I didn't expect much from Unreal: Return to Na Pali
assuming it wouldn't be too spectacular, I was correct. Return to
Na Pali starts out very nicely with real-time cutscenes that have
spectacular graphics, as only the Unreal engine can deliver. The
story begins with a large ship which is set out to capture prisoners,
one of which, being you, is chosen by the high command to
explore a planet and find a crashed space ship called the
Prometheus. Having been chosen due to your knowledge of the
surrounding terrain it begins with a scene of writing an entry into a
log with the accompanying sound as he reads his entry aloud.
I was very dissapointed with the level design in Na Pali;
seeming very unprofessional, the levels lack innovation. The
original Unreal had better level design and it seems in Na Pali
they are attempting to repeat the original design and success of
Unreal, yet fail. Unreal was extremely impressive when it first
came out and Na Pali has very similar level design to Unreal.
However, when I buy an addon I expect it to be totally innovative
and different from the original game or at the very least make the
game somewhat better, otherwise I don't want to waste my money.
The sound effects in Na Pali are quite impressive. The
door shutting sounds are loud and do not close instantly, causing
you to jump from the tension. The sound FX are used at the right
timing and play in co-ordination with the level. Although
environmental sounds are good, I can not say the same about
gunshot sounds. They are harsh and sound nothing like a real gun,
as is the case in the original Unreal. Unfortunantly they have kept
some of the old guns that the original Unreal had which is a
downside, as they were not that impressive.
Despite keeping some of the original weapons, they
added some new artillery in Na Pali with them being more modern
day rather than futuristic, which I like. One problem with the guns
is that they don't have a realistic gunfire blast, being the worst
blast I have seen in any 3D FPS game. What occurs when you fire
a gun is a "Star" type shape with an orange color that ejects from
the barrel. Even the original Quake had better gunfire effects.
Some new models they added are quite nice. For
instance, the skins and models are designed very well yet their
animation isn't quite that respectable. Gore effects are well done
with point damage in the game, meaning if you shoot something
in the head it does more damage than if you would shoot it, let's
say in the leg. Even though they added new models in Na Pali,
some enemies look the same from the original Unreal. Na Pali also
has a very dark enviroment as is the case with Unreal levels that
make you go basically blind. One thing I also noticed is that
monsters miss rarely, another downside in my opinion as they
should act more life-like and not perform like machines with no
misses.
My final thoughts are that this addon is certainly not worth your
money, its basically just a bad attempt to keep up with the original
Unreal and I believe that the original was much more impressive
and innovative then the Unreal: Return To Na Pali add-on.