Beer, guns and dead animals are the staples in any
redneck's life. When I was eight, I went hunting for the first time
and although I was not allowed to drink beer or shoot anything, I
still had a great time. When Deer Hunter hit the PC a couple of
years ago, I was shocked to see it rise to the top of the charts. It
was a nineteen dollar WalMart game, it had no right to sell more
then four copies. I quickly began to realize that computer games
are no longer being made for the few guys out there that didn't
own a console. Computer games have gone mainstream, and with
being mainstream comes an unfortunate side effect: crap
games.
Carnivores is a bad game. It is not a terrible game but it
is not a software gem by any means. The premise of Carnivores is
that a new planet has been discovered in the future. A planet
where dinosaurs still exist and roam freely. I find it somewhat
disturbing that the moment dinosaurs are rediscovered we find it
necessary to hunt and kill them for points but that is another
subject. Anyway, enough with my moaning, I think that a review is
in order.
Graphics:
The graphics in Carnivores are totally uncharacteristic of
past WizardWorks games. They are actually good. 3dfx
acceleration and software modes are both available, I used 3dfx.
The game plays in the first person view, much like Quake. You are
able to free-look using the mouse and the engine scrolls quite
smoothly. I think the sky texture is perhaps one of the best that I
have ever seen in a game and it casts a cool shadow across the
ground that changes as the sky scrolls. The water texture on the
other hand is terrible. It appears static and looks somewhat
scratchy. The ground textures are nicely blended but they are
quite small and it is possible to see a lot of repetition. Trees and
fog are placed strategically to further increase the realistic feel of
the environment. I am also impressed by the ability of the engine
to render outdoor environments so quickly. The models in many
low budget first person games are terrible and thankfully
WizardWorks broke the trend. The dinosaur models are smooth
and well textured. They appear very lifelike, have nice shadows
and are well animated. The gun models are also well done and
skinned but appear overly large. I found it somewhat difficult to
aim due to the fact that I could barely see past the gun. I think it
kills some of the realism that the graphics provide and makes it all
feel a bit more fake. Overall the graphics are well done and
despite a couple small flaws, provide a good environment to
hunt in. The rest of the game however needs some help.
Sound:
The sound needs some work. Okay it needs a lot of
work. Sound in a hunting game needs to be well produced and
accurate. It is imperative that you are able to tell from where your
prey is coming from. I thought it very difficult to hear the sound
even when I had my speaker volume turned up to maximum.
After giving up on my speakers I decided to use my headphones.
The volume was much better but the sound seemed fuzzy and
poorly recorded. I was able to detect some stereo imaging but
nothing that would help to give me a real fix on my target. The
dinosaur call button is the best sounding part of the game. When
you press the button it lets out a mournful dinosaur wail. I'm not
sure how to use it in order to help me find my prey but it is a lot of
fun to hold down. I also feel it unnecessary to have incessant bird
chirping in every part of the level, especially when the sound clip
is two seconds long. Overall the sound is repetitive, poorly
recorded and too soft.
Mutliplayer:
Multiplayer is non-existent but I really don't see how it
could be implemented. My only idea would be a big group hunt
where everyone cooperates in order to capture a T-Rex or
something. Therefore since multiplayer doesn't exist and this
game does not merit points for story this category is receiving a
nice zero. A little innovation in the area of multiplayer could have
spiced up this game.
Gameplay:
The gameplay is very interesting. In order to track down
your prey you must crouch in bushes and hide behind trees. It is
somewhat fun for about two minutes. After two minutes I became
fed up with the slow run speed and the slow gameplay. I was able
to find my prey quite easily and even though he was attempting to
kill me I found it very easy to shoot him in the head and kill him
with one shot. The weapons fit into the hunting mold except for
the X-bow. The X-bow is this huge monstrosity of a weapon that
fills three-quarters of your view screen. I think it quite unrealistic
and would like a real looking crossbow instead. The dinosaur AI is
marginal at best. The dinos do one of three things: run at you, run
away from you, and eat. They are very easy to predict and kill, the
hardest part is finding them. Carnivores game does suit itself well
to different difficulty levels by allowing the beginner to use certain
costumes and scents in order to avoid detection. Unfortunately
these advantages come at the price of points. The slow gameplay
of Carnivores just helped to prove to me that computer hunting is
one of the biggest mistakes in gaming history.
Fun Factor & Overall Impression:
Carnivores is not very fun in my opinion. Its repetitive,
slow and lacks the adrenaline of a real hunt. This game feels like
a mix between the action of Turok and the gameplay of
Tresspasser. It just needs a little shot in the arm and some more
options. The graphics are good but the sound is very
disappointing. The lack of multiplayer also hurt my opinion. I
don't recommend picking this one up unless you love hunting.
Overall, Carnivores has the potential to stand out from the hunting
genre but it turns out to be just like every other hunting title, and
that's not good.