Spyro's follow-up to last year's Season of Ice is one where the
developers have heeded the criticism given to it. Season of Flame
begins without much fire because Spyro has inadvertently lost his fiery
breath and instead breathes ice on his enemies. Upon returning to
Dragon Realms, he finds out his fellow dragons are all without their
devastating fiery breaths. It's a neat twist. The rest of the game is
dedicated to righting all the wrongs and giving Spyro his much needed
virility back. Viagra for dragons, apparently, hasn't been invented
yet.
Season of Flame follows the same formula of Season of Ice, the first
Spyro title on the Game Boy Advance. There are three hubs with three
pieces of terrain to explore. Like the last title, you're still tasked
to collect gems but in addition to that, you have to retrieve fireflies;
who are responsible for giving dragons in Dragon Realms their chutzpah.
Season of Flame features most of the moves found in other platform
titles except it is employed in a dragon-centric way. Spyro, for
example, can dash to bash barrels and pots up for power-ups. The more
advanced moves that you can gain aren't too different from what other
characters do in other platform titles.
One of the major cruxes that tripped up Season of Ice was the inability
to read height or the z-axis in a 2D isometric title. That has been
rectified because many of the inane jumping puzzles have been taken out.
And in general, Season of Flame's level design is more lenient. You no
longer have to finish an entire level 100%, although diehard fans will
be encouraged to. The result is a less frustrating experience. Aids
like an on-screen map are undoubtedly the consequence of what happens
when developers listen to what critics (and probably some irate gamers)
said about the original Spyro title.
Furthermore, Spyro continues to have many friends who will coach him
through various level segments, particularly in the beginning when you
are getting started. Sparx, for example, is always fluttering around
Spyro. In the original game, you could use Sparx in some 3D-esque
mini-games. This time around, you get to control two characters
including Sheila the kangaroo and Agent 9 the lab monkey. Sheila's
levels are isometric, except unlike the more mobile Spyro, she has fixed
jumping distances. Agent 9's levels take place in a more bourgeois 2D
side-scrolling setting.
Sadly, there's little depth in Season of Flame. Yes, you do run around
and restore fire to Spyro. In fact, later on, he even gets a super
electrifying attack. However, there's a question as to how much more
can be done with this game. This is a more polished and by all
accounts, a superior version of Season of Ice; albeit with a different
story. This was the game that should have been released last year. But
the continuing reliance on the 2D isometic view will hamper any progress
the franchise will make later on the Game Boy Advance.
I kept thinking there has to be more to Spyro than this. This holiday
season will see a lot of competent and slick Game Boy Advance action
titles. Castlevania. Mega Man Zero. Yoshi's Island. What
differentiates Spyro from the others besides its somewhat restrictive 2D
isometric view? The answer, unfortunately, is not much.
The buddies and pals and colorful visuals easily pigeon Season of Flame
into being a children's game. Spyro is big, bright and beautifully
animated, although sometimes he (and some of the other protagonists) is
a little too big compared to his surroundings. Coupled with the more
lenient gameplay, that conjecture certainly appears to ring true. Of
course, I don't think there's anything particularly wrong in that. Some
people continue to pay and go see Disney animated films. The same will
(and should) happen with games. Season of Flame's music, effects and
story add a lot to the title and enable it to exude charm that could not
otherwise be done without the Spyro franchise. In lieu of Sparx's 3D
action sequences, however, there is a void that highlights the lack of
visionary spark in Season of Flame; one that we managed to find in its
flawed predecessor.