"Have You Driven An Urban Assault Vehicle Lately?" Get
ready to rumble through town in
Gun Metal. Driving to destruction! In Gun Metal, you play the
role of a pilot driving a
Remotely Piloted Vehicle (RPV) in the Nataka Imperial
Armored Cavalry. Your RPV is like a
hovertank, fast and maneuverable that you fly by remote
control. You whiz around and shoot
at the "bad" robots and work your way through hallways. Be
careful because you'll find that
some spaces are too narrow for you to turn around in,
especially if you have purchased a
heavy chassis. If you get really stuck you'll be pleased to know
that a self-destruct
system is standard issue for Nataka RPVs.
With that said, I'm also pleased to know that my computer
came with a delete button.
This is yet another 3D shooter to come along and as I soon
shall say, this one AIN'T helping
the genre. You drive around this hovertank and try to make it
through the levels.
At first it reminded me of Descent, except you can't go up
and down. That, in itself,
limits the game because it narrows it down to the already
overcrowded linear First Person
Quake Clones. This game is DOS, and if you're a gamer you
already know that DOS is DEAD. I
don't know who in their right mind would make a game in DOS
when everything's being done
through Windows today. This brings up my first point. Graphics.
It has various video modes
from 320x200 to 800x600 in 256 colors to 64k colors and it has
Glide. Lets just say the
software modes look like Descent I. If I'm not mistaken, that
game came out almost four
years ago, not a good sign for Mad Genius. If you run it in
Glide, the graphics do get
better. I swear they're almost 3D now. The cockpit is done
through sprites so it looks the
same no matter what graphics mode you're using and that's
pretty ugly. I've noticed most
Glide games don't take a long time to load since it's not
loading the software rendering.
This game, however takes long in BOTH graphics modes. The
water and fire effects are about
the only way to tell you're playing in 3D, because it looks like
Duke3D otherwise.
The sounds were adequate for this game, probably the best
aspect to it. The sounds of
water rushing and dripping were very realistic, although the
volume levels could have been a
little better. You do get some spatial sound so you can tell if
there's a guy hiding nearby
trying to get the jump on you. All in all, it's not too bad.
Gameplay was bland. You've been here, done that no matter
how few FPS's you've played. It
looks like a gimpy version of Descent. Nothing real interesting.
The AI was pretty good.
They'll shoot you from behind if you're not looking, they'll
dodge your shots, and run away
if they get beat on. The levels are pretty big so you get to
wander around a bit before you
make it to the end. It does have some interesting
environmental effects like lava and gravity
wells, but in between it's pretty much shoot the bad guys and
pick up ammo/shields/weapons,
just like Descent, except with a dull storyline and no plot. This
just isn't that fun. The
ship also seemed to move too fast and I was only at half
throttle. Now granted I've got a
PII 300, but still games shouldn't be outdated by hardware
when they're released.
Multiplayer... it's there, but I was already sick of the game
and since I have no friends
that want to play with me I won't say anything about it. (Of
course, if I did have my
friends play this game, I probably wouldn't have any more
friends) It does have a split
screen mode which I guess if you liked that sort of multiplayer
it might be okay.
I wanted to say to dust off your 486's cause this sure looks like
it'll run on it, after
all Descent did, but alas you need a P90 to run the "Highly
Detailed" non-accelerated
graphics. I have a feeling that Mad Genius is probably going to
have pretty good sales for
this because they're hyping it to death. Just by visiting their
page it sounds like God's
gift to the "Un-Accelerated". However I think it's more hype
then it's worth and I'd stay
away from this game (the farther, the better).
NOTE: We could not capture 3D Accelerated screenshots, so the shots you see are Non-Accelerated.