Kings Quest is one of the longest running
adventure games ever created for PC. The original
game was released way back in 1984 and after
fourteen years the legions of fans that once
followed this epic series will be utterly
disappointed with King's Quest VIII: Mask of
Eternity. This game is merely a cheap imitation of
third person games, with the excitement taken out
of it. The first thing I noticed when I was installing
the game was that it took over 300 Mb, and 200mb
of free HD space was required to play; every time a
scene changed occurred, new scenery files need
to be placed on the HD. After all this I was still
excited to try out the game, expecting great
results. As the game began it became apparent
that this game is completely a waste of money.
For any adventure game or RPG game, the
introduction is a fundamental part of the initial
atmosphere. It leads the gamer into the story line
and captivates their imagination. This however,
was not the case in KQ8. I was shown a very poor
3d rendered movie that lasted for about thirty
seconds. I apologize for disappointing the KQ fans
out there, but this is basically the sequence: two
people look at a mirror, there is an explosion, and
everyone is turned to stone. The hero is seen
carrying a golden mask and apparently is the only
character not turned into stone, sound
interesting? Well I'm sure my description has more
imagination then the whole game itself. Most third
person games have problems with camera angles.
This game holds true to that, although the mouse
can control the camera it is unfortunately very
cumbersome. The game itself is divided into so
called levels, which are basically chapters in the
game. Each chapter or level brings you to a new
part of the imaginary land of Daventry. The
ultimate goal is to find all six parts of the Mask of
Eternity and to restore the land. Henceforth
journeys the hero Connor in his goal to save the
world.
Graphics:
Although I don't have a great system I know that
I've seen games with much more graphical appeal.
The textures were very bland and uncolourful. I
just want to lay down the smack on the artist who
chose these colours. I felt that the game did not
present a very realistic look in the surroundings as
well as the monsters and characters. In the
swamp there is virtually no background other than
a thick green backdrop. Come on, even a game
like 3D Railroad that Jove reviewed a few months
ago had better backgrounds than this. The main
character Conner is nothing but a handful of
polygons slapped together and he moves very
unrealistically. He walks as if he weighed about
500 pounds with a very peculiar waddle. When this
is accompanies by his hand movements, a
not-so-noble character is created. The real-time
fighting was the only fun thing in the game. The
sword actions were smooth and elegant, however
Conner is often flatfooted when fighting. The
monsters were not very scary and were designed
poorly. Essentially they look like a bunch of
polygons slapped together, just as the main
character does. Unlike most 3D games, which can
boast wonderful graphics, Sierra would be better
off by not mentioning the graphics of KQ8 in their
advertisement campaigns.
Sounds:
Without a doubt the voice of Conner is simply
lame. He speaks supposedly in an old dialect with
the "ye" and "iths" and what not, however many
times in the game he uses current slang! The voice
acting was terrible and a huge detriment to the
game. There was no feeling or depth in the
character's voice; it was basically in a monologue
tone. I'm sure that eventually someone will fall
asleep to the tones of Conner's voice. Often third
person games create delight in the wonderful
sounds of footsteps of the characters. Conner
sounds like he is walking through a pile of leaves
everywhere he steps. In halls and rooms the echo
created by his walking was completely pathetic.
There might as well have not been an echo. The
music sounded like midi files and the monsters
sounded like extremely low quality wave files. With
already embarrassing graphics, I was sure that the
sounds would be remotely better, boy was I
wrong.
Gameplay:
The controls as mentioned before were far short
from being stellar. Basically using the same engine
style as Tomb Raider, the fighting sequences were
nothing special and sometimes frustrating. The key
element of an adventure game is the puzzles but
KQ8's puzzles are rudimentary and I don't even
think the novice gamer will be challenged. The
gameplay was overall not impressive.
Funfactor:
Um... no fun at all.
Overall Impressions:
The Kings Quest series is definitely getting worse.
The last title was already pathetic, but this one is
worse. It is like playing Tomb Raider without Lara,
mixed in with cheap puzzles that a 2-year-old can
solve. With many flaws, Kings Quest is definitely
not a game worthy of a game player's time.