The last time I played a baseball game on another platform I was utterly
overwhelmed by the complexity of America's favorite pastime and in the
end, spent more time in the home run derby option than anything else.
Baseball Advance rekindles that arcade feeling of baseball not only with
its top-notch visuals on the GBA, but also meticulous care in crafting a
game around the handheld format to provide fun, first and foremost,
rather than realism. Baseball Advance is published by THQ and developed
by Smilebit, the crew that put Jet Grind Radio on the Dreamcast and Jet
Set Radio Future on the Xbox. So what do developers of futuristic
skating know about baseball? As it turns out, they know quite enough to
make a compelling game out of it.
Baseball Advance comes with four basic play modes: Exhibition Play,
Season Play, Playoffs and All-Star. Some of the things we take for
granted in franchises like Triple Play are missing but excusable due to
the constraints of the platform. Surprisingly, Baseball Advance leads
you through an entire hundred plus baseball game season, including stats
tracking and improvement for your own team. The caveat, of course, is
the fact that there are very little stats beyond your team and any
notion of franchising is non-existent. There are no options to trade
players or manage a team after the season, which turns out to be quite
annoying if you go through a season wracked with injuries. But as the
French say, c'est la vie.
The game of baseball in an electronic format can be succinctly broken
down into four areas: batting, pitching, fielding and base-running.
Indeed, in Baseball Advance you are responsible for all four by default
but luckily, there is computer aid for the latter two, should you decide
those are too much for you to handle. Fielding is particularly a
nuisance due to the fact that the ball in Baseball Advance travels fast
but the players you control are not exactly the speediest out on the
field. This problem is exasperated by the fact that the game
automatically selects which player is best for you, so if you were going
to ask an infielder to go slightly deeper to catch a fly ball, the game
might switch you to an outfielder and your motion to move upwards will
actually move the outfielder further away. This would easily be
rectified with a longer zoom angle when fielding. The game, however,
offers a static monolithic view of the game when on field. There is
pre-set panning but no zooming. Automatic fielding truly saves the day
on this one but it is not without faults either. Foul balls directly
behind the catcher contributing to an easy out are often completely
ignored by the pitcher and catcher. To catch those, you'll have to
manually move your pitcher behind the plate. This happens despite
'automatic fielding'.
Similar illogical behavior plagues base running. In hectic and
desperate scramble situations, two runners will congregate at the same
base, neither willing to move away for the other teammate's sake. The
AI in that situation is equally bewildered as it doesn't know whether to
throw the ball to that base, and simply walks up to tag the open runner
out. However, such problems are fairly rare. They only occur, at most,
once every game and the defects are overshadowed by the batting/pitching
components. The most impressive aspect of the game is undoubtedly the
batting. Here, you get to see extremely fluid animation and design.
Some batters, like Chuck Knoblauch, have a completely different stance
from someone like Carlos Delgado. And if GBA fans (and some critics)
were inspired by the animation of a few pixels in other games, the
visuals from the catcher's plate will raise their bar of expectations
permanently. The mechanics of batting is actually quite fun to grasp.
You have a power meter that you can charge, preferably during the
pitcher's windup. You also have a target area in the strike zone with
the area's size dependent on the skill of your batter (and not
necessarily the batting average either). The better skilled your batter
is, the larger the hit zone and less guessing you'll have to do as to
where the ball is going. This lets you guess where the ball is coming
from a pitch but as the ball closes in, your batter will make the
decision for you. You can, however, anticipate a pitch in a certain
area by holding down the A button to power up. If you execute all this
in tandem with the pitch, you're more often than not going to get a home run.
The batting is all about timing but it gives you flexibility over your
at-bats that are greatly appreciated. Sometimes, it's better to forego
power-ups to prevent easy fly balls and aim for low power line drives.
True, this type of technique, when mastered, will result in a flurry of
home runs but Baseball Advance has no pretensions in becoming a serious
baseball simulation.
Pitching, on the other hand, is slightly simplified. You use the
directional controls to select a type of pitch from your pitcher's
arsenal and then use the target to aim inside or outside the strike
zone. There is no easy way to strike out the AI players, but
throw enough pitches at the outside corner of the strike zone and the AI batters will
more often than not chase your pitches. Fatigue is depicted by
increasingly slower pitches and increasing amount of inaccuracy by your
pitcher, at which point relievers should be sent in.
Baseball Advance is a fond reminder of the days when baseball was
considered an arcade game. Though it lacks some of the requisite derby
modes, it features the full roster of Major League players and teams, as
well as four of the famed Major League parks, although I'm still rather
irritated SkyDome was not included, but that's my pet peeve with the
game. The piece de resistance is undeniably the batting and pitching.
The other parts of the game merely dress it up to become a full baseball
title. It certainly has its Achilles heels, with respect to automatic
fielding or base running, as well as the fact that in all arcade
baseball games there is a propensity for ridiculously high scores. If
you can accept that aspect of Baseball Advance, then you'll be
surprisingly charmed. As for me, I'm glad someone has put the fun back
into baseball.