The tank sim niche in computer gaming has been relatively
small up until the last few months. It was never a very popular
area with developers because it logically seems like a rather
boring game. It's like chess, with guns, in 3D. However, there
have been many excellent releases lately, most notably M1A1
Tank Platoon 2, which have brought the tank sim into the
spotlight. In many ways, tank sims can offer more then a
tankish game like say, Urban Assault or a military game like
Operational Art of War. They usually combine elements of
strategy and planning with the physical driving of the tank and
shooting of the big howitzer type gun strapped to the front of
your toy. Spearhead manages to combine these two elements
beautifully.
The first thing most people look for when they hear about a
game is graphics and, well lets face it, when a game isn't out
yet, and all us drooling fans can do is look at pretty
screenshots. A few months ago when I first read about
Spearhead, I thought that the screenshots looked rather bland
really, with nothing to make them stand out. However, in the
game was totally different to me, there were weather effects
such as rain, lightening, changing clouds; it was very
atmospheric. The game is in Direct3D, which means if you
have a 3D accelerator, you will have all the pretty smooth
textures and neat lighting effects and other such eyecandy, but
lets face it, a tank sim wouldn't have chroming effects on the
tanks, or big flashy Hollywood explosions. In the real world,
all a tank driver sees is a puff of smoke and a big burning ball
on the next hill/sand dune. That was exactly how Spearhead
looks. Its graphics are very nice, but not so nice as they take
away from the feeling of being in a big, 40ton, dirty, sandy,
monster with caterpillar tracks and a couple guns. All of the
views were done very nicely, and you could look all around
your tank, have a tank chase view, a turret chase view, two
different gunner points of view (main gun and machine gunner)
and a couple other customizable views. The special effects in
the game were minimal, smoke, fire, flames, and dirt effects
mostly. The only one that I question was fire, I think they could
have made it look a lot better using Direct3D, instead it made
me think back to the days of Duke3D fire. To be fair though, it
does have transparency effects and its only downfall is its 2D
look, from a distance it looks OK. When you do get up close to
a destroyed and burning tank, however, you are treated to
sparks and bits of shrapnel still flying off of it with little trails of
smoke. The terrain is relatively flat throughout the game, but
again, that is true to the environment as most of the time is
spent cruising the desert.
Sound wasn't terribly thrilling throughout the game, there was
no screaming orders from commanders and little radio chatter,
just the occasional 'up' or 'high' from your coworkers. The
noises were accurate I suppose, but didn't inspire me. Usually
what I like in these games is to hear lots of variation in pitch
for things like throttle and the grinding noises that the turret
makes when it rotates. Spearhead didn't really capture this,
and the engine didn't sound like a 1200hp turbine, more like a
big truck. The guns did however sound quite good, and when
firing the main gun there was a suitable blast and your gunner
said 'on its way!' or something equally odd. It would have
been nice if there was some difference in the noise made by
driving on sand and tarmac.
The game has quite a steep learning curve, you better know
how to run your tank, and use it to its fullest or you will get
wasted by some rogue enemy tank. There were many
elements to the battlefield, like buildings, fuel tanks, vehicles
of many types, enemy and friendly soldiers, helicopters and
planes and more. Don't be too shocked however when you
discover the battlefield is a bit sparse, after all this is a desert,
not downtown NY (or Baghdad for that matter.) The controls of
the tank were a bit strangely laid out but I imagine with a
joystick like the sidewinder the turret control and the tank
control would be very easily coordinated. One glaring
omission that I noticed early on was that I couldn't get the tank
to turn when stopped. Maybe the Abrams isn't capable of this
because of its long tracks, or maybe I just wasn't doing it right,
if you know how to do this, tell me! The enemy AI in the game
wasn't terribly challenging, although they didn't seem to lay
around waiting for you to take the first shot. In fact sometimes
they were just downright aggressive which was a refreshing
change from the lazy enemies in Tank Platoon 2. There was
only one problem I found with the game. The power of the
main guns on tanks seemed to waiver. An example is this, I
played one of the training missions and it took the enemy 1
shot, firing at me standing still, to destroy me, however in the
normal campaign mode, it took the enemy 4-6 shots on
average to toast my tank. In contrast, shooting the enemy took
only 1 or 2 shots almost every time, which lead me to believe
this game was aimed at the less experienced gamer. (By the
way this was with medium difficulty engaged, not easy.)
All in all, Spearhead is one of the most solid, well thought out
tank sims that's come out in a while. It's easy enough to let
new sim fans get into it with relative speed, but has so many
features that the experienced, war hardened gamer will drool
on their keyboard. It's navigation methods are relatively
primitive, only hinting the true capabilities of the real life M1A1
Abrams' GPS NAV system, but that would be too complex for
most people anyway. For the time being, Spearhead gets 'best
modern tank sim' award. Nothing comes close.
Crush the enemy in your M1A2, The World's Best Tank. Over
the heat soaked deserts of
Tunisia the U.S. armored cavalry is called upon once again to
fight a dangerous desert
campaign. In charge of the Army's best armored weapon, the
M1A2, you will be immersed in
intense battles enjoying both state-of-the-art graphics and
innovative adrenaline pumping
gameplay. Spearhead puts you in the gunner's seat, blowing
away the enemy using the most
advanced group weapon ever created.
When I'm done with a long, stressful, day at work with the US's
finest (Yeah that's right,
the US Postal Service j/k!), I'd love to come home to drive
around in a 80 ton titanium toy
I like to call "Rolling Thunder." Woop, just me and my 120mm,
a six pack, and a few computer
animated Libyans in their little dinky T-72's. Could this be the
game to put me in heaven?
Well, we'll see.
I started up this game hoping to see my favorite sight, the 3DFX
loader, but, alas, it
wasn't to be. This game does, however, feature Direct3D. Lets
just say, I'm not impressed.
The explosions are weak, the fire isn't good, and the smoke is
poor. The rain is a nice
effect but it's not real enough looking. The tanks are decently
done, but the burning hull
of a destroyed tank just doesn't look particularly good.
Enough dwelling on the worst part of the game. The sound is
good, I cranked up my sub so my
whole desk shakes as I'm tracking T-72's across the desert. It
does a good job of not
blasting you with background noise and it does have some
environmental noises like thunder
during the occasional desert shower. It has some speech, but
it's mainly when the missions
load. It easily could have had some more from your units in
game. They do acknowledge orders
but they should give warnings and what not to give you a
better heads up.
The game plays pretty easily, you drive around and shoot at
whatever looks like an enemy.
Armed with a 120 mm main battery, 2 7.62mm chain guns, and
a .50 caliber machine gun, you're
pretty much outclassing everything else on the field. The
controls are pretty easy and it's
not too hard to target the enemies. You get thermals to pick out
the enemies in the dunes
and you have the scopes to zoom in and give your target the
closeup. You usually are
assigned two other tanks to your platoon. They'll help you put
the shake down on those
Libyan camel riders. There's some battlefield management, but
in most missions, it's mainly
you and your platoon. You'll occasionally get spotter
helicoptors and artillery units and
you'll be able to direct them around. There's also repair trucks
if you're getting beat
around but they're few and far between. One flaw I found is
that it's much too easy to knock
out the enemies spotter helicopters (with a 120mm no less).
It's somewhat fun. It takes some time to make sure you know
where you're headed while you're
spinning around in the turret. It's pretty simple though, which
makes it easy to get into.
The tutorial missions are helpful and will get you on your way
to becoming "King of the
Desert." Multiplayer is quite good and ads to the fun. It's easy
to get going and it's
pretty much lag free. Get together a bunch of friends and go
around blasting the hell out of
one another.
All in all, it's a decent tank sim, hampered mainly by poor
graphics. The webpage says it
supports 3DFX and PowerVR so maybe the graphics will get
bolstered down the road. There's
not a lot of management so you pretty much get to jump right
into combat. It's the first
tank sim since M1 Tank Platoon 2, which had a little more eye
candy and had more management.
If you'd prefer a get-down, dirty tank sim, check this out.