One of the new frontiers that entertainment software publishers would
want to have us raving about is the MMORPG. Ultima Online literally
launched the popular revolution of this genre; a graphical remake of the
old MUDs and primordial ancestors like Meridian 59. Ultima Online was
later challenged by both Asheron's Call and Everquest. These three
titles formed the triumvirate that prepared the industry for what is
supposed to be a coming renaissance. Consequently, this spurred other
publishers to start cobbling something to produce a persistent universe
game and the fad spread to more than merely RPGs. WWII Online is a
first-person simulation/shooter using this concept. Anarchy Online,
Dark Age of Camelot and others are second generation to what is known
now as the big three of MMORPG. Asheron's Call entered the arena with a
heavyweight publisher, Microsoft, as its primary backer. Both Everquest
and Ultima Online have gone through numerous expansion packs. Third
Dawn and the recently released Shadows of Luclin go about a massive
overhaul of the two respective franchises. If you can believe it, Dark
Majesty is the first expansion pack to Asheron's Call.
Dark Majesty is actually Asheron's Call plus the new expansion pack
features all rolled into one. You also get a coupon code to redeem one
month worth of free gameplay, which in itself, is worth $9.95 US.
Existing players can simply enter this to redeem one month of free play.
The whole package can be found for $19.99 US plus or minus a few dollars
street value. So, for $10 US you can actually vault into one of the
more established MMORPGs. One of the main additions is a new land
called Marae Lassel. New portals, the way to travel in Asheron's Call,
have suddenly reopened to this lost continent. Developed in isolation,
Marae Lassel offers challenges to both new players and veterans.
Obviously, the new land lets you travel and see new terrain or monsters.
Asheron's Call was one of the more impressive MMORPGs to emerge in its
time. It featured elements like changing weather effects, a set
day-night cycle and 3D graphics, obviously superior to its antecedents,
Ultima Online and Meridian 59. It was graphically usurped by
Everquest but unlike the other RPGs, Dark Majesty offers no technical
overhaul of the original Asheron's Call engine. It still looks largely
the same as it did before. The addition of the new lands and monsters
help mask some of the aging special effects but at times, it doesn't
seem substantial enough. I was one of the participants in the open beta
of Asheron's Call. Though the allegiance systems and quests work better
now, I haven't seen much in Dark Majesty to convince me that great
strides have been made to improve the game world. Nearly all of Dark
Majesty is still devoid of sound. All you seem to hear are looping
effects of birds, insects and water.
One notable improvement Dark Majesty provides is easing new players into
the game world. This is done through a starter city to get the user
acquainted with crucial skills like combat. Similar things have been
done to Ultima Online and Everquest. Even with the handholding, it will
undoubtedly be disconcerting to players new to MMORPGs. After your
basic training, you are basically released into the wild with a few
notions on who to approach for your first few quests. The rest is up to
you and perhaps that is the charm that keeps players returning to
Asheron's Call. Dark Majesty does not make the game any easier.
Asheron's Call is known for its anemic interface and while Ultima
Online, for example, has cleaned up their interface with every new
expansion pack, Dark Majesty retains the quirky one of the original. It
is still a bit of a hassle to juggle between large amounts of inventory
and the chat window at the bottom gives the feel of a MUD. Still, it is
a tried and true concept but the reliance on a mix of keyboard/mouse
commands is not something easy to pick up.
The lack of a persistent world economy means you can't do much to
achieve wealth (other than begging or pillaging remains of other
players) but to fight. Fighting is made easy in Asheron's Call and
there are plenty of monsters to go around. Some of them move in
fixed patterns but more often than not I just went into the 'wild' a
few scant miles away from the city to hunt down stationary monsters who
existed for no reason but to be hacked, bludgeoned, or slashed to death.
Through the use of quests, of which there are many (continually updated
by the developers), you can navigate to dungeons or planned events full
of monsters. Dark Majesty is excellent in this regard. You are never
out of errands to run or things to do if you make the effort to look for
it. If fighting is not your cup of tea, there is, sad to say, very
little Dark Majesty will provide for you. Most quests involve combat
and running errands, whether for players or for NPCs will get tiring
soon enough. Unlike Ultima Online, Asheron's Call has no facility for
production-run economies or dynamic market pricing to help facilitate
non-combative careers. Everything, including the allegiance system,
appears to be geared towards battle, although it is a great way to learn
magical spells (for battle).
The population sizes of the worlds I visited were good, even during
weekdays or early mornings. However, I found you have to make the
effort to get to know people. Dark Majesty doesn't make this a more
social game than before, so the onus on making this a sociable
experience is up to you. Communal and private housing is being offered
too but only after you perform a long-winded set of quests. It should
prove to be no problem for veterans but it might be a little out of
reach for beginners. Dark Majesty's major feature is this
player-created housing system. Yet its competitor, Ultima Online, has
long had this feature, including player-run vendors and even some
player-run cities.
At the time of its release, Asheron's Call heralded impressive visuals
and promised role-playing abilities that affected the entire game world.
No doubt, it achieved this in its time. The visuals are not aging as
gracefully as Ultima Online but at times, some of the vistas Dark
Majesty conjures still stir the eye. If you have never played a MMORPG
up until now or want to revisit Asheron's Call, this is a golden and
economical opportunity to. Everything that was rough about Asheron's
Call has been polished and honed to make an entertaining experience but
only if your primary interest is in killing things, taking their
possessions, advancing your character and repeating this whole process
again. This is something that I hear Everquest excels in and Ultima
Online is still thriving more for its social purposes than anything
else. Recently, Sega's Phantasy Star Online v2.0 began charging a
similar rate for its play but Dark Majesty helps add some depth that is
lacking in Phantasy Star Online. Thus, when it comes to Dark Majesty,
I'm not sure what it wants its raison d'etre to be. Launch problems,
sign-up woes and server overloads plagued some of the online-only titles
that launched this year. Dark Majesty goes to highlight what a veteran
Asheron's Call is to the business. It certainly has some good
foundations and cost-effective pricing to remain in the big three.
Before, if you hated one MMORPG and could not fit in with one, you had
only one choice left out of the big three. But with the fast growing
communities and features of new second generation MMORPGs, retaining new
players or wooing old disillusioned ones back permanently, even at such
an inexpensive rate, will be the developers' toughest challenge.