Power Rangers first showed up when I was a little kid, not too little
but at least old enough to recognize it will be another passing fad,
like Teenage Mutant Ninja Turtles or something similar. My history is a
little rusty on how far it went but I thought the number of clones
(people who dress, fight and act similar but don't call themselves the
same name) that cropped up from during the zenith of the Power Rangers
fame would have by now killed this franchise completely. Obviously, the
release of Power Rangers: Wild Force means I'm dead wrong. The
television show must be faring a bit better against Dragon Ball Z and
Pokemon (or Digimon?) because if it were as bad as Wild Force itself, it
should have been shuttered a long time ago.
It's not that Wild Force is not faithful to the television material.
Wild Force actually follows the television scripts pretty closely. It's
not based on specific episodes per se but it follows the requisite
order. A problem comes up and foot soldiers will come to storm the
area. Power Rangers are sent to deal with them and you'll get to have
the pick of the litter, although quite honestly, they all perform
roughly the same. After that, you land in said problem area and mill
around until the foot soldiers start jumping you. Wild Force runs in an
isometric mode which gives you a better look at your Power Ranger and at
the same time, allows them to swarm you with multiple foot soldiers from
different sides. With console titles these days (Blade II and Bruce Lee
for the Xbox comes to mind), trying to invent ingenious and imaginative
ways to handle multiple enemy combat, Wild Force's developers don't have
to worry about that trend since the foot soldiers are so incompetent,
they'll need to throw a screen-full at you to make you yield. It's not
helped by the simple fighting mechanics. One action button is all
you'll need to overwhelm your opponents. In addition, you have a
special move which saps energy from a power meter. It takes care of the
bad guys quicker but like Max Payne's slow-motion power-ups, there's so
many from fighting around, it's not a worry to ensure that you have
enough of that Power Ranger juice.
After you get to the root of the problem on each level, Wild Force will
shift to its other game which is to pit you in a mano-a-mano duel
between two robots; you know, the ones that you see on television with
robots built model-style like old Japanese films. This is where Wild
Force goes to the classic 2D, Street Fighter type brawl and the fighting
here is just as simplistic. You have a block button and also an attack
mode. Make sure you block when the enemy attacks and attack when the
enemy suddenly finds itself paralyzed because the programmer told it to
do so, so your ten year old nieces and nephews can win the game. I
usually have a lot of trouble with boss battles. I'm the one who jumps
off a cliff five times and requires four credits to get past a platform
jumping sequence and even I found the boss battles to be on the easy
side. Therefore, 99.9% of the rest of the population should have no
problems with it, unless you're like Tommy Lee Jones' character in Men
in Black II and you've never heard of a Game Boy before.
Wild Force finishes quickly but it forces you to run through the levels
again so you can unlock more friendly robots (animals of sorts) to
employ in battle. Unfortunately, there's little to do after that.
Multiplayer mode is multiplayer circa the 1980s coin-op arcades. You
and your friends get together (up to four players) to go through the
levels (once more) and compete for the highest score. The top player
then faces off against the boss and no, it's not like the television
show (as I recall it) where someone gets to control the arm, the leg,
etc.
If the television show is still stuck in the conundrum that Wild Force
finds itself in, I'm surprised it's still going on. This was stuff that
was going on when I was not even in high school and it hasn't improved
itself or its formula. In fact, it's anything but wild and after
playing the game, I found I was about as happy as I was watching a Power
Rangers episode back then; sarcasm in full effect. At the time, it was
an apropos idea because nothing Japanese had yet invaded what was
formerly G.I. Joe and Barbie land. Nowadays, there are a lot of other
things to look forward to and that goes for isometric beat ‘em up robot
games too.