Breath of Fire is a port of an SNES RPG of the same name. As I've never
played Breath of Fire or much of any RPGs on the SNES, I will have to
draw on my old experiences with the Japanese NES systems because in
truth, Breath of Fire is none too different from a classic
Japanese-style RPG. Breath of Fire begins with the story of Ryu, who is
part of the Light Dragon Clan. The village Ryu resides in is under
attack and as Ryu finds out later, many other cities are also razed
because of sinister forces at work. The story begins off with a lengthy
in-game cinematic sequence but shortly after that, Ryu is free to embark
on his quest to basically save the world.
Originally developed by Capcom, gamers in North America will
instinctively get the feeling that this RPG was originally developed for
our brethren overseas. Breath of Fire retains all of the idiosyncrasies
of Japanese RPGs. The dialogue, for example, plays out much like the
sequences we've seen in Final Fantasy or Dragon Warrior. Moreover, the
items are cryptically titled in much abbreviated English terms and some
of the items are downright strange. For example, in the manual of the
game, you're told to start fishing whenever you get stuck or are at a
loss of what to do. Ryu apparently has a special ability. It's not a
combat skill, a special spell or some sort of immediately applicable
talent. Ryu's ability is fishing such that, if you come across a funny-looking water or you don't know what to do, you should pull out your
fishing rod. How this actually fits into the fiction of the game is
pretty odd. You'd think someone of the Light Dragon Clan would have
some ability like flying or fire-breathing. But then, so are things
like 'V. Potions'.
The format of the game is not too different from regular Japanese RPGs.
There is a significant amount of the 'leveling up' phenomenon that
occurs in early RPG designs. However, it isn't too painful because
Breath of Fire is an excellently paced title. For example, the first
dungeon you tackle has a first level with healing water fountains
because the developers obviously knew you wouldn't be able to handle
more than one encounter with any monster in that dungeon. On the second
level, you are given a few healing herbs in a few chests, which carry you
over to the 'boss' battle. The first dungeon also has an upgrade for
just about every facet of your character, from armor to gauntlet, so much
care has been given to make the game more accessible and polish the
progression of your character.
Of course, your hands aren't held for the rest of the title. Generally,
the story is fairly linear, although you can get sidetracked somewhat by
pursuing some side quests. The dialogue is not going to win any
Pulitzers but there is enough of it to keep the story going. Like many
overseas RPGs, you can use save points so you can resurrect your
character easily. However, the GBA version also sports an instant save
mode, in case you don't have enough time to trek it back to a save
point. Otherwise, the controls and menus aren't too hard to grasp and
the game translates fairly well to English. A potential timesaver is
the run button, which speeds up the game immensely.
Combat in the title is not too hard as long as you are moving with the
flow of the story. There is the occasional 'boss' battle but with the
use of save points, death is not a mortifying experience and when you
get extra characters, it won't come as easily. There are numerous
spells and skills to learn. Coupled with eight characters that can join
your party, you have a lot to choose from, even if you can't set Ryu's
class in the beginning.
Visually, Breath of Fire retains the trappings of a classic Japanese
RPG. It certainly doesn't look like it's flexing any of the GBA's
power. But the graphics are generally colorful and vibrant. Ruined
cities look convincing, if not a bit confusing to figure out which
buildings are 'open' and which aren't. The most impressive technical
aspect of Breath of Fire has to be the musical soundtrack. I was swept
away by it even though the tunes and melodies are relatively simplistic.
They are wholly synthesized and I was reminded of Koei's Uncharted
Waters. Unlike the graphic tiles, Breath of Fire features an abundant
amount of short ballads that are fitting to the wide range of emotions
conveyed in the story.
If you were looking for a classic RPG to keep you busy before any of
Square's titles hit the GBA platform, this is it. It's a well-polished
RPG that plays out well on the GBA and is none too frustrating. But for
newcomers, it certainly isn't as accessible or captivating as the
Baldur's Gate franchise. The story, though great for its time, is not
as deep as the great epics like Torment or Fallout. As such, Breath of
Fire fills a unique void. With the instant save, it's easy to jump in,
level up and conquer a few areas before jumping back out. Perhaps this
is what the developers were aiming for and if it is, they certainly
succeeded.