Sequence
Saturday, September 1, 2012
The nice thing about indie developers is that they aren’t afraid to try something new — or at least they’re less afraid than some of the major developers…
The nice thing about indie developers is that they aren’t afraid to try something new — or at least they’re less afraid than some of the major developers…
One thing I’ve always loved is when you get so proficient at an action game that you are practically unstoppable. When the controls work well you feel invincible,…
Ever since Final Fantasy VII was released in North America in 1997, the series has become the archetype of what every RPG should be. This reputation carried across…
In 2009, I was one of the first purchasers of the then new and innovative Grand Slam Tennis title from EA Sports. It was only being released on…
The sheer depth of modern RPGs never ceases to amaze me. The worlds that become our fantastical playgrounds are rich not only in the visual flair that modern…
There’s no getting passed it — as much as I enjoyed The Darkness back in 2007, it was a heavily flawed game. For every thing it did right,…
There’s something that leaves me cold about Soulcalibur V and I’m having a hard time putting my finger on it. Part of it is, of course, that…
A year and a half ago, Shank delivered a largely well-made, if repetitive side-scrolling action game. It gave players a solid mix of gunplay with some short-range knife…
After a near-two year absence, the Undisputed series is back with the best overall MMA game yet. After the second Undisputed game, EA’s entry on the genre came…
By the time I got a shot at AMY, it was pretty much already too late. People make fun of games critics for sticking pretty solidly to six…