Les fourmis, les fourmis! I know what you're thinking and let me
stop you dead in your tracks. Microids' Empire of the Ants is NOT
about a post-apocalyptic world where giant ants rule the Earth,
while we humans are forced to become slaves to their each and every
order. Hmm, excuse me for a moment while I visit the copyright office,
would ya?
…
Ok, Empire of the Ants is simply a real-time strategy game set in
the present, focusing on the colonization of ants. You play
the role of the ant commander whose duty it is to oversee the
expansion and advancement of the colony. Essentially, despite the
relatively unique concept itself, Empire of the Ants is your typical
strategy game, mixing resource management and exploration with
warfare.
Empire of the Ants is comprised of eleven lenghty single player
scenarios, each with varying goals. Although the scenarios
progress to introduce new elements into the game, each level
requires the same repetitive series of events to get started. Such
actions include sending warrior ants out to explore the
surrounding environment. You'll need to find sources of food and
signal your worker ants to begin retrieving it for your colony. You'll
also need to find building materials so your worker ants can build
and maintain rooms within the anthill. Last, but not least, you'll
have to make sure you've got an assortment of warrior ants
guarding your anthill against unwanted insects and animals. One
of the highlights of the entire resource management in Empire of
the Ants is that you really don't have to worry much about
micromanaging each and every ant (which is a relief considering
how fast ants can reproduce). Using a priority menu, you can rank
certain tasks above others. Your ants will automatically perform
certain functions without the need to have you tell them over and
over. If you desire to change the emphasis of a particular job, all
you need to do is visit the priority menu and make the necessary
adjustments.
Besides being eaten by predators, ants most commonly die if your
food supply runs low. You can reproduce ants by ordering the ant
queen to produce more eggs. The eggs will then hatch to reveal
any one of a different type of ant. You have no control over which
type of ant will hatch, so if you're in dire need of some worker
ants, you'll just have to cross your fingers. Obviously since
reproduction can only be achieved with an ant queen, it's
imperative that you protect your queen. If your queen perishes and
you don't have a princess ant to continue colonization, the
scenario will come to a halt.
There are a number of predators in Empire of the Ants you'll need
to worry about. They can include anything from a simple praying
mantis to the powerful batracian, a lizard with a yearning for some
ant pie. Besides wandering predators, you'll also have to worry
about neighbouring colonies that would prefer you not take up
residence on their turf. Red ants and termites are examples of
such colonies and in some scenarios, the objectives will include
destroying such existing colonies.
Empire of the Ants can be viewed from two perspectives. You can
watch the action from an anthill perspective (below ground) where
you can see your ants carrying around eggs, bringing in and
eating the food supply, as well as building and maintaining the hill
itself. You can also view the game from an above ground
perspective, which, like any other strategy title, lifts you slightly
above the area, allowing you to get a great bird's eye view of the
surrounding environment. In this view, you won't be able to see
the inner workings of your anthill, but you'll be able to see
potential combat situations and predators wandering around. The
interface in both instances is fairly simple to use and veteran
strategy gamers will have no trouble learning how to manage the
game.
The framework behind Empire of the Ants is relatively solid, but the game begins to lose its appeal after you complete a scenario or two. Besides the obvious shortage of a technology tree, the game introduces absolutely ridiculous ant types as it progresses. Ants that spit acid? While I suppose they might exist on some distant continent, I have a hard time believing they colonize with some of the other ant types in this game. Once you complete the first few scenarios, Empire of the Ants goes well over the top and begins to look more and more like a Command & Conquer game with ants supplanting the troops and vehicles. Once you get to this point, the appeal that existed at the start grows old quickly.
Empire of the Ants does feature the regular assortment of multiplayer support, but what it lacks is a matchmaking service that will allow you to find other gamers who own the title. Besides that, the shortcomings of the game itself in terms of technology and unit types, is magnified when you start playing against your buddies.
Empire of the Ants is compelling at first but quickly becomes a shallow gaming experience. The concept is relatively unique, albeit similar to Sim Ant, but loses its appeal after only a few scenarios. It might look good but it ends up getting lost in a sea of real-time strategy games that continue to use the formula of old.