn't much more to
say about the sound effects in the game, except that they are
all configurable in the options menu. So if the speech is too
loud, or the music to soft, you can always adjust it.
The graphics rule, enough said. Well not enough to
convince you I bet, even if you have seen the screenshots, they
don't compare to the game in full motion. Before I start raving,
I must warn you this is all based upon what I have seen on a
Voodoo2 3d accelerator. If you are a gamer without a 3D
accelerator card, do not expect very good graphics (in just
about any 3d game, and if the software mode looks good, don't
expect it to run smooth, hehe)... anyways, the graphics are
amazing. Fully loaded ship models, and colored lighting
effects, smooth transitions and animations, jaw-dropping
explosions and awesome weapon FX all combine to create a
very rich environment. The one thing I noticed (which was a
similar trend in WCP and I-War) is the variation in the space
textures, featuring different colored galaxies and stars. This
isn't very important, but I remember it giving me a good
impression when I first played I-War. This impression was
again an impact on me, because it simply provided more
realism to the graphics. The other thing that looks good are the
weapons, specifically the projectiles. Like the missiles, some of
the have long streaks and slowing dissipate into space, while
others have fast jagged streaks that even break up when
something passes through them! Some other interesting things
you will find are the sparks and electric lines produced by
damaged ships, the shield hit effect, and also the enemy
arsenal. So if you have 3DFX or a fast D3D accelerator card,
you will get a real treat in the graphics department from
Freespace. Just be sure to increase some of the hardware and
other graphical options in the menu for the full detail! With a
Voodoo2, I noticed very minimal slow down with everything on
full detail.
All in all, I definitely recommend getting this game
for any simulation enthusiast. If you are new the genre, or don't
like it, you still may be surprised by what Descent Freespace
has to offer. It seems to be a near-perfect blend of strategic
maneuvering and action packed combat. Don't hesitate to
replay missions if you don't win on your first try, even if you do
not complete all your objectives, your performance is often
based on what you DID accomplish rather than what you didn't.
Which is nice for a change of pace, and provides a more
dynamic campaign.
From the creators of the very addictive Descent and
Descent II comes a game from a different genre, Descent:
Freespace. Although I did not download the demo when it was
released, I decided to give the game a shot considering the
hype surrounding it and the references to it being the "Wing
Commander Prophecy killer."
Graphics: (19 / 20)
The graphics in this game are excellent and
stunning. The game takes full advantage of a 3DFX Voodoo
card and uses numerous amounts of hardware functions and
effects. Even during the biggest ships hovering in front of the
cockpit the frame rate does not drop at all. This is all
considering each object is beautifully rendered and modeled.
Unlike Wing Commander Prophecy, where the ships where all
so unnecessarily lit with bright colors, the objects and ships in
Freespace are realistically detailed with thrusts, lights and
other minor details.
Sound: (13 / 15)
If you have a sub woofer the game sounds excellent.
When you hit it into high gear with a lot of thrust you can hear
the engine roaring and as soon as you kill the thrust the engine
sounds slowly fade away. The Wingmen speech that exist,
with picture profiles, are excellent, in that, they sound
distorted, hence coming from a radio, and give good effect to
the game. Similar to Wing Commander Prophecy the story
line does not take place only aboard ship but also during the
fighting sequences. Although I would have liked to see an
option for in flight radio music, those damn flights in space
make it so boring to stare at the black skies, it is not necessary.
Gameplay: (24 / 25)
This is definitely a title that I will not be deleting for
some time to come. I thoroughly enjoyed playing this title,
hence my delay for reviewing it, and I am sure any Wing
Commander Prophecy fan was like it as well. The controls are
VERY smooth with support for advanced options such as Force
Feedback, although I do find these games easier to play with
the Mouse and Keyboard. The game starts the player off with a
few training missions, which can be skipped, although it is a
good idea to play through them to learn the different command
strokes. As with any other flight simulation all the controls are
re-configurable. Moreover, the game goes one step further to
allows players to not only have the full 100 Key layout, but then
each key can be configured for a different function while
holding down the shift key. This gives a total of 200 functions,
although not necessary, but really useful.
Fun Factor: (18 / 20)
Comparing this to the Wing Commander series
storyline wise, Wing Commander Prophecy would have to take
the cake. Although this game does a great job of providing a
realistic story of elements such as invasion, recon, patrolling,
friendship and action, no one has yet to match Prophecy's
storyline and characters. This game is very fun to play
especially because the action is heavier than Prophecy and the
enemy ships move very realistically. The force effects are
good when the player hits the afterburner and this shakes the
joystick to show its massive effect on the ship. A player will not
be lost in the interface as it explained well throughout the
tutorial.
Multiplayer: (5 / 5)
As with most titles in this genre this game excels at
multiplayer. Players can choose from different ships, weapons,
environments and missions. The engine is made to suit about
4 to 5 players on average connections with little or no lag at
all.
Packaging: (5 / 5).
Overall Impressions: (9 / 10)
Overall this game is very outstanding. It is well
worth the pick up and Wing Commander Prophecy fans should
pick this one up as well. Just a note, throughout my review I
am NOT bashing Wing Commander Prophecy. I'm just
comparing the two since Prophecy is its closest competition.