Six Days in Fallujah Announces “Procedural Architecture” Technology
Victura and Highwire Games today announced that the upcoming first-person tactical military shooter Six Days in Fallujah will feature technology developed by Highwire Games called “Procedural Architecture,” which re-shapes the entire battlefield each time the game is played, assembling entire buildings and city blocks procedurally.
Six Days in Fallujah recreates true stories from the 2004 Second Battle for Fallujah, with help from more than 100 Marines, Soldiers, and Iraqi civilians who were present during the battle. It is scheduled for release on PC and consoles in late 2021.