Expresso Run is a light-hearted racing game where you assume the role
of a Java Jockey and you are tasked to deliver coffee beans to various
destinations in the 23rd century. Racing games have so far come in two
flavors. The first example pertains to getting from point A to point B
in the fastest time. Most recently, titles like Project Gotham Racing
have illustrated how a racing game can be more about flare and style
than actual racing times; a sort of combination of things found in Tony
Hawk or Jet Set Radio. Expresso Run is clearly a descendant of the
former kind, replete with the same goals and objectives.
Luckily, the developers opted not to inherit the 'unlocking' phenomenon
found in most racing titles. These are the ones where you have to
perform such-and-such objectives to attain new cars or new tracks. Out
of the box, Expresso Run lets you race in all three of its terrain
including a desert scheme, a fauna rich vegetation planet as well as an
arctic tundra. Although this gives the developers rationale to use an
array of colors, the end result tends to show a propensity to the sparse
side due to the lack of any ornaments and the loose-run track style.
Expresso Run is one of those titles where the levels are constructed
such that there are many wide and diverse avenues to get to your
ultimate destination, but unlike titles that use this device, there isn't
much to see along the way. There is the odd terrain feature of a stone
or a tree lying around, but many of the tracks are quite bland,
especially in the beginning of the game when you do not encounter any
aliens.
Indigenous lifeform and obstacles will try to either delay you or knock
your cargo off prematurely. Score is awarded for fast completion times
and the amount of crates you are carrying. Top the preset score and you
will progress to the next track. The crates have an ancillary effect on
your races. The more crates you choose, the heavier your attached
trolley will be. Heavy cargo loads will result in decreased steering
but because the trolley and your truck are two separate identities, you
can pull things off like powerslides to maintain a forward-moving
momentum when getting around obstacles; Newtonian inertia at its best.
Accidentally hitting your cargo on to an obstacle or letting an
indigenous lifeform pilfer your cargo will result in your coffee being
spilt on the ground and you can choose whether or not to double-back to
retrieve it. The controls to pull these moves off are neither too loose
nor tight on both the stylus and handheld keys. Camera control is
equally unflinching.
There is only one mode of play for Expresso Run. You can customize the
races and these have detrimental effects to how you plan on racing ergo
the fact that you can choose what type of coffee you will carry as well
as how much. Obviously, if you are choosing to do a coffee-laden run,
you'll run into more indigenous lifeforms. Thus, you would hope that
the extra crate/coffee bonus will make up for the lost time. Pack
lightly and you're undoubtedly heading for a more traditional speed race
to the finish line. There are also different types of coffee: regular,
mocha, espresso and decaf, all of which contribute to how the
indigenous lifeforms will react.
The only real weakness in the title is the lack of artificial
intelligence racers to compete with. As such, the only goal is to beat a
score, which gets repetitive after awhile. The fact that all three
environs are open to you at once helps offset some of this repetition,
although I still think the environments lean towards the sparse side.
There are no monuments or interesting locales to blaze by; like say with
the pod racing Star Wars ones. Moreover, there isn't any progression in
enhancing your hover truck and multiplayer does not appear to be too
much of a stretch for this title.
Expresso Run is fairly hefty on older generation Pocket PC devices, but
its simplicity ensures it has wide support for both Palm and Pocket PC
platforms. It has a charming soundtrack to it but it doesn't clearly
define its raison d'etre. Consequently, I wasn't sure what it was
trying to be. Is it a mixed obstacle-adventure game? Its landscapes
are a bit too bland to measure up to other titles like the 3D version of
Pac-Man or Centipede. Is it a pure racing game? Its emphasis on merely
beating time/score to advance becomes monotonous without the presence of
human or computer drivers. Is it an arcade game? It runs too slowly to
be a wholly simplistic arcade title like Wipeout. Thus, the result is
rather schizoid even though holistically speaking, it gets the job done
with style.
Ratings:
[07/10] Addictiveness
[14/20] Gameplay
[12/15] Graphics
[07/10] Interface/controls
[07/10] Program Size
[03/05] Sound
[03/05] Discreetness
[15/15] Learning Curve
[ N/A ] Multiplayer