The Nightmare Child is based on the KISS: Psycho Circus comic
book series created by Todd McFarlane. The comic book series
itself is based loosely on the rock band KISS, but beyond the
likeness the four main characters share with their rock legend
counterparts, these two properties don't share a great deal else in
common. Now that we've settled that issue, KISS: Psycho Circus -
The Nightmare Child is an action-packed first-person shooter from
first time developer Third Law Interactive. It's not the most
ground-breaking FPS to come along, but gamers looking for a
retro-like FPS experience are in for a treat with The Nightmare
Child.
For those of you who might not be familiar with the KISS: Psycho
Circus comic book series, here is a bit of an introduction to the
franchise:
This story begins just beyond the frayed hem of reality, in the
secret in-between places that haunt our dreams. A realm of
spinning chaos and shifting landscapes, where four beings, older
than words, older than memory, kept silent vigil, ensuring the
balance of the universe….
And oh no I've gone cross-eyed!
KISS: Psycho Circus is a twisted world of horror, so I'll spare you
the mumbo jumbo and get right to the goods. In KISS: Psycho
Circus, you take on the role of the four Elders; the Starbearer, The
Beast King, The Celestial and The Demon. These defenders of
good against evil have lost their way since defeating the God of
Evil and have become parted with their magic garments. They
have been called together again by Madame Raven, because The
Nightmare King's seed lives on. The presence of The Nightmare
Child is powerful and it's up to the four Elders to re-cloth
themselves and bring an end to the Nightmare Child.
The game begins in the remains of the Roadhouse. The world
appears to be coming to an end as evil minions begin to spawn
from every conceivable nook and cranny. The band, who was
originally at the Roadhouse to play a gig before all this happened,
is split apart allowing you to play as each of the characters. The
game is than divided into four initial episodes, each featuring one
of the characters. You must complete each of the episodes in order
to advance in the game. There is a natural progression in regards
to which character you should take on first, in terms of weapons
available and number of baddies, but essentially you can choose
your favourite character and jump right into the fray.
Starting each new episode, the gypsy, Madame Raven, will appear
and explain your mission objectives (accompanied by a fly-by of
the level). Once she's done clambering, it's time to jump into the
action, head first. The episodes begin easily enough, but as you
advance through each section you'll quickly find that the pace
quickens and the enemies multiply considerably. I've seen many
critics compare The Nightmare Child to the likes of Doom in terms
of its gameplay, so who am I to break a trend? Essentially, it's very
much like Doom in that it features old-school style action. Unlike
the FPS these days, which attempt to introduce more complicated,
intelligent elements, KISS: Psycho Circus is content with the old
formula featuring hordes of creatures.
The level design is extremely linear in The Nightmare Child.
Besides a few platform-like elements, each section features the
sort of redundant switch and door-based puzzles that we've
certainly become accustomed to in the past. The levels remain
satisfying enough though due to the large number of enemies
you'll face in a single area. They seem to be hiding around every
possible corner and moments of silence will be few and far
between.
You might be wondering if this style of FPS still works considering
some of more sophisticated shooters we've seen in the recent past.
The answer to that question is yes. The reason for that is because
KISS: Psycho Circus doesn't try to do too much. The developers,
Third Law Interactive, knew what they had here with The
Nightmare Child and didn't stray beyond those boundaries. The
end result is an action-packed gaming experience that brings back
the classic FPS formula.
One of the biggest flaws in KISS: Psycho Circus is the fact there's
very little to distinguish each of the main characters. Each of the
four Elders wields two unique weapons, a close combat weapon
and a ranged weapon, but other than, there really isn't much to
distinguish them by. None of them seem to possess unique
attributes or abilities and when all is said and done, there's little if
any reason to separate the characters if only to have the chance to
play as your favourite member. Of course, those who don't follow
the comic book series or the band itself won't have a favourite,
which makes the selection process even less pertinent.
The Nightmare Child sports a modified LithTech engine. It doesn't
quite live up in terms of visuals in comparison to some of the
engines we've seen in recent months, but does an admirable job
keeping the frame rates up amongst such massive melees. You'll
probably notice the lack of textures when you come across levels
with water and lava, but the visuals are more than passable
considering you'll be too busy busting balls to look at the décor.
The world that is KISS: Psycho Circus is a very colourful one.
Grand architecture runs rampant and the environments are varied
and unique. The psycho circus level probably best represents the
entire atmosphere in this game. The Nightmare Child is also
populated with some of the most colourful and freaky creatures
you're likely to see, so you're certainly in for a treat there. The
audio department is as much a treat as the visuals are. There are
jukeboxes found throughout the game so you can play any of a
selection of KISS songs when you feel the need. If you're not a
KISS fan you can also blow up the jukeboxes to stop the infernal
racket.
The HUD interface in KISS: Psycho Circus is one of the more
creative interfaces I've seen in awhile. It shows you everything
you'd ever want to know about weapons, health, inventory and
other key elements and, in a console'ish move, you can even see
health bars above enemy creatures within striking distance.
Another area KISS: Psycho Circus lacks in is multiplayer features.
LAN and TCP/IP support is available, but there's not a great deal of
variations outside of Deathmatch. There's your regular assortment
of maps to choose from, but when all is said and done, there are
certainly better options out there if multiplayer options is high on
your list.
You don't really need to follow the comic book series or be a fan of
the band KISS to enjoy The Nightmare Child. If it's a
ground-breaking, sophisticated FPS you're after, you won't find it
here, but if what you're looking for is an action-packed retro-FPS
featuring hordes of enemies, The Nightmare Child is sure to
provide an entertaining, if not button-breaking, gaming
experience.