From the respectable company SouthPeak Interactive comes Boss
Rally. Although Men in Black was one of the wittiest of the
role-playing genre for me, I frankly don't understand how Boss
Rally made it through quality testing.
My first impression was that of awe. The menu interface was
rather new and refreshing. It wasn't placed in the screen center
with just a background picture loaded. The menu in Boss Rally
was that of speedometers, and it was placed in the upper left
corner. It was unique in my opinion, and the colors were well
chosen. The menu was the best feature of the whole game.
Playing the game, I naturally selected Championship since it was
the first on the menu. After customizing my car, I started the race.
I was greeted with starting lights that filled up seventy percent
of the screen. It wasn't anything fancy, just a box with four
circles filled with dim colors. So far it wasn't a good start. When
the box cleared, I saw a car in front of me. It was just clunking
along, and not driving very fast at all. It seemed like it didn't even
want to race, but just follow an invisible path (which it probably
was). As I passed that, I began to take the scenery in. There
wasn't much to take in. To me, it looked like a bunch of bitmaps
(not very good ones either, since it had this soft look to it) thrown
together. The highlight of the whole race was that sometimes the
background moves, or has some interaction to it. An example
would be the moving windmill or the waves. On level two, there's
a part of the track that has a little pond on both sides. The effects
of that was really amazing, because the deeper you go, the
deeper the car went. The tires also created ripples that grew
wider as the car went further along. That was one of the ups for
the game.
This game only supported Direct 3D compatible cards, so all the
software rendering people couldn't play this game if they wanted
to. Even with the extra boost in quality, the graphics were wimpy.
The aforementioned background was not what SouthPeak
Interactive was capable of. It didn't have that realistic or quality
feel to it, although they tried to be realistic by adding motion to it.
One part of the graphics I hate was the fact that in level 2, the
trees and little shrubberies looked 2D, and if you are at the right
spot, you could see that it was paper thin. If Need for Speed 3 or
Dethkarz was released on the same day as this, I doubt even one
person would choose Boss Rally over the other two because of
graphics. The cars in Boss Rally wasn't even up to par with the
standards of today. The mirrors on both sides of the car was
floating, rather than attached to the car. If you banged up the car,
you could see little cracks at the back where the license plate is.
Looking through it, you would realize there was no engine. How
can a car get more unrealistic, or more low quality?
Let's talk about sound now. Sound in this game was very poor.
There was no commentary, no speech, barely anything
whatsoever. The closest thing that remotely resembles humor in
this game was the taunts. The taunts, although there was no point
to it except in multiplayer, are said when pressing any of the F1
through F4 keys. The sound felt incomplete to me, although
the programmers even took the time to put in background effects,
like the gushing water off a cliff in the waterfall. The engine noise
was all around the same, but it could have been better. There
should have been at least a announcer counting off the starting
things like "THREE....TWO...ONE...GO!". This game didn't score
very high in the music department either. There was none!
When I played this game with a friend over the Internet, I couldn't
stand the lag. It was just like playing single player though,
because the objective was to be first. In Need for Speed 3, you
could be a cop and the other the criminal, or try to bump the other
off and destroy the car in Dethkarz. In this game however, it was
straight racing. I couldn't type to my opponent either, so I had to
communicate through the taunts. Maybe that's what caused the
lag, since it was more amusing than the game itself.
You can play this game with the mouse, the keyboard, a joystick, a
wheel, or a force feedback device. It amazed me that they spent
so much time coding API's into the game to recognize each
device, when they should have spent time developing the game
further. Anyways, each controller can be configured to your liking,
and I didn't even bother to change any, since all I used was the
keyboard.
The Artificial Intelligence in this game was close to zilch. The
closest semblance of it was when I stopped in the middle of the
road and they swerved around me. Other than that, they were all
dumb cars that put a shame to my computer.
Each race is 3 laps, and boy do those 3 laps get tiring. I averaged
around 6 minutes per race, so that's 2 minutes per lap. The lap is
huge, and to do 3 takes a lot out of you -- mostly attention. The
map gets boring quick, and the only thing that kept me sane was
when I kept trying to break the car by riding it up on the hill. This
game, although not a role-playing game where you would know
the solutions, has no replay value. Racing for 3 laps is enough
replay value as it is. To actually play the game after you've gotten
the trophy is truly beyond desperate. I would only replay this
game if all my other games didn't start, and even then I would go
out and watch a movie first.
A big plus for this game was the special background effects.
Although overplayed in other racing games, in this game it was a
special treat. Things like the light tower and the waterfalls
actually made me appreciate what this game could have been.
Too bad they didn't enhance this game further enough to make it a
truly competitive game in the saturated racing market.
In conclusion, this game lacked in graphics, sound, AI, and had
very little replay value. I can't believe that SouthPeak Interactive
put this game out under their name. Compared to the other games
they've made, like Men in Black, this game was a dud. This game
looked more like a programmer's at-home project that managed to
leak out. If you see this game in the store, just keep on walking
until you see a game like Dethkarz or Need for Speed 3. If,
however, you do buy this game, please tell yourself that you are
only buying it to support SouthPeak Interactive to fund a much
better game later on.