Last year, Typing of the Dead won much critical acclaim for being one of
the most original titles to appear in the puzzle genre in years. Hot on
the heels of that innovative title, the same spirit that inspired House
of the Dead's branching into Typing of the Dead has now reincarnated
itself inside a pinball table. What's the result of this machination?
A refreshing and easy-to-approach pinball title that is exuberant and
charming on all fronts, aptly called The Pinball of the Dead.
Despite the death moniker, The Pinball of the Dead (Dead) feels ironically alive in the pinball world. Every centimeter of the playing board is covered by some sort of
trap, animation, or flashing colors. The developers of Dead
successfully translate the zombies, the European city feel and most
importantly, the faux-horror gore into the game itself. Mixing
scientific contraptions with traditional Gothic horror, Dead isn't so
much scary as it is a parody of what scares. Nobody would claim House
of the Dead was a fright trip and Dead offers the same B-movie charm we
have come to expect. Zombies wandering around on the table excrete
green splats when hit with the pinball, not unlike the effect in the
shooting gallery titles of House of the Dead. In turn, the tables are
named Wondering, Movement and Cemetery. Bonus words spelt out read
Mercy. Another reads Escape.
Dead capitalizes on the House of the Dead (mostly House of the Dead 2)
library in every aspect, from visuals to sound. The classic lines ("No
[ooo]", "Are you alright James?", "Let's go") are drawn straight from
the shooting title. And the frenetic music is also pumped up for the
pinball edition. But let's be honest, none of the voice acting,
soundtrack nor visuals were spectacular even when House of the Dead was
initially released. Shooting titles had been done before, so what makes
Dead a good candidate for excellent pinball? This lies mainly in its
humorous lampoons on the B class horror flick. Its deficiencies,
especially the voiceovers (my hope is the voice actors who did the
original game aren't offended by this), are knowingly and consciously
bad. And that contributes to the secret of what makes House of the Dead
such a good library to draw on for puns, sarcasm and self-defacing
humor.
One of the things that pinball tried to introduce in defense of itself
against video games is the integration of LCD minigames during pinball
itself. Dead has plenty of that and the thing is, none of them seem too
contrived or a far stretch from the House of the Dead franchise. Every
new pinball you launch into the playing board is preceded by a chance to
win bonuses. So why not win bonuses House of the Dead style? Dead lets
you fire a moving reticule at a target to determine the bonus, just like
the arcade. Not only that but the boss creatures also figure themselves
into Dead with extended play, so it's an interesting tour of the House
of the Dead titles in every respect.
As a pinball title, Dead will go down in the history books as one that
tried to cash in on a license. Its pinball physics is rather wacky; not
entirely realistic. Even for a non-pinball buff like me, I thought the
ball performed a little off key. Pulling the flippers and watching the
ball movement was like playing on an out of tune piano. But really, in
light of Dead's treatment of horror and itself, it's all to be expected.
Who really cares if a B-movie horror flick gets the tint of blood a
little too pink? What Dead makes up in return is a good dose of ironic
humor, irresistible charm and exuberant swagger, which are all the more
strengthened if you've played House of the Dead before. This is some
timeless B-grade horror fare that no enthusiast should pass up on.