Well my friends, it has been a busy week. Just when
we thought we could settle-down in our vibrating gaming
chairs and have a rousing session of Grim Fandango the
naughty Release Fairy brought us another truckload to sort and
report. So the adventures of Manny will have to be put on hold
for the time being as the GO staff kick into high gear. Well I
will skip the preliminaries, I have a lot to write and you have a
lot to read.
Let's be honest. Viper Racing is a mediocre game
with would only entertain a niche market of gamers who own
or admire the Dodge Viper. And it may not even do that. While
I have never actually driven a Dodge Viper in real life, I am
confident that it would not lose traction and peel out while
turning at 17mph. So it is very possible with that glaring insult
to the handing those who own and appreciate the Viper will be
offended by this bland attempt at a simulation racing game.
The most annoying and constantly nerve-wracking
element of Viper Racing is the total lack of handling and
control on your vehicle. Using all the default settings the car
basically skids with any slight turning of the wheels once you
reach the blazingly fast speed of 17mph. Apparently the AI cars
do not suffer from this same control issue, they seem to glide
along the tracks on rails, literally. Very rarely will a
computer-controlled vehicle acknowledge your presence on
the track. This leaves you the driver in an annoying
predicament. Either respect the AI cars and never challenge
position in close range, or just chance it all on surviving the
ensuing wreak and hope to come out pointed in the right
direction.
I found that the former of these strategies was the
preferred, as the tracks are often much larger than they should
be. The turns of many of the circuit style tracks are wide
enough to go 6 or 7 cars wide, when in reality most real race
tracks fit three. And this disproportion is mirrored throughout
the whole game. Buildings, trees and fences are all
mismatched in size and length. This leads to distortion of game
physics and it severely screws with the feeling of speed.
Graphically Viper Racing gets about half a thumb
up. It does support 3dfx, but I am sure most of the game could
be rendered with DirectX. There are no flares, no light sources
and very little shading. A few mildly reflective surfaces here
and there, but nothing impressive or remotely unique. Oh and
on top of all that the frame rate was low. Need for Speed 3 ran
smoother with more eye candy and effects. The tracks them
selves look like they were inspired by Monster Truck Madness
1. There are about eight tracks total, and I doubt you can
unlock any more. They are open range (you can drive pretty
much anywhere) and sparsely dotted with signs, bushes and
the occasional fence. Be careful not to try and cut corners by
driving over these objects, they have some serious presence. A
two-foot tall hedge will stop your Viper cold if you happen to
drive into it.
The cars themselves are fairly puny and forgettable.
In no way does it convey the kind of strong lines and unique
shape that a Dodge Viper's are known for. However Viper
Racing does allow you to fully customize the paintjob on the
body of your car, which is probably the best feature about the
entire game. (Notice in the screenshots our official "GO
Mobile.") There are a few semi-hidden cars with can be
accessed through the options menu, under the Hack tab. They
range from the sports sedan to the.. Bright red plane. (yes..
what the fuck?) It's a plane, it flies, but you cant really control
it. Further proof the developers got bored trying, futilely, to
make the game not suck and coded a flying race plane.
As far as the audio goes, be prepared to listen to the
sound of squealing tires, constantly. All the skidding while
trying to turn translates into lots of high-pitched reminders of
why this game sucks. There is no music, there is no play by
play (which, sorry to disagree with ya umax, can be done right
and can add to a game). The sound of two cars smashing into
each-other is a bit too passive, lacking any crunch or "oomph."
And that basically goes for the rest of the game: the sounds are
there, sorta, but they really don't stand out or enhance the
game.
Multiplay is the second best part about this game, it
is easy to setup and has surprisingly low latency. This really
adds to the "fun factor" overall. Having a ghost car and various
other options make the multiplayer portion of this game its
saving grace, well almost. This is not the first time this type of
thing has come up. Many game elements can take a back seat
if the multiplay is good enough, Subspace for example.
Even with smooth multiplayer Viper Racing comes up short in
many areas. It just does not compete with the caliber of racing
games that have recently been released. It might have been
competitive had it been released two years ago, when the
stand for which racing games are judged was lower. But the
fact is that with less than two months until 1999 this game is
below par in the Graphics, Sound and Gameplay categories.
Therefore, I can't recommend Viper Racing to any gamer. And
for those who also own Dodge Viper, I suggest you pass as
well. Experiencing the "interpretation" of the Vipers handling
and physics might force you to sue Sierra for slander.
With the plethora of racing games for the PC, a game must be
really special to stand out. In the past we have seen great
racing games such as Need for Speed III, Ultim@te Race Pro
do exactly that. Is Viper Racing to stand out from the crowd? In
my opinion, it falls into the category of mediocrity. It offers too
little innovation and falls short in some areas to make it a great
racing game.
The graphics itself is nothing special, but that is not to say that
it is at all bad. Supporting most 3D cards through D3D and
3DFX's own Glide, the graphics are fast. Any decent system
should reach 30+ fps with ease. With a PII 400 and a Matrox
G200, I reached 63fps with ease. As for the quality of the
graphics, it is a mixed bag. The graphics looks very clean.
What is not found in this game are the disgusting looking trees,
made from sprites, found in many other racing games. The
overall effect, however, is bland. There are just too little details
to make the environment somewhat interesting. The other
counterpart to a game's presentation, the sound, in this
particular game, is much like the graphics, boring and
uninteresting. It consists of the usual gas pumping, tires
screeching, etc. sound FX. Even the annoying person that tells
you what turn is coming up or what lap you are in is non
evident. All in all, the presentation is mediocre.
As for the gameplay, it offers some new and interesting
concepts, but not much. As you may have noticed from the
title, this game showcases the Dodge Viper, the Dodge Viper
GTS-R to be exact. This, in my opinion, turned out to be a flaw,
albeit not a major one. Because the only car in the game is the
Viper GTS-R (They didn't even include the lower end Vipers,
the Viper RT-10 and the Viper GTS), when racing against
opponents, it would just be Vipers racing against each other. I
would much rather prefer the variety found in Need For Speed
III, Test Drive 4/5, etc. Like Ultim@te Race Pro, it gets
monotonous after a while. The one thing that is lacking from
any racing game I've played since Nascar Racing is the
damage system. Viper Racing offers you the option to have
realistic damage. This means, like in real life, if you bump
anything while going 150mph, your car is going to get trashed.
Now if the glass can be smashes or cracks instead of bending,
and the tires weren't invincible, it would be the perfect
damage system for a simulation game. The other option I
haven't seen since Nascar Racing is the Paint. Viper Racing
lets you paint your own car any way you want. It's not a great
addition but a welcomed one in my opinion. The third option, I
personally haven't seen in any other racing games but there is
a very good reason for it. Viper Racing has a wheelie button
("W"). Press "W" and your car will flip up for a wheelie. Press
"W" for more than one second and your car will flip out all
over the place. Holding "W" makes your car suspend in the air
flipping, only to come down and get a trashing. All in all, it is a
pretty useless feature.
The one nagging flaw I found within this game is the sense of
speed. Although the game runs smooth, there is almost no
sense of speed making it unrealistic as the Viper GTS-R can
run at an estimated top speed of 225mph.
The game can be played through 3 different ways, Quick Race,
Career, and Multiplayer. The Career mode is lacking in that
you cannot buy new cars, just parts. You're basically stuck with
the Viper GTS-R throughout your career. For people that enjoy
this game, the amount of tracks should be aplenty. There are 2
easy tracks, 3 medium tracks, and 3 hard tracks. As for
multiplayer, it supports Modem, LAN, TCP/IP and Direct
Connections. I didn't get to try this in Multiplayer for various
reasons therefore, in this aspect, I am gonna trust Jube's
judgement.
In summary, it is not the worst racing game out there, but it is
nothing special, or good for that matter.