Britney Spears, as a franchise, is not unlike the senseless number of
titles being released on every possible consumer media platform. The
exception is, Britney has managed to hit the silver screen and her
inaugural entrance into gaming carries the trademark tunes and lyrics
that made her famous in the late 1990s. Whereas the songs were merely a
crutch in her acting debut, the music actually forms the core of the
Dance Beat game. Like most of her music though, Britney's Dance Beat
does not venture into any avenues of substantial creativity and instead,
the developers have chosen to emulate the popular rhythm and dance games
of Dance Dance Revolution and Samba de Amigo.
The key difference is the inclusion of licensed Britney Spears tracks;
something other rhythm and dance games surely cannot boast. I've
listened to my share of Britney Spears music and yes, that means I did
more than listen to the first five seconds of each track. Dance Beat
starts off with some of her earlier tunes, including 'Baby one more
time', and then progresses in a loose chronological fashion towards her
follow-up hit 'Oops I did it again' and the recent 'I'm a slave 4 U'.
From my experience, the gameplay is a mix between Dance Dance Revolution
and Samba de Amigo. You have the radial dial of the latter. A
sonar-like radar sweeps across the radar in real-time and you're tasked
to hit a number of key combinations. A Britney persona on-screen is an
indicator of your performance. As long as she dances fluidly, you're
doing great.
In the beginning, Dance Beat is a very pedestrian affair. Perhaps it
was aiming to appease the younger audience and to let them get through
the first levels of the game. The patterns and combinations are
extremely simple but ratchet up as you progress to Britney's more recent
songs. By the last song though, the developers seem to have lost touch
with the rhythm itself. The buttons and combinations you need to pull
off become a series of artificially created dexterity challenges totally
removed from the music altogether.
Much of the problem stems from the music itself. Popular music these
days feature bass beats and rhythms that are fairly repetitive. Dance
Beat is an exemplary representation of that. Because this GBA version
is unable to store the actual digital samples of the songs, you
basically have to listen to tunes composed on MIDI and you will quickly
realize that a Britney song without lyrics is quite a monotonous
exercise in itself. Sprinkles of Britney's trademark expressions are
included to help alleviate this but I'm still unsure why the actual
songs were not included considering at the end of the game, you are
allowed to view a short full motion video clip of Britney Spears in
concert.
The video sequence in and of itself is a sight to behold. Why no other
GBA developers are taking advantage of this is something that I think
needs to be answered. Dance Beat also features some extras that are not
unlike DVD extras on a concert DVD. You get to see a few pieces of
stylized artwork of Britney, work them around in a simple shuffle puzzle,
and also play the game again with Britney dancing on the concert stage.
The animation for Britney is fluid and for all intents and purposes, it
should be, since she is the only thing animated during gameplay.
However, she exhibits far less in range of emotion than the dancers of
Dance Dance Revolution or the characters of Samba de Amigo, such that
you cannot actually tell whether she's dancing at her optimal level or
not, in comparison to the gameplay. Furthermore, the GBA rendering of
Britney is rough. Details that may have existed on other platforms fail
to translate to the handheld format. In fact, if you didn't know this
was Britney, it'd be pretty hard to tell her from the millions of other
girls that have her curves and hairstyle.
Many people will attempt to write off Dance Beat as a true game. That's
not entirely fair to the game itself. It's short and definitely geared
more as a memento to Britney fans than anyone else. I, on the other
hand, wanted to like this game a lot. I think rhythm and dance titles
on a handheld format are an excellent idea as it introduces something
more than mindless arcade action. Unfortunately, there is a real art in
crafting these types of games. In Dance Dance Revolution, even the
toughest music titles appear to have some correlation to the music
itself and that, I think, is the key to a successful rhythm and dance
title. Since this ingredient is missing from Dance Beat, it's hard to
recommend this to anyone other than Britney fans. Like her cinematic
debut, Dance Beat relies too much on its namesake. Hopefully, more
suitable material will come to fore, like (in my fantasies) perhaps a
Kylie Minogue rhythm and dance.