Better get your pulse checked. It's Plane Crazy, the
Arcade-Style Racing Game with
ALTITUDE! Dodge stone pillars and skyscrapers at hair-raising
speeds. Plane Crazy features
eight computer driven competitors that adapt to your skill level,
five challenging courses
and three styles of gameplay. Details such as customizable,
upgradable planes and
environmental effects like crosswinds and downdrafts add to
the fun.
Many of you may say, wasn't Plane Crazy released earlier this
spring? Well yes it was, but
this is the US version, distributed by SegaSoft. While the
original was well done, this one
has quite a few added features that really enhance the game. I
wasn't really looking forward
to playing it again (although I didn't hate the first one, it didn't
spend too much time on
my hard drive), but I said, what the hell, why not? I'm sort of
glad I did so here's the
summary.
This is one of the finest uses of Direct3D in a game thus far. It is
bright, extremely
detailed, visually stunning, and is one of the best examples of
how far hardware acceleration
has come in the past couple years. It is, in my opinion one of
the top two visually
superb games that have come out yet (with the other being
Incoming). While it may not have
some of the overwhelming environments of Unreal, it
nonetheless is impressive. Explosions are
excellent and it uses dynamic lighting quite well. The
backgrounds are crisp and are pretty
enough that I wanted to stop and look at them up close (I tried
it a few times just to get
some nice screenshots). The airplanes are well detailed and
you get to pick the color scheme
for your plane from ten selections for various parts of your
plane. It has great texture
mapping and it makes the detail really stand out. I was
surprised at how realistic the speed
of the game was. It really feels like you're speeding through
the canyons trying to make
split second curves. It has support for up to 1280x1024 at 16
million colors which is quite
high(in fact too high for my PC). I ran it primarily in 640x480
and 800x600. It runs quite
smooth on these settings although one level in particular kept
lagging my PC very badly.
None of the other levels did so I'm not exactly sure what the
cause was. They've also added
AMD 3DNow support so those of you with those chips will be
able to get added performance
from it.
Sound was also impressive. It takes advantage of Aureal 3D
sound so I got a chance to put my
Monster Sound to the test. It has good sound effects on the
menu. The high quality level
intro tunes to each track were nicely done. It has plenty of
good in game effects, from
explosions to the splashes when you hit the water. Your ground
crew gives you sarcastic
remarks to make sure you stay on course and to let you know
what's ahead and how you're
doing. The engine noise is realistic enough with the pitch
changing as you throttle up and
down.
It takes some practice since it moves rather quickly. The turns
can be sharp at times and it
takes good reflexes to not hit the wall, much less crash head
on into them. Cliffs,
buildings, lava, and environmental effects like downdrafts and
turbulence will test your
finger skills so you better have a gamepad because I highly
doubt there's any way to handle
levels like Sin City on a keyboard. The early courses are pretty
easy but they rapidly get
harder. Obviously, Inner Works put a hell of a lot of effort into
making an intense arcade
style racing game. A Rookie Level option which wasn't in the
earlier release helps you get
started in mastering flying and then shooting and getting
powerups. It does make good use
of interesting powerups. The nitro is one of the most fun since
you're suddenly whipping
along at insane speeds and trying to hold on for dear life. You
also are able to blow up
various buildings and scenery to create pitfalls for the other
racers. It helps to keep the
game interesting watching your opponents get crushed under
falling rock. And what would a
good arcade game be without shortcuts? Plane Crazy is full of
them (however some shortcuts
are pretty hard to find and even then they're hard to fly
through). The main downside is the
lack of levels. The levels are well done and all, but there's just
not enough of them. This
probably hurts the replay value of Plane Crazy the most. As
pretty as they are, I just can't
see myself playing them over and over and over.
It supports your usual multiplayer formats, IPX, TCP/IP, Direct
Connect and Modem for up to
8 players. It's pretty fun and adds some to the replay factor, but
I'm not too big on arcade
style multiplayer games. Nothing really outstanding in the
multiplayer, it follows the same
style of play as the single player game.
I was pretty impressed by the added features in the US version
and if you haven't checked
out Plane Crazy, there's no better time than now. For some
good arcade racing in a fast
paced 3D environment, there aren't more than a handful of
games to rival this one. If you
want to work that gamepad and dust off your lightning fast
reflexes this is definitely a
game to try. If you're one with little hand-eye co-ordination,
you probably want to stay far
away because you'll only end up frustrated and angry. So if
arcade games don't make you go
postal and you feel the need, check out Plane Crazy.