Michael Jackson from the Jackson Five, Gerri Halliwell from the
Spice Girls, Keyshawn Johnson from the New York Jets, and now
Buzz Lightyear from Toy Story. It's a common occurrence to
see individual stars break away from the groups and teams that made them
famous in order to make it on their own. Ok, so Buzz Lightyear is
only an animated character but heck, even the occasional cartoon
character has an ego, and Buzz Lightyear is one of those cocky
characters. Oh sure, he comes across as a nice guy in the movies,
but run into him at the Jiggly Room on a Friday night and you'll
have another thing coming. Since the success of the Toy Story
movies, Buzz Lightyear has gone on to appear in a televised
cartoon series of his own. Now, with the help of Disney Inteactive,
Buzz Lightyear appears in his very own video game, Buzz
Lightyear of Star Command.
In Buzz Lightyear of Star Command, you take on the role of guess
who? Buzz Lightyear. You follow the adventures of everyone's
favourite Space Ranger as you chase down, literally, and arrest
the villainous foes that threaten the universe. All the popular
characters from the television show make appearances including
Buzz and his band of good guys: Mira, Booster and X-R. On the
other end of the spectrum, Emperor Zurg is up to no good again
with the help of his vile henchmen: Torque, Gravatina and Skreel,
among others. Buzz Lightyear of Star Command features 9
environments and 14 levels of space-age hero action-adventure in
what can best be described as a platform racer. No, there are no
vehicles involved, or at least not for the most part, but each level
acts as a race to the finish. Still confused? Well, let me explain.
After a briefing before each level from Commander Nebula, Buzz
Lightyear immediately comes face to face with each of the
bosses. Rather than face off against the evil pawn though, the
objective is to race the henchmen to his getaway spot so you can
arrest him properly. This makes no sense to me since once you get
to the getaway spot, you have to fight the bad guy anyway. You
can literally walk right beside Torque on the first level but you
can't do anything to him until you reach his destination. The goal
of each level, as I mentioned, is to beat the henchmen to his
getaway area. If the boss gets to the spot before you do, you have 15
seconds to get there before the mission is a failure. In other words,
the entire game is a race against time. While there are plenty of
items scattered throughout each level, it's rather useless when you
know you can't take a moment or two out of your schedule to pick
up a few things, you must proceed rather quickly or you'll fail the
level.
Players start with the standard-issue Space Ranger laser, but you
can purchase additional weapons and power-ups throughout each
level. The key word there is purchase, because very few things in
this game are free. With the exception of medical kits and fuel,
you'll need coins in order to purchase everything from weapons
and power-ups, to such objects as platforms that allow you to clear
chasms without harm. Coins are scattered throughout the levels
and if you destroy a baddie, they'll release coins as well. As you
come across a weapon, it will have a number attached to it. That's
how many coins it'll cost you to purchase that particular item. If
you don't have enough coins, you can't equip yourself with that
item. The arsenal of weapons include homing plasma guns,
rockets, proximity grenades, Gattling guns and much more. There
are also a few vehicles to help Buzz speed along his way
including hoverboards and jet bikes for which you need fuel to
use. Once you're out of fuel, the vehicles become useless. You'll
also have to save little green men along the way too. Defeating
and arresting the boss at the end of the level isn't the only goal,
you also need to rescue enough little green men and have a set
number of coins in your possession in order to advance. The
missions are broken up into locations including Flamar, Trade
World, Ice World, Planet Z and finally Zurg's Throne Room. Many
of the levels are relatively easy to complete and although it sounds
like you might have a hard time picking up weapons and
power-ups, you often don't need them to defeat the bosses.
Graphically, Buzz Lightyear is a mixed bag. When I first loaded up
the game, I couldn't believe how poor the menu system looked. I
set the resolution for 1024x768, but there was no way it was more
than 320x200. Luckily, once the game loaded up, the visuals
improved tremendously. The graphics, as expected, consist mostly
of cartoon-inspired textures. The 3D models are animated well,
although the environments outside of the actual race track, so to
speak, are a little bland. The special effects leave little to be
desired and I found myself constantly sticking to the walls and
borders of each level. In terms of the audio, I was disappointed not
to hear Tim Allen's voice as Buzz Lightyear. Instead, the generic
voices were very forgettable. The sound effects are extremely
basic as well, particularly the weapon effects which sounded terrible
when fighting up close with bosses. Music plays throughout each
level, but with the hectic pace to reach the end, it was barely
noticeable.
Buzz Lightyear of Star Command is a very repetitive game. While
the environments are ever changing, the objective and the overall
feel of the game remains the same. Simply outrun your opponent
to the finish line and then beat him in a one-on-one duel. The
emphasis on time really detracts from what could have been a
solid platform title. Instead, there's little to no reason to explore
the surrounding area and try to pick up as many items as you can.
You'll probably find yourself re-playing several of the levels, not
because you actually failed to arrest the henchmen, but because
you didn't pick up enough coins en route due to the restricted time.
Quite possibly the worst part of Buzz Lightyear are the controls.
There is absolutely no option to use a gamepad. Hello? Can
somebody say Dukes of Hazzard? How can you not allow for
gamepad control? In any case, controlling Buzz Lightyear can be
a task in itself. When you turn to the right, rather than rotating in a
smooth fashion, Buzz often turns 30 or 45 degrees, making it near
impossible to aim properly, not to mention walk in a straight line.
You'll find yourself walking into walls quite frequently, which of
course is a pain when you find yourself sticking to those walls, as
touched on earlier. Rather than turning on the spot, Buzz often turns
in a rather large circle. The controls are horrid to say the least. And
just to touch on multiplayer, there is none. Buzz Lightyear is a
single-player experience only.
Buzz Lightyear is a mix of genres gone wrong. The moral of this game
is that you can't mix platform and
racing genres, at least not like this. The emphasis on time really
detracts from this gaming experience and the controls are terrible.
While younger gamers are probably going to love the characters
and the atmosphere in general, I'm not sure even they will be able
overlook how poorly designed this game is. Buzz Lightyear, take it
from Krusty the Clown, putting your name on too many products will
eventually backfire.