Most people treat Castlevania as Gothic, ex cathedra. It's not. It's
Gothic through Japanese lens. Does it make the source material any less
enthralling to fans around the world? No, the durability of the
Castlevania name is testament to that. In a climate where loud volumes
and frenetic tempo is mistaken for action, Castlevania: Harmony of
Dissonance is, by contrast, more subdued, rhythmic and elegant. In a
period where developers employ overt brush strokes and marquee
franchises dominate the lineup of publishers, here's a title that
continues to pay meticulous attention to detail. Dissonance's
appearance does not come to the mainstream consoles but on the
diminutive Game Boy Advance. And this is perhaps the best example to
illustrate that the sites of innovation need not be with the most
cutting edge hardware.
Dissonance continues the saga of the Belmont family and their storied
relationship with Dracula. Simon Belmont had emerged a hero in the
original Castlevania stories and now, the proverbial whip is passed on
to Juste Belmont, a grandson of the great hero. Whether this mark is a
blessing or a curse, Juste will have to find out by encountering Dracula
himself. Dissonance uses a very traditional story. Juste's companion,
Maxim, convinces him in a battered and bruised state to save a mutual
female friend, Lydie. Right off the bat, you'll know that the small
Game Boy Advance screen is only room enough for one hero and it is Juste
you'll march into Dracula's abode.
The previous Castlevania installment on the Game Boy Advance was Circle
of the Moon. It featured the more stoic and reserved Gothic landscapes
with emphasis on stone buildings and gray backdrops. Dissonance, on the
other hand, develops an affinity towards brighter, more colorful
backgrounds. Painted glass has replaced the dreary Gothic and the
result is more vibrancy. But there is a double facet to this. It also
makes the game a lot easier to see on a handheld that lacks any basic
backlight. The aura that surrounds Juste may look artistic and the
colorful special effects may give the game an overall flare and style,
but they also manage to make the game easier to see for the player. The
aura, for example, acts sort of like mouse trails and is a clever design
feature that should be duly noted by other developers.
On first glance, Juste has a lot fewer tech toys than the comic book
Blade character against vampires. But Juste's arsenal is more subtle.
Throughout the course of the game you can collect spellbooks that can
be combined with weapons to grant unique powers. These secondary
weapons can be used alone. They run on the heart currency system and of
course, a lot is available from the infamous shopkeeper who makes his
appearance from time to time in Dracula's abode, redefining the word
convenience in a convenience store. Further, Juste also has access to a
variety of traditional upgrades for his primary weapon, the whip as well
as armor and other enhancements.
Much of the weapons Juste holds on to will depict the fighting style you
adopt. Some creatures will demand you to use the dash feature while
others will require a combination of the above. There is a tremendous
amount of care put into the action, particularly the pacing. Dissonance
may not be the most creative platform title available but it weaves
together scripted events and excellent pacing to make for a fun and
absorbing experience. The first level is a classic example of the
overall quality you'll come to expect. Initially, a giant creature from
behind keeps you moving ahead at a clip pace. This is seconded by a
wave of monsters. There are just enough monsters to lead Juste to where
he needs to be. Poorly made side-scrolling platform titles have the
tendency to either throw too many creatures at you at once, which gives
the illusion that there is little artificial intelligence or the
designers simply wanted to overwhelm the player by mobbing them. On the
other extreme, we have titles that put too few battles in and most of
the time you'll be wandering around aimlessly. Dissonance is able to
strike a delicate balance between both.
A spectrum of sights and sounds are offered up as Juste delves deeper
into Dracula's lair. None of it is too difficult in nature and some may
argue that the first go of Dissonance is too easy. It is, in fact, too
easy on the first go but the keyword in that statement is first. None
of the Konami titles in recent memory appear to offer only one ending.
Many of them, like Shadow of Destiny, offer multiple endings and the
first play through the story is like going through a Robert Altman film,
you're merely there to survey and get a lay of the land. The real work
starts afterwards and Dissonance throws up a more difficult mode to do
just that but there are still other fruitful avenues to pursue. You
can, for example, play through the entire story in the shoes of Maxim
instead of Juste, which offers a different style of play. Maxim is
hardly as blessed as Belmonts in terms of weaponry but he can still hold
his own, albeit in a different fighting style.
There's a lot of depth in Dissonance but you have to be willing to look
for it. I'm always curious as to why Konami enlisted the people they
did to do this game. It is interesting this follow-up went to
developers of the Playstation title. Let's be quite frank, the Game Boy
Advance does not harbor the best game developers in the industry.
Anyone who has to work on a handheld port of a game released on three
big consoles and/or the PC is not likely going to be ranked as a premier
maker. With Dissonance, the whole title, from beginning to end, is
dripping with stunning production values. Considering the twelve hours
you'll likely spend to go through it, this game, vis-a-vis the
production values, grossly exceeds what developers put together in two,
three or even four other typical Game Boy Advance titles.
The result is a very playable title and in spite of the questionable
combination of Gothic terror and Japanese art style, the two seem to be
a fait accompli. Totally alien in their respective rights, combined
together, they synthesize the best traits from each other to create a
gripping and engrossing game that few in the action category have
approached in quality thus far. While it may be rather premature to
make the following judgment, especially since the holiday season has yet
to start, this is the one action platform game you'll want to
pick up for Nintendo's handheld. Most people have the conception that
Game Boy Advance titles are compromises, compared to buying a
full-fledged title on a mainstream console. Dissonance, in its detail,
execution and style truly transcends its platform and for now, it's the
best seat in the house for a trip to eerie Castlevania.