Many years ago, Sirtech released the original “Jagged
Alliance”. Though I never played the game at the time, I now have
the opportunity to find out what I was missing out on all those
years ago; and after playing the sequel I must say, I have really
been missing out on a lot.
Jagged Alliance 2 uses a 2D graphics engine that any “Fallout”
player will find instantly accesible and familiar. On first sight, the
graphics seem rather poor compared to Fallout's bitmapped
characters looking quite a bit better than JA2’s polygonal,
mindnumbingly undetailed counterparts. Upon further inspection,
though, you will notice that the characters are able to do a much
larger variety of actions due to their polygonal nature. Although
being nothing special in essence, the whole look of the game is
enough to convey a great feeling of satisfaction when another
dead body slumps lifelessly to the ground, or if you were lucky,
their head explodes in a rather gruesome display of gore.
The sound in Jagged Alliance 2 is impressive. The sound effects
are well-done, with many guns have different firing noises, and
baddies have their appropriate little grunts of pain. The music is
quite good, as well, with combat having suitable dramatic
orchestrated music and non-combat situations boasting soothing
tunes. The part where the game really shines, though, is the
speech. In the game there would have to be over a hundred
different characters, and they all have their own fitting speech.
Many of the mercenaries' speech patterns are extremely
well-implemented, really giving the merc a unique personality. Its
a pity, however, that the three different voices avaliable for the
player to choose from are all a bit poor, but alas, c'est la vie.
Jagged Alliance 2 is a mix of combat and Role Playing, much like
Fallout 2. Though this game is relatively straightforwad, the menu
might require some explaining. There are two things which are
very important: One is the option of “Normal” or “Tons ‘o Guns”.
Visions of mercs overloaded with huge guns and enemies armed
to the teeth would have to be put aside, because this option just
allows you to gain the “Warsaw Pact” weapons and two more
different types of ammo that go with it. I see no point at all in
having created this Tons ‘o Guns option and why Sirtech dind’t just
stick them in Normal mode. Perhaps its just for people who get too
confused with all the little numbers. The other, more important
selection at the start, is the Mode selection. You can either choose
“Science Fiction” or “Realistic”. In Sci Fi mode you have to deal
with huge alien “Bugs” which invade your mines, and you have to
kill their queen as well. Personally, I find it extremely detrimental
to the overall gameplay to be running around with your AK-47 set
on automatic, gunning people down all commando style, and then
some stupid green thing trots up and starts attacking you. The
Realistic mode just wipes away any trace of these annoying little
bugs, but there is still plenty of playing time left without having to
kill the bugs. The next thing you do is create your own personal
Merc. Through a series of questions, some completely irrelevant to
your character development, you are given your two skills that will
be permanent throughout the whole game. You then set your
characters initial stats for Strength, Wisdom, Marksmanship and
such. Sadly, there are only three different “traits” which you can
edit - Medicine, Explosives and Mechanical. Once you have
completed that, you can hire a Mercenary and be on your way into
the first “sector” of Arulco.
The turn-based combat is actually quite simple. It's mainly the
underlying damage and physics model that really add depth to it.
Never has sniping from rooftops been as incredibly deadly as now
(as it should be). Trying to take out an enemy sniper on the rooftop
requires some thought, as running straight at him will only
guarantee your getting your head blown off. “Taking cover” now
also has an actual use, hiding in the trees dramatically decreases
your chances of getting hit. Night Operations are also an option
which makes for a complete change of tactics from daylight. The
enemy AI is sometimes a bit stupid (in the beginning mainly) and
at other times surprises you as you realize that it's doing exactly
what *you* would have done. The game is very detailed, great
morale really helps out your mercs and makes them feel
invincible, getting hit means you have to be bandaged, and action
points are deducted as a penalty; plus, there are plenty more small
things you will find. The one aspect which may have some people
a bit frustrated early on is the fact that aiming at an enemy
involves your cursor being either on their head/torso/legs, and
right clicking to determine the accuracy of your shot (better
accuracy = more action points). The thing is that you are given no
sign at all of what chance your shot has of missing. After a while of
your merc using a certain weapon you have to develop a feel for
what shots he is able to pull off, and at which times he should
retreat, hoping for a better shot next turn. As you proceed to shoot
all of Deidrianna’s (evil queen who usurped Arulco's trone and is
terrorizing the unfortunate populace) army to bits your merc’s will
learn to further develop the skills they often use. That's the combat
aspect of the game, which is the core of the game. It's very
elaborately woven together though, the main objective being to
take over “Arulco”'s throne and liberate the country. You have
complete freedom over how to achieve this. From the map screen
(which could be described as a bit too cluttered) you can direct
your mercenaries to the next city to conquer. Conquering cities
makes them loyal to you (just how loyal depends on what you've
done in the city, though), and the city's mine (if there is one) will
produce money for you, which you, in turn, can use to train militia
to protect the town from army invasions, and use to hire more
mercs for commando raids on other towns. Now we get to the
rather bland Role Playing aspect of the game. You can talk to
people, some of which are bartenders, most of which seem to
have no role in all, and a few people who will give you a quest to
perform. The quests are usually very simple, and will earn you
some more money and loyalty in the town, but there are hardly
any of them avaliable, and you don’t really have to bother with
them if you don’t want to. The other thing with this aspect of the
game is that talking to these people just gives you a small box
with “Friendly, Direct and Threaten” as the main choices. When
pressing one of these, you don’t see or here what your Merc says,
all you hear is the response from the character your talking to.
These options are also far too indirect, so you can never just *ask*
for what you want, you have to keep pressing these buttons and
wading through the crap they dribble until something useful comes
up. The Role Playing aspect is not very good, but it admittedly
adds another little aspect to broaden the game's horizons even
more.
This is really one of the better games that's been released in the
last few months. Despite some of its flaws it's a really immersive
experience, with a combat system so satisfying you could hug it
and take it to bed with you. Every minute I write this is another
minute I am not playing JA2, i'ts soothing longing voice is calling
for me.
Jagged Alliance 2, the game I've awaited so long for has
finally, after much delay, come out. When I tried the demo to this
game a few months back I was amazed at how great it was, so it
was with great anticipation that I reviewed the full game. Jagged
Alliance 2 is very unique in that its hard to classify in one specific
genre. It's essentially an Action/Strategy game with a tiny bit of
RPG element to it. The story of Jagged Alliance 2 begins with a
dictator that has taken control of a tiny nation by the name of
"Arulco", your job is to hire mercenaries and take back control of
the land to bring liberty to Arulco. Not only will you need to know
good battle tactics and strategy but you must also know how to
negotiate.
The detail in Jagged Alliance 2 is amazing: it features
over 150 unique characters, each with their own unique
personality, you can jump, run, duck, climb and even crawl. You
can even create your own mercenary and choose his/her abilities,
skills and personality. Jagged Alliance 2 also features dynamic
lighting meaning you can play during day or night. You may even
meet people during gameplay and talk them into helping you on
your mission, including individuals such as military personnel or
civilians. Jagged Alliance 2 also features an enormous amount of
digitized speech done by professional voice actors, which is
extremely well done.
The graphics in Jagged Alliance 2 are animated very
well, I didn't experience any choppy frames, and all movement
was smooth. The characters are illustrated very well: a cross
between pre-rendered 3d and hand drawn. Additionally, most
buildings are done in 3d and look excellent. The terrain in Jagged
Alliance 2 fits the game very well, houses are blown up and rubble
will actually fall on the floor, as it would be in a real battlefield.
Some people still live in the broken down homes. These
unfortunate souls are the survivors of the dictator's militia blitzes
and are probably connected to the man your working for.
The sound and music are excellent in Jagged Alliance 2,
and, as I pointed out before, the voice acting sounds very
professional. The sounds for pain suffered during an injury are
perfect and dialogue is excellent. Additionally, the mood of a
mercenary changes if his friend dies: his dialogue becomes
depressing. Gun shot sounds are pretty good, but you may not be
able to tell the difference between some gun sounds. Door
opening sounds and other furniture opening sounds are quite good
also. Music in the game is just great and it will change to a
dramatic score if you are in a serious battle or to calm music when
you're just exploring.
I find Jagged Alliance 2 very fun. It's a very unique game
and feels extremely fresh in the crowded market. Jagged Alliance
2 gives a lot of freedom of movement in the game, which most
games sorely lack. JA2 is not for the action based gamer however
as you must plan and think out what strategy you want to use
against aggressors. Jagged Alliance 2 has a very solid damage
model including the ability for bullets to pass through "soft" object.
Point damage is also featured, meaning that when you shoot
someone in the head with point blank range with a high powered
gun then their head explodes ;). Interacting with the people and
exploring gives Jagged Alliance 2 its role playing game element,
but some may not like exploring and just want to fight or vice
versa. The mix is tastefully done however and I find it very
enjoyable.
There is no multiplayer in Jagged Alliance 2, though
multiplayer was featured in the previous Jagged Alliance game
which I believe was called Deadly Games. As to a reason why
there is no multiplayer in JA 2 is beyond me.
Jagged Alliance 2 has impressed me very much, even though it
was delayed a few times I still expected it to be this good and it is
definitely worth your money. Suffice it to say, you won't find too
many games like Jagged Alliance 2.