I have to be honest. I haven't been to anxious to play F-16
Multirole fighter (or Mig29, its sister game for that matter). The
initial press screenshots I saw appeared unrealistic, and
overdone. The textures looked to me like they were drawn by
a child. Boy was I wrong.
When I first loaded the game up, I was greeted by a pretty
standard combat flight sim menu. I started a training mission
for myself and wow! The graphics were really very good. I'm
not sure if it was the resolution in which the initial screenshots
were taken or what, but the textures and graphics seemed to
have taken an overall quantam leap. The aircraft no longer
looked like they were flattened out, and unrealistically
modeled. In fact, the aircraft were very realistic looking all
around. The terrain is pretty standard fare, squares of textures
repeated over distances to give the illusion of varying ground
types, which looked great from the air and not bad up close.
Water was one thing that was very nicely done. I haven't seen
too many games in which the waves are actually rendered in
motion, as they were in F16: MRF. Clouds seemed
extraodinarily thick, and constantly overcast. Despite the
overcast cloud layer, the scene was very bright and sunny. (?)
All the standard flight sim effects were there, smoke trails,
some nice afterburner effects, wing vorteces, vapour tails, sun
flares, explosions with bits and pieces flying everywhere. All
in all it was one big blast fest of fun.
Unfortunately, this game in NO way lives up to the realism
standards of older classics like Falcon 3.0 and the like. I hate
to say this about a flight sim, but the flight model was really a
joke. The designers didn't even model stalls, which for those
of you who don't know is what happens when the aircraft flies
so slowly that the wings can no longer produce lift. The nose
drops and the plane will dive until it regains flying speed and
is pulled out by the pilot/player. If you want a demonstration,
load up any game like Flight Sim, or Flight Unlimited and just
throttle back, and pull up. You'll see. The designers did,
however, attempt to model the flat spin, which again, was
terribly modeled. I found it possible to enter a flat spin, at 300ft
above the ground, flying at 16kts!! At 16kts almost any plane
wont even take off, it should have stalled LONG before that.
Not only the speed, but the altitude modeling was rather
humorous. I can understand the game being intended for a
beginner market, or even a more arcade oriented market, but
please folks, don't just let the basics of flight physics dangle
like that. Either make the plane stall, or don't let the player get
to that point. I know this sounds awfully anal, but really, these
are in EVER flight sim, even Incoming had these things
modeled better. Putting aside the ridiculous flight dynamics,
gameplay itself was really very enjoyable. Also, because of
these simplified flight characteristics, 98% of the players focus
can be dedicated to the destruction of the target, something
which more complex games often fail at: action.
Multiplayer in F16 is probably going to be its biggest attribute.
The NOVAWORLD environment allows for flawless multiplayer
action. It is smooth as silk on almost any connection (yes, you
stone age dialup people can enjoy this one.) and because of its
more arcadish feel, you again don't need to make sure that you
angle of attack doesn't exceed that at which the bernoulli
effect on the wings fails to remain active and therefore you
plane becomes a smoking hole in the ground. You can
concentrate on your target, that damn yankee who thinks he's
the best pilot since Chuck.
Sound was nothing to laugh at in F16: MRF. It was very well
done. I one more then 4 occasions found myself cranking up
the volume and just turning on and off afterburner to hear the
loud thud. It gave a most realistic atmosphere to the game.
The music in the game was non obtrusive, and made menu
selection a breeze. ;) In fact, the only sound quandry I had was
the computer voice in the cockpit that wouldn't shut up about
pulling up. I know damn well what direction the nose of my
plane is pointed in, and I don't need some cocky computer
voice telling me how to fly. :-)
Overall, people who are drooling over the upcoming Falcon
4.0 might want to avoid this game because of its overly
simplified flight model. If, however, you are in the mood for
some great single and multiplayer action, some great graphics
(especially with a voodoo board), and some great arcade style
action, then hop in and suit up. F16: MRF is probably the best
game to get new flight sim fanatics into the genre with. It
won't tax their minds with useless statistics like wing loading in
a high G turn, but its not quit as easy to fly as Incoming or its
contemporaries.