I find myself becoming more and more skeptical about the
future of computer games. It seems that innovation is being
abandoned for the simpler route of profit, creating a void in the
realm of quality. Turn based historical strategy is my favorite style
of game and as such I approach these games with a much more
positive attitude than usual. It was with this demeanor in my head
that I began playing Imperialism 2, which started out great, and
then quickly fell into the tedious trends of most modern games.
Imperialism 2 is based in the historical period known as the
"Age of Exploration" and attempts to bring to life this time period
through its graphics and music. The possibilities for a game based
in this era are far too enormous to cover in one game and this is
Imperialism's primary error. Personality and flavour were sacrificed
for generalities that attempted to emulate every possible aspect of
the age of exploration with an oversimplified interface. By
simplifying development and combat Imperialism 2 effectively
creates a feeling in the player that he is only participating in a
miniature version of Civilization, which not only covers the "Age of
Exploration" in more detail than Imperialism 2, but every other
time period as well. The oversimplification can be clearly
illustrated with an explanation of the "public works" units. The
three different units for public works include the "builder",
"engineer" and the "explorer". The builder essentially takes the
task of creating farms and mines for the country in order to
produce more raw materials. The engineer builds roads and ports
and the explorer looks for minerals or simply explores the New
World. This would maybe be adequate if the game didn't
concentrate on only one historical time period, but as it does this is
far too basic to be considered anywhere close to realistic.
The interface layout is simple and bland with a touch of
baroque. Other than the fact that Imperialism 2's interface copies
the same mold that every other turn based strategy game uses
there is not much to mention about it. Only if the developers took a
chance, Only if they used some of their own ideas, but alas, once
more we are presented with "bland". The graphics are nothing
new and remind me of Civ 2 or some other 3-year-old game. Units
are represented by large, slightly animated pictures that go about
their business in an extremely boardgame-like method (static and
silent). I have a great imagination, but looking at a screen filled
with cardboard units and maps doesn't transport me back in time
anything like a book can do without any graphics whatsoever.
Following logic, we find a low score for a low effort; let's just hope
that this disconcerting trend ends soon.
The Brandenburg Concertos are some of the greatest works of
music ever made and having a music theme inspired by one of
Bach's greatest achievements was a great and well implemented
idea. I am positive that most people will not appreciate the music
but this category deserves a large boost due to the excellent job in
creating atmosphere. The only problem is that this is the only
aspect of the game performs so well and thus not even Bach can
bring this game out of the depths of boredom. Sound effects are
lackluster and are only inspired by the excuse that "this is only a
strategy game, what do you expect?" Clicks, shuffles and other
short generic sound clips occupy the majority of Imperialism 2
while combat sound consists of poorly sampled or synthesized
effects. The points gained by the music allow Imperialism to be
over 60%, and that is being very generous.
I really tried to have fun playing Imperialism 2 but it just
didn't work out, especially with Heroes of Might and Magic 3 sitting
right next to it. Admittedly Heroes 3 is not exactly anything
innovative but it is very polished and still has enough depth to
addict even a pessimistic gamer like myself. I kept looking for the
draw to Imperialism 2 but St. Patrick didn't shine. The developers
couldn't design an original game; do you think they would be any
different when quickly implementing the multiplayer at the last
second? No, I don't think so; and besides who wants to play a
shitty game multiplayer? There are so many errors and so little
atmosphere to Imperialism 2 that I am beginning to think, "Only if
the developers made a different game, then I might like it."