Medieval is a game that will probably be overlooked
by most gamers, due to its non-existent publicity and lack of
marketing. However, the reason for this is not due to a poorly
created game, but that the game is essentially created by one
person with not enough money to advertise. Being a war
simulation, the graphics are not spectacular and again most
people won't give this game a chance because of this. The
game itself however covers an area of historical warfare that
has a special type of charm and has rarely been addressed
before: medieval England, specifically the Scottish rebellion.
The keystone of the game is its historical accuracy, which is an
oft poorly designed aspect of many war games. While not the
best game designed, Medieval deserves some recognition:
maybe one day this developer will get an artist, a production
budget and begin turning out some amazing games.
The graphics allow you to distinguish between
different types of troops, leaders and heroes as well as
different terrain types (which does matter). However, they are
certainly not the core of the game. The game also allows for
three zoom levels and an overlay of hexes to be placed on the
combat map. The completely 2D sprites, which are placed on a
flat map similar to old school war games, surprisingly did not
get boring to look at while I played the game, and, while they
could have been much better, were an excellent job by a one
man team.
The sound quality of Medieval is basic, but effective
in creating the atmosphere of medieval battle. All sound in the
game is handled by wav files and range from medieval battle
march music, to battle sounds of clashing swords and dying
men. There is no music, most likely due to the lack of a
production team and the sound effects perform no useful
function, eventually becoming boring. Essentially the effects
are non-obtrusive and non-spectacular creating a noticeable
void in the game.
The gameplay of Medieval is it's primary asset and is
what kept me playing as long as I did. The historical accuracy
is unparalleled in this time period by another war game which
should attract history enthusiasts, and is what pulled me into
the game. Each unit has ratings on defense, attack and moral
with each section being split into subsections such as, defense
against cavalry. The subsections can also be combined, as in
this example: defense against cavalry on high terrain. Other
than these three major statistics, Medieval includes ratings for
Weight, Formation, Class (militia, veteran, etc.), and fatigue.
The basic military units are also affected by their leaders,
which include such figures as William Wallace and Prince
Dracula. Leaders can rally troops and give a moral and
movement bonus to troops in their sphere of influence. Each
"race" or civilization has different types of troops which have
strengths and weaknesses against other specific types of
troops. One example is at the Battle of Sterling Bridge, where
the English attempted to put down the Scottish rebels lead by
William Wallace and de Moray. Wallace employed pikemen
who decimated the English cavalry and won the battle. In a
later battle (called Falkirk), when King Edward I himself
intervened the Scots were destroyed by the English Long
Bowmen. This variety and accuracy is simulated by Medieval
very effectively and I found it exciting to change the outcome
of historical battles, especially when they were not in my
favour. Additional to the historical battles, Medieval also
includes fantasy scenarios such as the Robin Hood rebellion.
Before beginning a game, Medieval allows you to change the
moral of the opposing sides, the AI style (aggressive, cautious,
etc.), fog of war, visibility and weather. While in battle,
additional "standing orders" can be issued such as charge
evasion tactics and close combat counter attack tactics.
Additionally, many elements are kept track of during the battle,
and are accessible via battle and turn reports. The more major
statistics kept track of include men active, men killed, men
surrendered, men deserted, fire power, combat strength, army
moral, surrender points and victory points. While this game is
statistics heavy, the enjoyment of playing it is still high, and I
believe that if you are at all interested in military history you
will enjoy this game.
One of the best implemented parts of Medieval is its
battle and unit editor which allows you to create your own
battles and units very simply and quickly. So if you have a
longing to sack Hungarian cities with your Mongol hordes, the
editor will allow you to do it. I spent quite a bit of time fiddling
around with the editor and theoretically it could create almost
any battle in any time period and doesn't have to be limited to
land. I have begun designing the battle between Sir Frances
Drake and the Spanish Armada and so far I have encountered
no problems. While it is time consuming to create large and
complex battles, this editor will allow you to do it with the most
ease possible.
The Multiplayer aspect of this game is essentially
hotseat, which can be fun at times, but at others be extremely
boring. I've always found war games to have problems with
multiplay and Medieval is no exception.
Medieval is not a game that will be enjoyed by
everyone, however any war game fanatic will find Medieval to
be extremely satisfying and will probably spend a lot of time
with it. I didn't expect it to be very captivating, but when I got
into the battles I just couldn't leave until every single one of
King Edward's men was massacred. The replay value is high
due to the amazingly simple editor included in the game and
the historical accuracy should satisfy most historians. If you
aren't afraid of basic graphics and sound, give Medieval a try:
you may be pleasantly surprised.
Note: Incredible Simulations has placed some NEW scenarios
for Medieval on their web page. You can pick up these
scenarios at the following address:
http://www.incredibleSimulations.com/isiframe.html