Being a critic as opposed to a buying consumer is markedly different. A
critic has no choice but to take a look at each title assigned to him or
herself. A consumer, on the other hand, has the luxury of skipping the
ones that are potential yawners or ones they expect to be bad. On the
GBA platform, you're looking at two platform games per every other type
of game being released. Someone once e-mailed me asking how I can survive the
onslaught of mediocre, value-oriented titles. My reply was: an
interesting and innovative title will usually keep me perked up to
weather through the other uninspiring ones. Blender Bros. is one such
title.
By definition, a platform game on the GBA tends to move from left to
right. Blender is no different: you have a variety of stages, set on
different colored worlds with over the top artwork. Enemies particular
to each locale are sprinkled throughout and traps are laid to bait the
unsuspecting gamer. At the end of each world is a boss, whose defeat
will open up newer worlds, with more bosses waiting at the end of the
tunnel. Blender has all this but there is a sense of care and polish
that really differentiates this from the multitude games based on a
similar, if not exactly same premise. Its graphics are cute. Its color
is vibrant. And its subject matter is exuberant. Blender, the
protagonist in this game, may not be as memorable as Crash Bandicoot,
Sonic or Mario but he's not a carbon copy of those franchises either.
The platform sequence in Blender does not defy the genre, but they are
done well. They're not particularly frustrating since there's no need
to backtrack to find obscure switches or repeat a frivolous exercise
many times to jump over a chasm. The GBA platform's small screen size
exasperates the left-right monotony of platform games. That's why most
games on more powerful consoles have gone 3D. While some developers
don't accommodate for that fault, the level design here utilizes the
vertical as much as the horizontal space.
Someone on the development team of Blender must have been paying
attention during the drawing board process. Sprinkled throughout
Blender is a set of rally-style racing games that really don't have
much to do with the game other than to provide a break in between
stages. There's also a variety of mini-games that are playable with a
GBA link cable (with only one cartridge too). The 'brothers' moniker in
the title is significant because Blender introduces the concept of
sidekicks. We've seen them before; with Tails and Sonic. But Blender
allows you to customize and grow yours, which reminded me a lot of the
ones found in Phantasy Star Online. Each companion empowers you and
half of them are hidden away in the platform stages themselves. The
other half are available for purchasing at a store you can access
between levels.
Remember those rings you collected in Sonic games? In Blender, you
collect bones but these bones can be used towards purchasing things from
the store in between games. That's a small but innovative thing to add
to a platform game. By adding fun and functionality to a predictable
formula, these small innovations are the factors that make Blender so
polished compared to its dime a dozen competitors. Once you're done
honing your sidekick, you can even transfer it to one of you friends via
the GBA link cable.
While the visuals here are not as good as, for example, Nintendo's own
Mario games, there's still a lot to like. Typical of Japanese games,
the music and sound effects are charming while the radial style
interfaces in between stages is different, maybe even a little radical.
My only complaint is its inability to break out of the overseas tendency
to squeeze long pieces of dialogue into a two line dialogue box,
especially since the translators tend to have a flare for over-dramatic
use of ellipses. Clearly, some intelligent thought and care can still
infuse fun into a tried-and-true genre; kind of like what automakers
have been trying (but failing) to do with the minivan. The sum of all
the parts adds up to an exuberant package. Now all it needs is a bow to
rocket it to franchise status.