Well it must be a conspiracy that the gaming industry
has devised against us. In another flurry of releases I have
come out of hiding to check out Johnny Herbert Grand Prix
Championship. On a personal note, allow me to inform you
that the War/Strategy gamers are a bloodthirsty and loyal
bunch. Never ever cross them without serious cause, and
ammunition. So after a short stint in the Reviewer Relocation
Program, I am back in the saddle. On with the show!
Graphics
Well.. visually JHGPC was decent, yet unimpressive.
It supports resolutions up to 800x600 and hi-color mode. It also
has some interesting, if somewhat minor 3dfx effects such as
chroming and speed blur. Chroming is basically the addition of
a reflective texture to the car chassis. This reflection, while
neat at first glance has some obvious shortcoming after my
initial 'oh boy', for one thing chrome effect is not textured fully
on other cars, leaving them only rendered when you are about
crash into them. I found that the chroming effect is processor
intensive. With it on my 233 stuttered quite a bit when more
than five models were on the screen. Turning it off was a major
boost to my overall FPS. The speed blur isn't exactly new, but
for some reason few games implement it. Motor Head is
another game that used motion blur to add another element
realism of driving 200mph. However, once you get beyond
those two minor eye candy effects the graphics become very
bland. You have a choice of just two views, either behind the
wheel or behind the car. I prefer a large variety of cameras
while racing and two just are not enough. The backgrounds
and sky are static low res. bitmaps, and the tracks themselves
often lack a dull and unfinished look in various places. Also
there are no change in any of the weather or track conditions.
Sound
It was my intent to not constantly compare this game
to F1: Championship Edition during my review. However, such
this was a glaring omission by JHGPC I have to mention the
lack of any interesting auditory aspects of this game. F1: CE
features a variety of engines, tires and track sound effects.
Locking up the wheels in F1 will result in a puff of white smoke
and a change in pitch of tire squeal. However this realism is
not included in JHGPC. Cars make basically one engine noise,
and one tire squeal. Driving off the course and on to grass,
sand, or that white lumpy stuff around the track produces a
sound much like driving over cardboard. Only of the features I
liked best about F1: CE was the British announcer who would
update you on race standings and comment on your driving (or
lack thereof) skills. However, JHGPC did not seem to value the
importance of the play-by-play commentary leaving the game
audio fairly bleak, and mostly mediocre.
Gameplay
My initial impression of this game was a positive
one. For its relatively small size and system requirements I
thought JHGPC was a fairly worthwhile game. Oh how quickly
that changed. From memory I went over what I liked about F1:
CE and tried to find equivalents in this game. One of the most
obvious flaws was the total lack of an 'arcade style' mode of
play. Basically in an 'arcade' mode the laws of physics and
realism are toned down in respect to quickening the pace and
action of the game. Your car spins out less and most crashes do
not end in axle breaking disaster. I find that arcade mode both
gets me accustomed to the controls, increases skill with the
tracks, and also my interest in the game itself. As far as I am
concerned a racing game without arcade mode is lacking
something fierce. JHGPC does offer a trainer mode where you
follow a slow moving car around a track to learn the tracks.
However after I raced alone and behind the trainer car I
decided to try the full race mode. As far as I could tell the AI
does not even acknowledge your cars existence. They are fully
willing to slam right into you during a turn and spin you out
when they shift on straight sections. I attempted to test my
theory further by turning around and driving straight at them in
a makeshift game of chicken. However the game was quick to
stop my meddling by disqualifying me from the race. Then as
punishment for my insolence I was forced to sit at a menu
screen waiting for the rest of the field to finish. So if I am
correct, and the AI does not acknowledge your presence I
suggest you learn a 'go really fast and stay the hell outta the
comps way' strategy. Even on the novice settings I was getting
shoved into walls, spun out and lapped by most of the field. I
do believe myself to be a bad racer and have finished the
championships in other games. (ahem.. F1: CE) The replay
value of this game is not high enough to encourage that I
devote myself to learning how to dodge 15 cars in a hairpin
turn while doing 90.
Fun Factor
At first glance this game is moderately entertaining.
The best modes are the training and head to head, due to the
fact that the computer is a big cheater face. Avoid the
championship modes at all costs! There is a great feeling of
getting spun out for the fourth time this lap while the leaders
zip past you and having 20 more fun filled laps left. The tracks
themselves have a good design as far as layout goes. I
impressed by the use of head to head multi-player action via
spilt screen. However the game was sub par in many areas.
Multiplayer
The split screen feature of multi-play has been
mostly abandoned due to the lack of screen size available to
each player. While it constricts the field of view ridiculously
and doesn't control well on PC (Ok, who gets to steer with the
keyboard this time) I like the quick and dirty multi-player
gaming it provides. JHGPC lacks in network multiplay (am I the
only one who couldn't get this to work?) , but it almost makes
up for it in the groovy spilt screen.
So yeah, its another F1 simulator/racing game. Is it
worth your time? Most likely it is not. The chroming effect is
nice, but need refinement. The tracks and cars are in no way
official, so that blows most of the 'realism' right there. I'd
recommend you genre fans stick with F1: Championship
Edition, this just can't compare. But I must mention that I love
the spilt screen option!! It should be in more games! Maybe this
game will spark a resurgence of game designers adding the
spilt screen back into their titles. Or maybe this will go on the
$9.99 table at EB in a couple weeks never to be heard from
again.