This is another clear case of
Should-Have-Been-Released-3-Years-Ago syndrome. This
game is definitely outdated; when put up against its
competitors of the genre Descent: Freespace and Wing
Commander 5 it just does not match the quality.
Graphics: [11/20]
Graphically this game falls short..very short. The quality of
these graphics are comparable to Wing Commander 3, a
veteran game released many years ago without 3d
acceleration. This title does sport 3d acceleration in the form
of D3D, however it sure doesn't look like it. I didn't notice any
of the fancy hardware enhancements I would expect from a 3d
enhanced shooter. Translucency, realistic smoke trails, etc are
all completely missing in this game. The ships are all cartoony
as are the projectiles. The ships are a joke compared to the
Wing Commander 5 armada, especially when put up against
the WC5 enemy ships, organic, dark and scary looking. The
projectiles are especially cheesy and ruin any realism this title
had in terms of graphics. The laser beams are single fat sprites
that look completely unrealistic and unnecessarily cartoony.
The missiles look like a fireball sprite that repeats itself. If you
are looking for translucent smoke trails and dynamic coloured
lighting you will be sorely disappointed. The aboard-ship
rendered backgrounds look adequate, but lack a polish and
look kind of like they were thrown together quickly just to finish
up the package. The menus and layout are simple enough to
navigate but again don't look like anything special.
Fortunately the HUD is relatively nice, it is well placed and
shows all the information cleanly and clearly without any
excess fluff to confuse the eye in the middle of a dogfight. In
1998 when faced with Descent: Freespace and Wing
Commander 5 and the expectation of enhanced 3d graphics,
this game does not deliver.
Sound: [9/15]
The sound is adequate but adds nothing to the game. There is
very limited speech, the few pieces I hear I couldn't understand
very well because they are very low quality recordings. The
sound FX are standard fare, they definitely don't convey the
sort of excitement and power I would expect to hear in the
middle of a space dogfight. I feel sound is important in
heightening the gameplay of any game and in this case the
sound does not deliver. It does not add to the adrenaline
pumping excitement but rather blandly does its job.
Unsatisfactory sound.
Gameplay: [18/30]
I'm afraid this game is just not fun! Perhaps if there were
absolutely no good space flight games out there, this game
would be really good. Unfortunately for Ares Rising we have
stellar games such as Descent: Freespace and Wing
Commander 5 which we must inevitably draw a comparison to.
In such a comparison Ares Rising loses out in all categories.
There are many many missions, which is a good thing. The
missions are all rather tame, which is a bad thing. I simply did
not get into this game and I could not enjoy it. I was constantly
comparing it to the aforementioned games and saying "I could
be having more fun playing those...I could be having more fun
playing those...." The sheer number of missions might attract
some, but the lack of fun in the missions will repel most
people. As well, there is absolutely no real story to the game.
You are a hired mercenary, a common theme in games these
days, however this doesn't allow for any character
development or plot development. There is no interaction
between your player and others, in fact the entire interaction
takes places via emails on a computer. This doesn't give you
any sense of character or emotion in the game, something I
think is important. Additionally, the missions aren't always tied
in, because there is no real sequence to them. One of the
plusses in this game is the configurability. You can completely
configure weapon loads and all sorts of things related to your
character. You can choose what missions to take and what not
to take. Things like this add some choice and therefore replay
factor to this game. Control is fine, you can use a keyboard,
mouse, or joystick and they all work fine. The buttons aren't
very intuitive so you might want to access a computer before
you fly any missions and go to the GAME CONTROL section and
see how the keys are laid out. Otherwise no problems in that
department. Too bad the fun of flying isn't present in this title,
and there is no development plotwise during the game.
Fun Factor: [14/20]
As I said before, this game isn't fun. The combination of bad
graphics, bad sound, and non-suspenseful and rather tame
gameplay makes up for a pretty boring experience. I hate to
do it again, but I must compare it to Descent: Freespace and
Wing Commander 5. Both those games were a lot of fun, and
this game is not. I can't see anybody getting this game when
they can get those other two games. Customability is a nice
plus, it adds to the fun to be able to completely configure the
weapon loads on your fighter, but that is something you could
do in other games, so it's not a unique feature.
Multiplayer Play: [4/5]
Multiplayer is one of the better features in this game, I've
always been a fan of dogfighting with my pals over the
internet. However Multiplay is also present in Descent:
Freespace (but not Wing Commander 5) and it's done better in
that game. All the standard connection methods are
supported, but good luck trying to find another poor sap to play
this game with :P
Overall Impression: [6/10]
I just can't enjoy this game when I KNOW there are better
games of this type out there. I read a whole bunch of previews
before playing this game, and they were all really positive and
enthusiastic. This is not the game that will revolutionize the
space sim genre. It is crushed in terms of graphics and sound
by all the recent space sims and it is beaten in gameplay too.
Considering this was made by the maker of Privateer, I'm
disappointed with this effort. Retool the graphics and sound,
add a sprinkle of fun and variety to the gameplay and call me
when you're done.