The Ashes Tour is a traditional series of cricket matches played
between Australia and England. A series of five test matches
are played every year alternating the host country annually. In
1882, England was defeated for the first time on home soil by
Australia. It was dubbed the "death of English cricket" and the
bails were burnt to ashes. An urn containing the ashes was
sent to Australia and every year the two teams contest for the
ashes. As you could probably guess, this game has been timely
released, as the Ashes Tour is in progress at the moment in
Australia. This brings even more luck for the designers
(Melbourne House, an Australian firm) as the event is being
held in home territory which can aid to sales. Funny enough,
once loading the game and browsing the options you can find
there is no relevance to the Ashes Tour leaving it even more
transparent as a money-making scheme elusive of any real
creativity.
The majority of games players come from the US and cricket is
not very popular in that region. The reason why it is unpopular
is probably because, unlike other US sports, cricket requires
skill, patience and concentration. This lack of popularity has
lead to the almighty "developing" buck to be shoved to other
projects, leaving only one or two poor cricket games to be
released every year. This offering is no exception.
Graphics:
Cricket: Ashes Tour is published by EA Sports, the pinnacle of
sporting game development. Recent releases, including NBA
Live 99 and Fifa 99, have been dazzling in every respect,
especially graphics. Cricket, however, is a disgrace to the good
name of EA Sports. There is no Glide or Direct 3D support and
even if there was, it would not be able to breathe any life into
its dismal graphics. The cricket player characters are
pixellated and have very few movement frames. There was no
visible difference between each individual player and
depending on the country you pick, the only difference would
be a different skin colour. In fact, I was surprised to find that
India were not a pack of 11 white guys! Lately much has been
put into the improvement of "wallpaper" crowds, but the
creators of Cricket have done little to remedy this situation.
Sound:
The sound is dreary, unatmospheric and certainly does not do
justice to the feel of a live cricket game. Appealing for
dismissal seems very ambient and not in-your-face like it is in
real life. The noise of the crowd is very monotonous and, with
little effort, could drive someone insane. The sound of the
actual game is of standard variety.
Gameplay:
There's only one positive thing I can say about the gameplay
and that is there is a lot of room for improvement. These days
many games consist of excellent sound and graphics and to
seperate it from the norm, good, sound gameplay is needed.
Unfortunately, Cricket: Ashes Tour does not have good
gameplay to save it. In fact, the gameplay is the worst factor
this game has to offer.
The pre-game options consist of a good choice of selection.
You can change various aspects of the game: humidity
(comfort), cloud cover, wind and type of pitch. Standard cricket
rules are applied to the game adding to the little realism.
There are five different in-game views, three of which are
completely useless and unplayable with. My favourite view is
the "zoomed" view which reveals the absolute ugliness of the
player models. As cricket fans would expect, there are two
modes of gameplay, batting and bowling/fielding, both of
which are terrible. Bowling gives you the choice of delivery
and placement of the ball. This all seems very complex, but
when batting you hardly notice any difference between
delivery types. Batting, in real life, is a varying activity. Your
stance, leg placement, angle of bat, and power of shot are all
needed to respond to the ball bowled. Alas, in Cricket: Ashes
Tour, batting is virtually uncontrollable and in essence, a hit
and miss affair.
There is no choice of stadiums and you are forced to play in
the given one. The players are of no substance and many a
time a cricket ball would go straight through one. This was
common for many games of the past and is evidence of
Cricket's datedness. When stumping or running out an
opponent, the wickets unrealistically fall to pieces as if they
were made of cardboard. I remember playing an old cricket
game about four or five years ago, and I can honestly say no
innovation has been applied since then. There are no new
angles added, such as misfields (the fielders are God-like and
are error-free) or the use of the third umpire for close
decisions.
Multiplayer:
Surprisingly enough, there is support for IPX and modem
games. One could also play multiplayer on a single computer
via an additional joystick or gamepad. If single player was
anything to go by, I doubted multiplayer would throw any
sauce on this burnt steak. Multiplayer is almost exactly the
same as single player and there is no feel of interaction
between players.
Fun Factor:
This is a joke. Fun? I almost feel like allocating these points to
other categories. Seriously though, this game is completely
elusive of fun. Even the most hardcore of cricket fans will soon
become tired of the gameplay as it trudges on at a phenomelly
slow pace. The first game I played was of the minimum length,
10 overs, and it was so boring I could not imagine anyone
willingly playing a longer game. The only fun thing I did was
pressing the Quit button. I'm sorry for seeming so cynical, but I
cannot say anything about this game with a straight face.
Overall Impression:
From the time of loading the game up, until the time I quit,
there was not one thing that impressed me. You might be
thinking that I am not a fan of cricket. This is quite to the
contrary as I enjoy watching cricket and I play it as a sport. To
all cricket fans, I suggest you give this a miss and wait for EA
Sports Cricket World Cup 99.