Microsoft is world renown for most of their products,
but these usually do not include their games. In the past
Microsoft has attempted to impress us, and sometimes
succeeded in doing so, with their creative minds. This
encaptivement usually does not last very long, but I am willing
to bet that with this new title, gamers everywhere will look at
them in a different way. The release of Motocross Madness is
easily Microsoft Gaming's finest hour, and I'm positive it will
provide hours of enjoyment for a long time to come. By now
I'm sure you are all anxious to read about the game, so I'll give
it my best shot.
The hype surrounding this game was not overdone, it
made an appearance at E3 and showed off some of it's
features.... but when I was speaking to people about Motocross
Madness, most of them had never heard of it. If you want to
know what the game is like, picture Excite Bike (yes the old
NES classic) now combine it with today's hottest 3D graphics
and vast rolling terrains to explore. That is definitely the
picture I got in my mind when I first tried the game. What
separates MCM from games like Motoracer is it's replay value.
In the game there are numerous types of games available to
play. So let's explore each one now.
Probably the most favoured event is the Stunt
Quarry, in which you compete with other competitors to
achieve the highest score possible. How are you scored? Well
depending on how high, effective and interesting the stunts
you pull are! These events take place in the vast rolling
deserts, sand dunes, rocky areas and various other exciting
terrain. There are 16 unique stunts to pull, the possibilities and
combinations are nearly endless! So make sure you master this
event above all others, because sometimes they come in
handy. Without a doubt its the most fun you'll have in ages.
Next is the Baja Racing event, where you compete
with the other bikers in the same terrain except the point is to
race laps. A number of way points are set up around the level,
and there is a green 3D directional arrow that points to your
next way point. Basically whoever can make it around the laps
fastest wins in this event. Although you can still pull many
stunts in the Baja, you are not awarded points (but it still adds
to fun to pull the occasional Big Kahuna Dumpster!).
In the National Racing Event, it's basically like the
Baja except you have to stay on course. If you sway off course,
you have 5 seconds to re-enter the track before you are
re-spawned. The National sports the toughest tracks in the
game, so it's nice to practice in the Baja before attempting this
event. You can even play with up to 10 competitors for
maximum enjoyment.
Another favourite is the Supercross, which will really
bring back the good old days of Excite Bike. The Supercross
sports very narrow tracks with a number of jumps which act as
obstacles because they sway you off course as well. You can
choose to race in an excavation pit, a pyramid, a domed
stadium, or an open-air stadium. I really enjoyed this event
since it reminds me much of the old school favourites.
Lastly, the fifth event is Moto-Tag. One of the players
starts with as being "it" and basically it is a game of tag. If you
are it you have to chase down the other opponents through the
vast stunt quarries and tag them. The point of the game is to
avoid the person who is "it". I didn't find moto-tag as much fun
as the other events, but it's nice for a change once in a while
and shows off the creator's innovate thought process when
making Motocross Madness.
I was impressed to find out that MCM uses separate
player and bike physics allowed gamers to go beyond their
imaginations. By controlling the rider's center of gravity you
enable very realistic stunts to be executed, and that is what
also separates MCM from the rest, the realism. The graphics in
the game are simply stunning, especially if you are lucky
enough to own a fast 3D accelerator card like the Voodoo 2
chipset. I found playing MCM @ 800x600 with the detail set to
full to be breath takingly beautiful, and I was unaware that
Direct3D was capable of such awesome graphics. Also all of
the player animations are motion captured, to add to the
realism. Their motions and stunts are nearly flawless when
being executed and look equally impressive. Some of the
visual effects it features are lens flares, real time shadows,
bilinear filtering, and high resolutions. So don't worry about if
the graphics are good or not, because I assure you they are
excellent.
As far as control goes, I found the keyboard to be
perfectly suitable in the default settings. But if you like to hack
at your control settings in games, rest assure that it's possible
to change the entire key mappings and even the sensitivity of
the keyboard. Although I was unfortunate in trying to find a
good joystick to use with MCM, a friend told me that "it's sweet
with force feedback". So everyone out there with FF should be
pleased.
The sounds have almost reached perfection, but I
think there could be more ambient sounds besides the
rumbling and gear shifting of the motor. Never the less the
sound adds a very effective atmosphere to the game, and I was
quite impressed. There isn't really much speech, except in the
installation of the game (who cares), but you can taunt other
players when you ride by them. Occasionally when you pull a
really elevated stunt, your rider will scream with excitement.
Nice touch.
Lastly, I am not sure how hard I can stress this.... but
the multiplayer ROCKS! Recently I had to experience the
horror of switching from the blistering speeds of cable modems
to the luggish conventional modems (I moved houses), I
seriously thought this was the end of my multiplayer
experiences. Boy was I wrong, and MCM proves it! I mean I
tested the game over my LAN and of course it was flawless, but
most internet users do not have access to LAN's. So I tested the
game in a 5 player internet game, where a 56k modem user
was hosting... and it was nearly flawless! I played 3 different
events, and in each the game ran silky smooth. Occasionally
there was the odd "bobbing" of my opponents, but it doesn't
really affect the game much (especially in the Stunt Quarry).
So modem users will be glad to hear that MCM provides
superior lag-free internet player (FINALLY!).
Does MCM beat the famed Motoracer? Definately. Is
it worth a look at? For sure! Be sure to pick up Motocross
Madness because I guarantee it to be the most fun you will
have in a long time. It's got 5 different events, multiple stunts,
awesome graphics and excellent multiplayer capabilities. The
mind blistering speed will blow you away! So, my hat goes off
to the people at Microsoft Gaming for a job well done. Here is
how the game ranks up.
Graphics: 19 / 20
Sound: 13 / 15
Gameplay: 29 / 30
Fun Factor: 19 / 20
Multiplayer Play: 5 / 5
Overall Impression: 9 / 10
Overall Rating: 94 / 100
REVIEWED ON: - P2-300, 64mb RAM, ATI 3D Xpression+ with a
Diamond Monster 3D-2.
- P200MMX, 32mb RAM, S3 Card with a Diamond Monster 3D.
* Update * I just wanted to update my review, because I mistakingly forgot to review the awesome Track Editor included FREE with the game. This is a full fledged Supercross track editor that allows you to increase your single player experience, and enhance the replay ability of the game (thanks Jason & Karen). This editor brought back so many memories of Excite Bike, because that is basically what it is, except in a more realistic 3D form. Tracks can be quickly created using simple "Sim City" like buttons, where you just place and rotate certain elements onto an even more simple grid like map. I was able to make a stunningly detailed track in under 30 minutes, and I sent it over to another machine and played my friend in multiplayer using my homemade map! So, as an added bonus to buying Motocross Madness, you'll be pleased to find this fool-proof Track Editor for free. (Maybe I should have increased the rating :)