To first clear up an issue that most people are
probably wondering about, this Warlords 3 is actually a sequel
to the first Warlords 3 released a while back. The game
includes enhanced graphics, gameplay details, more
scenarios, more units, a campaign/scenario editor and a few
other minor enhancements. Warlords 3: Darklords Rising
resides in the same genre as games such as Heroes of Might
and Magic 2 and Stronghold, as well as, of course, the three
previous Warlords titles. However, Warlords 3: Darklords Rising
is a little flat and lacks a certain flare evident in the other
games.
Essentially this new version of Warlords a rehash of
the original Warlords 3, which isn't a good thing. I found
Warlords 3 to be inferior to Warlords 2 Deluxe due to lack of
scenarios and variety of units (they were all fantasy in Warlords
3 but Warlords 2 had sci-fi, fantasy, modern and more). The
game also plays exactly the same as the very ancient Warlords
1 with the enhancements not really doing what should be done
according to the years of technological development that have
taken place since the original Warlords. The graphics are
slightly improved to the original Warlords 3, but those were not
known for their detail or quality. The graphic quality reminds
me of old 486 games like Conquered Kingdoms with a few
more colours and higher resolution (1024x768 supported). This
does not, however, even compare to the graphics of Heroes of
Might and Magic 2, which essentially set the standard for
detailed and colourful graphics in turn based strategy games.
While they serve their purpose, the graphics of Warlords 3:
Darklords Rising are far behind the times and will probably
turn many gamers off of the game.
Sound in Warlords 3: Darklords Rising is pretty
pathetic with sounds barely recognizable as some distinct item
or function. There really is no point to keeping the sound on in
the game as I feel it detracts from gameplay by creating an
extra annoyance when trying to plot strategies. I noticed no
music, and judging by the quality of the sound effects I'm glad
that none was put in. Again one should turn to Heroes of Might
and Magic 2 for superior sound and music quality with similar
style (but far superior) gameplay.
Gameplay in Warlords 3: Darklords Rising is identical
to the rest of the series: One must capture cities (both neutral
and enemy occupied) by commanding armies of monsters and
soldiers along with heroes to accompany the troops with their
special abilities. Heroes can also gain experience, partake in
quests, and search ruins which can allow for special items or
advantages to be received thus making the hero more
powerful. Other than the hero business the game is pretty
much move your armies to attack cities and defend occupied
ones with occasional decisions such as whether to raze,
pillage or occupy and enemy city coming into play. Even
combat is automated making often the most exciting part of
many games, another doldrum. There isn't much more to be
said except that Warlords 3: Darklords rising, even though it
had many years, did not improve the gameplay of the original
Conquered Kingdoms (the first game of its type) significantly
and that Heroes of Might and Magic 1 or 2 is far superior in
every aspect and if you have played those games you will
probably only be able to bare this game for a few minutes.
Looking at what makes this game fun to play, I find
myself left with no answer. I guess it's exciting to get a new
type of monster, but even Warlords 2 deluxe is much, much
better in this respect, and it's only $10 in the store and is in my
opinion superior to this game, although far inferior to the
Heroes of Might and Magic series. One last note is that
multiplay is well, shit, as the game is turn based and boring to
watch, unlike Heroes 2 hotseat. There isn't much more to say
about this title, if you want a bit more details about the game
then read our Warlords 3: Reign of Heroes review which is in
our review archives in downloadable format, as Warlords 3:
Darklords Rising is essentially the same game.
Warlords III: Reign of Heroes was a decent game with a large
following. Darklords Rising
picks up after the first and adds more scenarios, more
campaigns, new units, and new heroes.
RoH was touted as "Turn Based Game of the Year" from
various magazines and Reb Orb has
tried to incorporate users suggestions into a worthy sequel
instead of an addon.
The object is pretty simple, be the last man standing. No new
themes here, just a relatively
simple turn based strategy game. You further yourself by
capturing cities and building your
army while maintaining some diplomacy with your friends,
allies, and enemies. Your heroes
are your key players. They get the items. They get the
advancements. They get the nifty
spells, attacks, etc. It's somewhat similar to the Heroes of Might
and Magic series, but
due to the fact that I haven't played HOMM I can't really make
any comparisons.
Graphics 12/20
It's 2D just like Reign of Heroes. It looks pretty decent in
1024x768 and runs smoothly. It
doesn't appear to have many differences in interface or
graphics from the original, so don't
expect anything new.
Sound 8/15
Sound is okay. It's pretty much generic sound effects, though
each unit has different sounds
and there's lots of units. It's adequate, but doesn't make any
strides in adding to the
gameplay.
Gameplay 19/30
It's pretty simple to play although there's lots of menus. If
there's any little bitty thing
that can have a menu, it's in here. It's pretty easy to get started
in. You build your
units, defend your cities, move out and take more cities. The
tutorial mission was good for
getting started but it left some of the aspects of the game
sketchy since it didn't really
instruct you on how some things worked and how they affected
the game. I found the base for
the game to be somewhat similar to Seven Kingdoms. It had a
similar feel on how the game
went along, but the two games aren't any closer than that. It's
turn based, so it's not as
quick paced as it could be, but it does move along pretty well.
It doesn't seem to move
along fast enough when there are a lot of computer opponents.
Fun Factor 12/20
If you liked Turn Based Strategy and you liked the first one, it's
worth a look. I found mys
interest level dropping as the game went along. It's not real
easy to decide where you want
to do and who you want to do it with. The campaigns are
decent enough to hold your attention
but they aren't enough to rivet you there.
Multiplayer 3/5
It supports up to 8 players and has all the standard forms of
multiplayer. In addition it
has the old fashioned "Email" gameplay that isn't seen too
much anymore. It's a decent
multiplayer turnbased strategy. I prefer some of the military
tbs's better but it does
benefit from the multiplayer to a degree.
Overall Impression 6/10
It's a rehash of Reign of the Heroes. The box says it includes
the campaigns and scenarios
from RotH, so that right there sounds like ADDON to me, not
exactly worth a sequel. It does
feature some decent improvements over RotH, so it might be
worth it if you liked the
original. Otherwise, I really can't say it's a bad tbs, just not
anymore than decent. Just
wait for HOMM3 if you're hungry for a Medieval style turn
baser!