The visible division between genres has slowly been fading away
in recent years, as developers are eager to bring something fresh
and exciting to the table. Hybrids that attempt to combine the best
elements of different genres can result in unique, if not peculiar,
gaming experiences. Infestation, from Frontier Developments
(V2000), is one such title. But while it's outer chocolaty shell might
appear novel, it offers up the same generic chewy centre that
we've all become accustomed too over the years.
The storyline behind Infestation depicts the routine sci-fi staple of
aliens at war with mankind. The year is 2237 and mankind has
devised a network of space gates, which link human colonies on
several planets in space. Enter the universal alien race, which
have come to discover the warp gates and have decided to hijack
mankind's colonies. Can you guess what comes next? That's
correct, you've been cast to spearhead the counterstrike against
the alien forces. A hero is waiting to be born, are you that lone
ranger?
(Cue sci-fi musical score)
Infestation is best described as a vehicular combat and exploration
game. The single player experience consists of a mission-based
campaign that will take you through 22 different worlds as you
attempt to secure the human colonies. As the hero, you're
relegated to drive a futuristic morphing vehicle with tremendous
abilities. The rig features five vehicle modes to switch between
when necessary, including Buggy, Armoured Truck, Multi-Terrain
Hovercraft, Helijet and Super Fast Skimmer modes.
At the beginning of the game, the vehicle only sports the buggy
mode. New modes for the vehicle are obtained as power-ups,
purchased in your factories. Each of the modes feature unique
handling characteristics, such as the ability to move at ridiculous
speeds (Skimmer) or the ability to negotiate high-reaching
mountains (Helijet). Despite such characteristics, you'll probably
find yourself defaulting to the buggy, a mode which is by far the
easiest to handle and most efficient in combat. In fact, outside of
the training mission, you'll find that the special abilities that the
other modes possess don't come in handy that often.
Infestation is a third person vehicular shooter at its heart. Many of
the missions' objectives revolve around destroying the many
enemies populating each planet as well as eliminating various
establishments. It's not always intense action though, besides the
oncoming onslaught, you'll also have to collect coloured crystals
scattered conveniently around mining facilities. These crystals are
later used to purchase power-ups, which include new vehicle
modes and weapon types. You can also purchase portable mining
equipment with your crystals. Such equipment can than be placed
on areas of the planet that are marked as mineral rich. Once set
up, the portable mining facilities will produce even more crystals
for your use. Besides the different vehicle modes that become
available for purchase, as already mentioned, there are several
weapons you can upgrade too as well. You can upgrade your
already present cannon or purchase new weapon types including
plasma bolts, lasers, flame-thrower and grenades. Although the
weapon variety is impressive, the brawn doesn't seem to match
the brains. The effects of the weapons aren't very noticeable
though, so it's hard to determine which weapon is producing better
results outside of the cost factor. Throw in the fact that many of the
weapons come with unlimited ammo and the entire weapon
system becomes rather redundant.
So, destroy the enemies and grab crystals along the way. But wait,
that's not all you need to worry about. Human scientists can be
found wandering each of the planets and you'll need to pick them
up and give them a ride to the nearest alien establishment so they
can research the latest in alien technology. You'll also need to
secure factories of your own so your scientists can continue their
research without worry. If you don't already own a factory on the
planet in question, you can take over an alien factory by flushing
out alien workers with smoke grenades. Once you have enough
scientists in one factory, you can begin to purchase power-ups and
discover new technologies.
So, destroy the enemies, collect crystals, secure factories and give
hitchhikers (errr, scientists) a ride to work. As you can see,
Infestation achieves a nice little balance of strategy elements
together with the action elements, but it's nothing new really.
Research, purchase and eliminate the enemy is a formula we've
all seen before. The problem with Infestation is that this formula
doesn't change as the mission progress. Each new mission brings a
new set of objectives, but the bottom line always remains the
same. In an attempt to open up the game a little, Infestation does
feature freedom in terms of where you can roam. You can warp
from one planet to another and you'll find yourself doing so quite
often since the only time you can save your game is when you
enter one of these gates. The planets themselves are most often
small to medium-sized, so there's little chance you'll get lost along
the way.
A big issue with Infestation is definitely level design. I found some
missions were far too simple while others were downright near
impossible. I had to play some levels several times over in order to
achieve the individual objectives, a process that can become
tedious when you've got to blast your way through a large number
of enemies so many times. The only good bit of news here is that
the enemy AI can be weak at times, if that is good news. You can
actually speed past enemies and if you manage to outrun them,
they'll usually forget your existence and stop chasing you within a
few seconds. There's quite an assortment of mobile enemy units in
the game, ranging from ground, air and cyborg vehicles, but
Infestation only seems to introduce about one new enemy unit per
level. Besides the lack of enemy AI, at times, the same holds true
for comrade AI. While some missions feature ally help, you'll find
that they aren't the swiftest nor the most accurate comrades in the
galaxy. In fact, if you don't pay attention to your allies, you'll
probably lose them fairly quickly.
Graphically, Infestation is a mixed bag. The worlds aren't exactly
barren from alien destruction, but the remote atmosphere is
conveyed well. Sky textures in particular are extremely well done,
although coloured lighting is definitely overused here. The units
within the game are nicely detailed and varied but unit animation
is repetitive. As you should come to expect in a shooter,
pyrotechnics 'o plenty tend to dominate the screen at times, but
that can be a good thing and here it generally is.
Infestation does support multiplayer, although clearly this game
was designed as a single player gaming experience. Why is that
you ask? Well, Infestation features four styles of multiplayer action:
Football, Racing, Capture the Flag and Buggy Madness. The
problem with each of these modes is that none of them feature
more than just a couple of courses or maps. Couple that with the
lack of a matchmaking feature and the multiplayer quickly
becomes forgettable.
It should be noted that while Infestation seems to be a hybrid of
gaming genres, it still remains a relatively routine action title. I'm
not saying there's anything wrong with the formula, but the lack of
gameplay consistency is Infestation's biggest downfall, resulting in
a gaming experience that quickly becomes repetitive as it
progresses. Infestation had the potential to be something more
than it is, that being an ordinary shooter.