In the distant galaxy of Ring World the inhabitant species
formed an advanced society. They
set their differences and conflicts aside to live in mutual
understanding. They formed a peace treaty and
destroyed their weaponry that they have developed over the
long years of war. What wasn't demolished was
hid in secret repositories on far-away planets of the galaxy.
Many hundreds of years went by
in peace. The memory of the dark ages of war faded. The
planets of the Ring World became the
Gardens of Eden. However, one day unknown spaceships
showed up on the horizon. The beings on-board
called themselves HUMANS. The inhabitants had to realize that
the rest of the Universe did
not live in peace as they had.
Uh oh, us Humans went in and done it again. Yah All, it's yet
another RTS! This is a
science-fiction type so it falls right along the lines of Starcraft
(Three races in each -
coincidence?) and Total Annihilation (funny how some of the
units look very similar).
The mission, should you choose to accept it (tough call there),
is to lead one of the races
to victory by completing race based scenarios. The races are
pretty different from one
another, which is a good change from matching units in some
of the other lame RTS's. Some
are more powerful but cost more and take longer to build,
some are faster, blah blah .. I'm
sure you've all played enough RTS's to know how this all
works.
Here's some background on your races:
The Aruthas are the inhabitants of the deserts of ESHYL. They
have well-developed technology
and live primarily underground. The Aruthas are intelligent,
unpredictable, treacherous and
merciless. Their aim is to slave all the other inhabitants of Ring
World and dwell in
tyranny.
The Eriins are the adherents of peace from the sunshiny blue
country. Their technology is
mediocre, but they have a very strong scientific background.
The Eriins want to restore the
peace of Ring World, at any price. They consider themselves
as the most advanced beings, as
the leaders and masterminds (even Gods) of all Ring World
species.
The Trasks are an ancient nation from the turbulent and fiery
KULGAN. A tough and rugged
species, used to the constant volcanic activity in their
homeland. They are well-known
for their lack of intelligence, folly and brutality. Their aim is the
extermination of all
ther beings of Ring World and the seizure of their possessions.
You know that sounds all nice and well but it doesn't really fit
in with the intro part with
the peace and the HUMANS interfering. I would have assumed
it'd be the aliens kicking the
humans' asses and not each other. I don't know where that all
came from, but RTS's and plots
usually are pretty vague.
It's not a BAD game, just not a great one. It ONLY runs in
640x480 which pretty much sucks
cause unless you've got a 10" monitor you're going to be playing
in a window. I hate playing
games in a window. If they aren't full screen, then I don't
particularly have much interest
in them. The graphics are pretty good though, somewhat Total
Annihilation-ish, since there's
animations on all the buildings and everything's robotic
looking. No 3DFX/Glide or whatnot,
but since barely any RTS's do, you shouldn't be expecting
anything. The sidebar is pretty
nice and it slides between building production and unit
production. The explosions are
decent, units smoke when damaged, buildings burn. All pretty
nice looking.
The sound is pretty nice. You can tell there's a battle going on
someplace else on the
battlefield based on volume. The explosions sound pretty real.
The buildings sound real cool
when they're burning, especially if its your opponents buildings
that are burning. The
little intro for Amnesty Visuals is pretty nice too, kudos to them.
Gameplay is okay. It's pretty much standard RTS. The major
difference in Echelon is the
right mouse button is used for moving around the screen. This
takes some getting used to,
but it's okay. I still think being able to move to the top of the
screen and it moving up
is a MUCH better idea, but this one works. There's no overhead
map, which is a bad thing. I
always like to see what's going on. The sidebar is a little big,
but you can hide it. Good
idea there, more RTS's should use that feature. It has quite a
few units, including ground,
naval, and air, giving it a good assortment of troop variety, not
anywhere near as many as
TA, but TA had TOO many.
It's somewhat fun. RTS is soupy genre full of soggy noodles.
This one's only somewhat soggy
so just take a big sip of broth with it while you're tasting it. It's
HARD though. The
computer has the habit of bum rushing you and you're pretty
much screwed. It always seems to
have more units then you and knows to attack you when you're
weak. I hate that. I prefer to
have somewhat of a chance on occasion.
No multiplayer here... big downer. You can't get away with a
good RTS without multiplayer.
That's a big letdown to the serious gamer that wants to take his
new found skills out on his
would-be victims, er friends.
It's not a bad game, if Dominion (cough) wasn't enough to hold
you over till the Westwood
games come out and you don't have the hardware to play
Wargames, and you REALLY need a RTS
to play, it's probably worth a look. Some decent ideas in this
game, so I really wouldn't
mind a big developer checking out some of it's features.
Well poor Rebbie is spent after reviewing three games on this
rainy Sunday. Till next time,
happy gaming!