Shortly after the release of The Sims, people began to take whatever
empty house lots were available and transformed them into gigantic pool
areas or wooded enclaves. This really represented a latent intent by
fans of The Sims to incorporate extra-home locales. The Hot Date
expansion pack took your Sims to an urban setting known as 'Downtown'
and now, with the Vacation expansion pack, you can take your Sims to
vacation resorts on snowy slopes, in a wooded forest and of course, warm
sandy beaches. Vacation marks the fourth expansion pack to The Sims,
which by now, is over two years old; almost an eternity in terms of PC
games.
In spite of its age, the artistic whizzes at Maxis and EA continue to
dazzle with new ideas using the original The Sims engine. You have over
one hundred new items to buy and consume, as well as newly costumed
characters including some camp counsellor types, as well as a yeti and a
beach shark. Some like the yeti are merely dressed up versions of the
original Sims models but the introduction of them is still interesting
nonetheless. Like Hot Date, items available at your vacation spot can
also be taken home and transplanted in your own backyard. And should
you not like the vacation spot altogether, you have free reign in
changing the original layouts to whatever you desire.
Vacation really represents a fait accompli between the first two
expansion packs and the watershed Hot Date expansion. You get an extra
area as well as extra amenities to dress up your existing homes.
Gameplay in Hot Date was clearly geared more towards the adult. You
tried to court a long lasting relationship or score with a cheap floozy
there. Those activities left very little room for your children
characters and obviously, the developers have taken this to heart as
Vacation offers a plethora of child-friendly activities, as well as some
adult ones too. It is, on the whole, more of an expansion pack that
you'd like to take a bunch of friends (i.e. not girlfriends or
boyfriends) along to or a whole family. Generally speaking, Vacation is
more inclusive to all Sims in this expansion pack, which represents
evolution in the game's pedigree. Vacation manages to get a lot of
things right within the confines of the whole corpus.
Each vacation trip starts off with a quick phone call to (what is never
described but is assumed) the travel agent who arranges you to be picked
up, just like a Hot Date's taxi cab, to the island resort. One of the
problems with the original The Sims was the lack of time when juggling
careers and social circles. We all know how tough that is in real life
so Maxis lifted the realism drapes a little bit with House Party,
letting you create relationships with a lot more people than before.
Then Hot Date suspended time while you began your Sim characters' next
love story. Vacation works on the same principle in that time is frozen
completely while you're at leisure. Curiously, your relationships with
existing Sims that you left behind will deteriorate as time goes on.
Time will advance because while you won't lose your job for being on
vacation, you can actually sleep on the vacation island itself and pass
your days in sunny bliss until you go broke. You're allowed to bring
one Sim along with a non-family Sim. This lets the one Sim cater to the
non-family Sim's every whim, making it a lot like an extension of the
Hot Date principle. Otherwise, you'll be vacationing with the whole
family and if you have a large one, that can be quite a chore sometimes,
although with so many things to do, you'll never really run out of
ideas.
Another anomaly that managed to surface was the fact that the snowy
resort had snowboarding and almost everything you could ever dream of
doing in the snow but no skiing. If you look at it outside of the
social context, there's very little in the way of a goal in the Vacation
expansion pack. True, you get to collect souvenirs by hunting for them
or winning prizes by playing the various mini-games involved. But
outside of fostering relationships with other people, there isn't very
much in the way of an absolute, clearly defined goal you can aspire to.
You're not going to suddenly turn into Dr. Moreau on this island. But
then I began to ask the question whether this is what the developers
even had in mind? And in the final analysis, it probably isn't.
Vacation embodies the fluid and freestyle principles of the original
game. There isn't a goal, just like there isn't a goal in some of the
most enjoyable real life vacations.
Adding to The Sims, Vacation brings a number of new things, in terms of
quantity. You get more Simlish lines, some new soundtracks and more
characters you can interact with. Of course, you also get the requisite
new objects to buy, own, trade and embellish. This is capitalism, par
excellence. If you've already owned most or all the previous expansion
packs, you're not going to skip out on this one. If you were holding
out on Hot Date, you might want to pick this one up since it is about on
par with Hot Date but does not represent another watershed piece, as Hot
Date did, for the corpus as a whole. Some things are still poignantly
missing in Vacation and indeed, in The Sims as a whole. The graphic
engine is dated; though still probably the best at portraying domestic
situations. Maxis has this game genre conquered so unilaterally, I
can't imagine it will ever get challenged as the 'Tycoon' genre has
experienced in the last few years. With that said, the scrolling is
still choppy on slower machines and not necessarily swifter on quicker
ones either. Even while Maxis is tinkering the balance between realism
and fantasy, we are under the impression there is a closed-box,
laboratory rat feeling with The Sims. Despite Maxis' efforts to
increase the geographical locales and flesh out the universe, the
characters still seem too confined. In Vacation, for example, many of
the people don't sleep for some reason and this idiosyncrasy pricks the
realism bubble we've come to take The Sims for. Weather effects are
still non-existent. Tracking your Sims at work, one of the most
requested features, is still absent. Why do we want this-especially if
you work at a cubicle or in an assembly line? Probably because The Sims
continues to be so good in depicting the comedies of real life; like a
Friends episode, devoid of any network television censorship, which
never ends.
In the end though, critics of the series will persist to savagely
assault Vacation for introducing nothing solidly new. It has been two
years, like I mentioned before. While there's no new technical
advancement and no significantly new discoveries with The Sims, the
social aspect of this game remains, de facto, at the top of all gaming
genres. I'm tempted to paraphrase one of my literary mentors. He said,
in regards to the study of English literature, what does x-2/lim f(x) *
cos0, really signify about real life? We've already ascertained
conditions at a few seconds after the primordial birth of the universe.
Along the same lines, what do faster frame rates or lifelike images of
people as shown in the Final Fantasy film really say about games? It
doesn't say much and reinforces the idea that the social motives,
interactions, idiosyncrasies, chemistry and personalities of people
themselves will timelessly remain a realm, always universally
interesting, to people and gamers for the foreseeable future.