Those popular European comic book characters Asterix and Obelix
are back for more highjinx in their latest adventure, Asterix: The
Gallic War. Unlike their previous voyage, Asterix & Obelix: Take
on Caesar, which was an arcade side-scroller, The Gallic War is
an action-strategy game. Tactics to invent, territories to protect,
ingredients to find, and loads of punches to hand out! By Toutatis!
The re-conquest of Gaul has begun.
The war between the Gauls and the Romans continues as the
Romans, led by Caesar, have seized all but one of the territories
belonging to the Gaul Empire. Playing as Asterix, Obelix and the
rest of the Celtic Gaul army, it's up to you to reclaim your
homeland piece by piece. The Gallic War reminds me a great deal
of an older gem of a strategy game by the name of Defender of the
Crown from Cinemaware. It featured an epic struggle between the
Saxons and the Normans. Much like The Gallic War, the land was
divided into territories. In order to garner a territory, you had to
perform various tasks, which included catapult assaults to destroy
the gate and outer defences, sword fights to defeat the army
within, and majestic tournaments. After capturing a territory, you
then had to protect it from possible onslaughts. It was a perfect
blend of action and strategy elements, which made Defender of
the Crown one of the most successful PC titles of its time.
The problem with The Gallic War is that it fails to find the right
mixture of action and strategy. You begin the game with a single
mass of land. You must accumulate your army within and forge
outwards, capturing lands adjacent to yours. When you decide to
attack another piece of land, one of three things will happen: 1)
you'll enter a side-scrolling action sequence, 2) your men will
wage war against forces within that land, or 3) you'll play one of
four mini-games. These mini-games, however, make absolutely no
sense in the grand scheme of things. They include such events as 'Throw the
Roman' and 'Bowling for Romans', but what does throwing a Roman
soldier the furthest have to do with gaining control of a territory?
"Oh look, I can roll a boulder and hit 20 Romans in 90 seconds, of
course that means I'm the better man, now get off my land!" In the same vein of
wackiness, the action sequences play out much like the previous
Asterix game, as a side-scroller. You'll wander around collecting
coins and other items and if you can last the level without getting
yourself killed, you'll gain control of the land as well as the
resources within that land. I don't quite understand how either of
these methods is supposed to dictate leadership and power and it
creates an awkward and un-rewarding gaming experience to say
the least.
There are also instances, particularly with smaller territories,
where there are no mini-games or action sequences to complete.
In such territories, it'll come down to man-to-man combat
between your troops and the opposing troops. Once you've
selected how many men you wish to send to war, the battle will
begin. Unfortunately, in this scenario, the battles are fought
automatically, with no control whatsoever. The outcome is
generated randomly it seems, so there's no guarantee you'll win or
lose. There are 9 diverse levels in all, including a Roman camp,
Gallo-Roman village, the Alps and even a Pirate's Ship, so at least
there's variety in the aforementioned action sequences. There are
4 mini-games in total that test your reflexes, if anything. Although
the game boasts freedom in terms of where you wish to attack,
eventually you'll end up traversing all the necessary spots to win
the war. The Romans aren't ones to sit still, you'll have to defend
each of your territories carefully as they try to gain back control of
their territories. When all is said and done though, the action
sequences seem contrived and certainly don't match the strategy
elements of the game.
Graphically, The Gallic War only supports resolutions up to
640x480, so don't expect to be wow'ed by the visuals. Although 3D
cards are supported, the environments look and feel old. The level
of detail is terribly low and although the game is obviously
intended to have a cartoon feel, it still lacks character and
interaction. I found several graphical glitches throughout the
game, particular during the side-scrolling levels. The only bright
spot, in terms of visuals, came during the in-game movie-like
sequences that feature some decent comic book-like scenes. The
sound department isn't much better either. The effects are few and
far between and when you do here a bleep or two, it's often quite
bland.
The Gallic War is a one-player experience. There are no
multiplayer options available, which comes as no surprise
considering this is very much an old-school strategy game. You
can practice any of the four mini-games and a handful of the
action levels before beginning the battle, if you'd like, although
the games by themselves aren't any better on their own than they
are in the game.
Asterix: The Gallic War is a poor hybrid of action and strategy. The
action sequences have little, if anything, in common with the
strategy elements of the game and are very uninspiring. Why not
include hand-to-hand battles with Roman characters, or even chariot
races for control of a particular piece of land? It would
certainly be more consistent with the theme than a 'Bowling for
Romans' game. Unless you need to get your hands on everything
Asterix, this game has little to offer to either action or strategy
fans, let alone fans of the comic book series.