Links 2001, featuring little Sergio Garcia, is "the most significant
upgrade to the Links series in over a decade" according to
Microsoft, and they're probably right. Of course, it doesn't hurt that
the Links series IS only a decade old, considering Links: The
Challenge of Golf made its debut in 1990, but that's fine print.
The Links series has always been the standard for computer-based
golf simulations over the years. Arguably their best edition was
that put out in 1997. Since that year, the Links series has been
satisfied with simple, minor touch-ups to what many considered an
already stellar golfing experience. They often recycled many of
their features and options from year to year, none so more obvious
than Links 2000, which was by far their worst effort in recent
memory. It seemed to be little more than a patch from the previous
season. This year though, Microsoft promised big changes in many
gaming departments including ball physics, graphics, and an
all-new course designer, and I'm happy to say they've delivered on
all fronts.
By far the most significant improvement in Links 2001 is the
entirely new rendering engine. Gone are the pixelated visuals that
made it look like a cardboard cut-out golfer was playing a round of
golf on a course void of any life whatsoever. The two entitles, the
golfer and the course, have finally been meshed together to create
a realistic golfing environment. New video-captured models give
personality to each golfer and the level of detail has been brought
much more into focus. The courses have also received quite the
facelift. Gone are the jagged edges that glaringly displayed where
the fairway stopped and the rough began. It's all rather seamless
now, so much so that you might just think you're actually there
playing the ninth hole at Westerfield. That is unless you're a sane
individual.
With the all-new engine comes freshly tweaked ball physics, some
of the best I've seen in a golf game. Golf balls carom off trees and
bunkers more appropriately, they fly through the air exactly as
they should, and the ball reacts to the slopes of the green as it
should, without erratic and unrealistic results.
The stock courses include Princeville, Aviara, Mesa Roja,
Westerfield, Chateau Whistler, and the ever-popular St. Andrews.
As usual, you can tweak just about every conceivable setting
before beginning a round, such as mulligans, gimmes, weather
and green conditions, and pin difficulty, so that you never have the
same game twice. There are 14 model golfers available at your
disposal as well. Besides little Sergio Garcia, you can play with
the likes of Annika Sorenstam, or the equally beautiful golfing
legend Arnold Palmer. Each golfer is packaged with a full
compliment of voice-overs that emphasize their personality on the
course. That's right, gone is the "Aw, man!" guy, thankfully.
Links 2001 features the usual golfing modes. You can play a
practice round, a regular round, or you can join the Tour and play
in tournaments both on and offline. You can create and customize
your own golfer, including the ability to import your own likeness
as well as configure club and tee selection. Links 2001 does an
admirable job keeping track of all sorts of helpful and interesting
statistics throughout your rounds as well.
One of the few downsides of Links 2001 is the lack of attention that
has been placed on the swing methods. Links 2001 continues to
offer both the two and three-click swings, as well as their
PowerStroke, but neither is as unique or effective as the
TrueSwing that Sierra incorporated into their PGA Championship
2000 title. The PowerStroke allows you to simulate a swing by
moving the mouse in a swing-like fashion, but it's not done in
real-time along with the golfer on the screen. The result is a swing
that is as generic as the three-click method. I would have liked to
have seen a swing method similar to that found in PGA
Championship 2000, as it's clearly the best method available out
there.
Perhaps the biggest surprise in Links 2001 is the addition of the
Arnold Palmer Course Designer. This isn't just an architecture tool
that was added to give diehard fans the chance to create their own
courses, this is THE kit that the development team themselves used
to create the courses found within the game. In other words, this is
one powerful pooch. An added bonus is the fact that this designing
tool is relatively simple to use, featuring a checklist that helps
coordinate your efforts. While it might take a little time to create
your favourite, if not local, golf course, the effort is well rewarded
when you finally get to play the course in Links 2001.
Links 2001 is arguably the epitome of golfing simulations once
again. The all-new engine improves both the visuals and ball
physics tremendously. While the course selection features slim
pickings, the inclusion of the Arnold Palmer Course Designer is a
welcome sight, and one that will undoubtedly excite the Links
community as a whole. Besides the lack of an innovative and
effective swing method, there's not much to complain about here.
Like a good putter, beginners, veterans and professional golfers
alike should add this gem to their collection.
[ 46/50 ] Gameplay
[ 09/10 ] Graphics
[ 08/10 ] Sound
[ 07/10 ] Control
[ 08/10 ] Multiplayer
[ 10/10 ] Bugs