You know, being a real life dinosaur hunter gives one a unique
perspective when playing games like Turok: Dinosaur Hunter and
Turok 2: Revenge of the Wizzles (or whatever it is). You see, years
of trial and error have proven that the most efficient way to kill a
dinosaur is not with Tek-Bows or Ultra-Muon Cannons, but rather to
just sit around and realize they've all been dead for millions of
years. Since nobody bothered to clue Iguana Entertainment in on
this fact they decided to bless us with a second Turok game. Based
on the most popular comic strip nobody has ever read, all I could
decipher about the story was that you are Joshua Fireseed, aka
Turok the Nth and you're trying to defeat the evil Primagen which
has...oh, god, I can't even say it.. but let it be known that it
involves someone called 'The Speaker of Forever Light'. I'd rather
not give anything away, but it must be stated that Turok 2 has one
the weakest endings in videogame history, beating out 'The Karate
Kid' on the original nintendo where Mr. Miyagi says "Good job!"
and the game ends.
Graphics:
Either "Oh what a blessed cornucopia of splendor and delight,
Xanadu approacheth" or "Ooh, kewl" will probably be the first
thoughts to run through your head when playing the game,
depending on how poetic a soul you are. The graphics are for the
most part clean and crisp, using a wide variety of nifty 3d effects.
The biggest surprise is how small a load they put on the processor
considering the quality, probably because it was co-developed for
the relatively weak N64. Turok 2 supports Glide and D3D taking full
advantage of their ability to just be plain cool. The graphics that
generally stand out the most are the various weapon effects and
the myriad of death animations. I honestly think Iguana spent more
time and resources on the death animations than any other part of
the game. Arms and heads can be blown off, and just about every
monster has some variant of the old 'blow off its head and torso
leaving just the legs with a giant spine wriggling around' routine.
After a bit I truly began to feel pity for all of the poor dinobabies I
was brutally slaughtering.
A note: While the graphics are stunning at times and good for the
most part, there are areas where the textures are bland, repetitive,
and thoroughly banal. Im willing to look past this because at other
times they're so nice, but there are definitely points where the
visuals are less than impressive. Also, the fogging is truly awful. Its
obviously a hold over from the N64 version, and on a decent
system serves no purpose other than to annoy you.
Sound:
The sound effects are all high-quality, basically what you would
expect from a company of Iguana's calibre. In fact, the only thing
that really jumped out at me was the voice of Adon, the ahem
'Speaker of Forever Light' (you cannot possibly know how much it
pains me to say those words). I want to make it clear that I have
nothing against people with lisps as a whole, but damnit, they
shouldn't be providing voice overs for video games. Everytime she
said "Defend the Energy Totem at all costhtsth" I just felt sorry for
the poor girl.
Gameplay:
Turok 2 is a perfect example of a game that should be great but
just isn't. Its full of neat innovations like a sniper bow, cerebral
bores, battle-triceratops and other tiny things that greatly add to
the gaming experience. Somehow though, the designers forgot to
add in one other neat little feature: a fun game. A NOTE TO ALL
DEVELOPERS: It is no longer acceptable to make a 3d game
where you run around pulling switches, shooting everything that
moves, and picking up keys (Unless you happen to be ID Software,
those no-goodniks). Every level in Turok is basically the same
thing...you run around, pull some switches, get really lost, pull
some more switches, free some prisoners or something to that
effect, then run around some more until you finally get really mad
and use a cheat code to get to the next level. Seriously, I finished
the first 3 levels (which are huge in both a good and bad way), and
it was one of the less pleasant experiences of my life. After that I
did what any rational person would do and resorted to cheat
codes. I pride myself on never using cheats or walkthroughs, but
there’s a point where a mans gotta draw the line, and Turok 2
draws that line fairly early on.
Multiplayer:
Turok provides support for multi over the internet, lans, ipx, aeiou,
and sometimes y. There are lots of nice little touches, such as
being able to play as a number of different characters and
monsters (which all have slightly different characteristics) and as a
raptor where you're a speedy little devil facing the cruel and
lonely world with nothing but your claws. I have no idea how the
lag is for you modem peons, but from the people Ive talked with it
seems to be ok. Basically, the multiplayer is fun and well
implemented, but I dont see it being a huge success when
compared to some of the other games out there.
Fun Factor:
As I said, actually trying to wade through the game is a difficult
endeavor. On the flip side, once you've joined the dark side and
started using cheats its great fun to run around with super-spiffy
weapons blowing everything up. Of course this is a cold, empty,
and soulless fun, but I'd still recommend it.
Summary:
Usually the games that do the 'little things' right which show a
developer was really on the ball are what seperate the classics
from the forgettable. Somehow though Turok 2 managed to nail all
of the small stuff but forgot to put a decent game around it. Its just
overflowing with nice touches, yet it doesn't come together as a
whole.
Dinosaurs go roar and you go bang bang, then Dinosaurs
go splat. That's the whole idea behind the Turok series, and every
single game that ever had dinosaurs (ex. Carnivores, Trespasser).
Most game developers try to talk to the "inner child" within us, the
"inner child" that used to talk to his seven year old friends about
which dinosaur he likes most and how he's going to become a
paleontologist and find a new dinosaur. Most developers think
that if they add in a few dinosaurs then the game will be great and
everyone will love it. That, however, is not the case most of the
time (Ex. Carnivores, Trespasser), and sometimes the developers
while doing all this dinosaur rendering completely forget to add in
gameplay, and fun factor into the equation. Turok 2, the new first
person shooter from acclaim, makers of NBA Jam and Turok, try to
solve the frame rate problem that was encountered in the
Nintendo 64 port of Turok 2 by bringing forth the power of the 3d
accelerator.
The story of Turok 2 starts where Turok 1 ended: you
killed the Campaigner and the Chronoscepter. But wait, all is not
well, you broke the Chronoscepter and being a fan of sequels you
go and unleash an even powerful evil called the Primagen. Now
it's up to you, the new Turok, to go and stop this evil from
spreading across the galaxy.
The graphics in Turok 2 are great and can truely be
defined as eye-candy. The graphics are extremely effective in
portraying the fantasy environment of Turok 2 but one is inclinded
to ask how this measures up to unreal or half-life? The answer for
the inquisitive type is that there is absolutely no way a person can
compare these 3 games. Half-life was meant to create a realistic
atmosphere, Unreal was supposed to create a sci-fi world, and
Turok 2 creates a fantasy world. Turok 2's graphics are great and I
found the frames per second to be constantly high on my Pentium
II 266. The only complaint that I can think of for the graphics of
Turok 2 is that there is always an overwhelming amount of fog
everywhere on the outside levels, and I mean everywhere. I was
hoping that this sheer quantity of fog was fixed from Turok 1, and
it's too bad that there wasn't. There was also no option to turn off
the fog, which was extremely frustrating. This drastic use of fog
detracted from the realism and immersiveness of the game quite
considerably.
I found several nagging issues when I examined the
gameplay of Turok 2. One of them is that you can't run in this
game so you're stuck with walking at a speed I could crawl faster
than in levels that are utterly massive. The levels are tied together
through warp gates and separate passages similar to half-life. The
levels in this game get so huge that you can easily get lost if you
don't watch where your going. In Turok 2 you have mission
objectives, (Ex. Save 3 children, kill this kill that.) which could
have been well implemented. Unfortunately this is not the case as
I often found myself standing at the warp gate to a level still
missing one objective and thus having to backtrack for a
significant portion of time to complete it. Overall though the
gameplay is similar to most first person shooters. In the essence of
the find the key routine that you all know so much about already.
There is thus nothing special in this department.
The Fun factor in Turok 2 ranges from average to
thrilling. There are the instances where you must search for ages
for some non-descript key and then there are the weapons, aaah
the weapons. There are weapons of every kind, my favorite being
Cerebral Bore. It homes onto the enemy's brain waves then sends
a device to drill into their heads. The result: a nice bloody mess
all over the place. Wonderful isn't it?
Turok 2 really shines in Mutiplayer mode. Though I
haven't had enough time to try it on my modem I did have enough
time to try it on a LAN and the gameplay was great. You can pick
from 11 characters and play Capture the flag, team deathmatch
and a variety of other games. Turok 2 can only hold up to 16
players though, but this is none the less better than the 4 screen
split from N64. Imagine seeing a whole team of raptors vs a
whole team of original Turoks, now that's called fun Capture the
flag.
Overall Turok 2 is one step above it's N64 counterpart.
The graphics are great but the gameplay is a little lacking. I did
notice however that some people overlooked the gameplay bugs
when they had a tiny little drill launched towards their head.