Not too long ago in the pantheon of PC gaming, there was a publisher
from the UK, Virgin Interactive, who was responsible for publishing some
of the most revolutionary products for the PC. They included titles
from what used to be untried developers like Westwood's Dune 2 or Lands
of Lore. Moreover, they were at the forefront of the CD-ROM mania of
the mid 1990s with a little tiny game called The Seventh Guest. In the
meantime, Virgin was always active in the console arena, garnering
rights to popular early 1990s cartoons like Aladdin and The Lion King.
In a world where publishers continuously amalgamate into even larger
entities (Sierra to Havas to Vivendi Universal), Virgin was increasingly
at a disadvantage. Small publishers simply cannot field the massive
amount of capital needed to create A-class titles; now often bordering
millions of dollars if one chooses to start from scratch without
licensing any existing technology. With ill-fated (but critically
acclaimed) titles like Heart of Darkness, Virgin would soon run into
problems in keeping its operations and eventually, it put itself up for
sale hoping to have its lucrative Westwood franchise integrated with a
giant like Electronic Arts. Like vultures, the buyers sniped at
Virgin's development houses and premier developers like Westwood left
Virgin with nothing else but to close shop; that is, until now.
Virgin's name has been resurrected and one of the first titles developed
under its aegis is Codename: Outbreak.
The premise behind Outbreak is about as standard as the FPS features it
has to offer. Aliens have invaded the Earth and an international
coalition is selected to perform special operations in rooting out this
alien threat. These aliens rely on the time-old trick of controlling
their enemies' minds. This allows the developers to pitch some military
personnel or pistol-wielding research personnel at you. Moreover, the
aliens come in standard arachnid form a la Starship Troopers. Some
resemble the face hugging ones a la Aliens. However, the aliens are not
really played up, at least in the beginning of the game. Most of the
time, you will be tracking down rogue military units and combating
everything from the individual grunt to armed tanks and guarded rebel
military installations.
When I first started Outbreak, I thought it was deceivingly disguised as
Zombie's Spec Ops. It features a very similar, easy to control, buddy
system in which you have a friendly AI who tags alongside you. Like Spec
Ops 2, you are also allowed to change your weapon loadout and switch
between characters with varying proficiencies. Larger, heavier guns
will have a slower rate of fire. As Outbreak takes place in the near
feature, you carry what is called a universal gun. It allows you to
switch between grenade, mine and rocket launchers with more traditional
sniper rifle and sub machine-gun. There is even a rechargeable laser
equipped free of charge with every universal gun. Although you can
probably get by with the default loadouts, it becomes useful to switch
to heavier weapons, when one encounters an abundant amount of armor, for
example.
Do not let the tactical options fool you though. Outbreak is very much
a standard FPS, especially on the Easy and Arcade levels. Though you
are given the ability to crouch and the engine renders ample concealing
terrain, the action is more fast-paced than titles like Operation
Flashpoint or even the venerable Rogue Spear. Think of it more along
the lines of Soldier of Fortune. There are times throughout the game
where you are coached through radio to avoid certain areas. But like
Soldier of Fortune, firepower is an equal answer to stealth in almost
every situation so those looking for a stealth/sneak game (Project IGI
comes to mind) might want to overlook this title. I have found that
killing the enemy is just about as easy as sneaking past them in every
instance.
With that said, Outbreak is not a wholly unimaginative game. The 3D
engine though not stellar by modern sense, is indeed appreciable and
renders its terrain well. You'll encounter indoor environments as well
as outdoor environs, although the outdoor settings have the campy boxed
in Delta Force like feel to it. Some levels place you deep in research
facilities while others have you actively engaging larger numbers in
guerilla style warfare. Still, throughout the game, you are aided only
by your AI buddy and the supposedly superior technology that you wield.
It is always tough to do the audio for science fiction. Science
fiction, by definition, is grounded in reality. Because we identify our
present world in the fictitious world, we develop some feeling to a
world like Star Trek or Star Wars. Near-future titles have to tread
this precarious line even more carefully. We have preconceptions on how
guns should sound, so when aliens appear, we have a realistic
expectation of them as well. The effects here are a bit weak. I often
wanted more bass because the high-tech weaponry was so passive.
Moreover, the aliens do not make any sounds that we have not heard
before in other movies or games. Outbreak features an intermittent
music track. However, it merely complements the action and does nothing
to increase suspense or dramatize the action, as say the music in Rogue
Spear does.
Perhaps the most attractive option for Outbreak is the multiplayer mode.
Both TCP/IP and IPX play is supported. Players can engage in a variety
of CTF or deathmatch FPS genres. Furthermore, you can opt to field an
all human player team in co-operative mode. All but the last single
player mission can be played online. The caveat to this is the shaky
multiplayer support. There is an option for dedicated server mode.
With Windows XP and Windows 2000 test machines, I often encountered
debilitating crashes both for the server and the client, independently.
Luckily, if it is the client, simply rejoining will get you in the game.
As each level is separated by certain "spawn points", it can sometimes
be a trek in lengthier levels for new players to catch up with the
existing game itself. Altogether, the options are great in multiplayer
and it is certainly more fun to play alongside live human comrades
against the computer. The minimal amount of cutscenes and cinematic
sequences makes this game ideal for co-operative play. However, the
execution is a bit questionable out of the box.
The last thing to note is the budget price of the new Virgin games. To
save on cost, the game does not feature the usual game box and comes
with a manual in the CD jacket. You can request for free manuals but I
found it to be acceptable. Most FPS gamers will not have any trouble in
setting the game up. There are plentiful amounts of configuration
options for more advanced users to tweak. Despite some good technical
foundations, I thought Outbreak could really, excuse my pun, break out
of the FPS mode if it concentrated on creating a more tactically
engaging game; perhaps more realistic. If not, it could at least
dramatize the alien encounters, which so far as you are concerned, are
nothing more than 'just another target'. In fact, the most potent
weapons thrown at you are your own tanks and mind controlled ex-comrades
who do not shy away from launching salvo after salvo of explosive
ammunition. With the recent effects of the post September 11th era,
most games have eliminated "realistic" violence and games that involve
terrorism are now frowned upon. In consideration of the current events,
Outbreak seems almost surreally whimsical in its treatment of a special
forces vs. alien conflict. Perhaps that is what Virgin is aiming for, a
light soufflé rather than a heavier formal cake.