Within the past decade, "extreme" sports have
developed an overwhelming popularity. This is due in
part to clever marketing and the athletes themselves
constantly going bigger and doing more technical
tricks; ten years ago, motocross riders weren't even
attempting most of the tricks that have become the
norm today. This resurgence in popularity of the
extreme sports created a video game market for titles
based on such events, and a few years back Microsoft
surprised gamers everywhere with the release of
Motocross Madness. At last a game that captured the
adrenaline pumping sport of motocross and brought
it to the masses. Motocross Madness allowed gamers
to compete in a variety of events, ranging from
traditional stadium style track racing to all out
freestyle in the backcountry. After a lengthy absence,
Motocross Madness once again returns to engulf
gamers in its fantastic gameplay, this time with a
boatload of new options and breathtaking graphics.
Motocross madness is truly unique in the fact that it
supplies gamers with every aspect of motocross.
Players can compete in one of six variants of the
sport, ranging from all out freestyle, where players
compete to perform the most tricks, or just plain old
supercross on an indoor track. Additionally, for gear
heads, there is the option of tweaking your bike. You
can adjust everything from the amount of
compression in your suspension to the amount of
horsepower each part of your bike receives.
When the graphics engine functions the way it is
supposed to, Motocross Madness 2 looks simply
amazing. The reason I mention "supposed to", is that
I encountered a problem on my TNT graphics card
where on one level the textures were all yellow and
red (it's the stuff migraines are made out of). One of
the most impressive features of the graphics engine is
its ability to keep a constant and smooth frame rate.
Even on a 450mhz and a TNT setup, I hardly noticed
any slow down. This is quite a feat considering the
amount of derbies all over the courses. Rather than
just creating bland environments that only catered to
big airs like its predecessor did, Motocross Madness
2 is littered with all kinds of little goodies throughout
the courses (Baja, Stunt, and Enduro), such as
trailers, complete with plastic flamingos in the front.
Another feature I found that enhanced the outdoor
environment was the implementation of a realistic
sun. That is, when your facing the sun and riding up a
hill the environment becomes darker and objects are
less clear. Motocross Madness 2 does an excellent job
of recreating some of the United States best spots to
motocross at, and with locals ranging from Bear
Mountain to the Arizona Sonoran desert, gamers will
be hard pressed to find more desirable locations.
Unfortunately, the resolution for MCM2 stops at
1024x768, which doesn't bother me, but I'm sure
some people will gripe. With a bevy of complex
options for the knowledgeable gamer, MCM2 doesn't
disappoint in the graphics tweakability section. Only
the most jaded of gamers will find themselves at odds
with Motocross Madness 2's visuals, to the casual
gamer this is pure eye candy.
The control of your dirtbike is rather simple. I opted
for a four-button gravis game pad that did the job
perfectly. Tricks are done via pressing one of two
trick buttons and a direction on the game pad. These
single tricks can be strung together with others for
huge point bonuses. In addition to stringing tricks
together, you can also tweak them out by pressing
different directions once you are doing the trick, for
even bigger bonuses.
In the sound department Motocross Madness 2
doesn't have much to offer, which is in part due to the
nature of the game. The roar of the bike is done quite
realistically and will sound like anything you hear on
ESPN. Other than a few miscellaneous crash noises,
there isn't really much else here in terms of effects.
One disappointment was the lack of a decent
soundtrack, which could have been facilitated
through Microsoft's massive budget. The opening
intro of the game features Incubus and the credits of
the game feature Strung Out, but that's about it for
music. I would have opted for a good punk or 80ies
metal soundtrack, but I didn't make the game.
During the time I spent with this game, I found myself
more attracted to the stunts mode of play than
anything else. With sixteen tricks, and a massive
number of variants, I found myself amused for a good
amount of time. Don't get me wrong, the other events
in the game aren't bad, I just preferred stunts
because of the massive airs and the up to date trick
list. You can do just about every trick you see the
pro's doing on TV, such as the judo kick and
superman. Ok ok, enough about stunts, on to the
other modes of play. Baja pits you against other
riders in a race through a huge outdoor course via
checkpoints, while enduro is on a closed course with
huge burms and kickers where the racer must
complete laps to win. The only event I really didn't like
at all was supercross, because it was just too damn
hard. I found myself losing just about every time
because I was inept at controlling my bike over the
humps and burms. It seems as though the computer
was perfect at navigating the technical courses, even
on easy mode. Despite the lackluster performance of
supercross, the rest of the gameplay modes shine.
Nearly every multiplayer capability is included right
out of the box, even Microsoft's online gaming
service, the Zone (surprise surprise). Up to eight
players can compete at once in each of Motocross
Madness 2's different gameplay modes. Also included
is a motocross form of tag, which isn't as fun as it
sounds because it's pretty hard to tag another rider
going 60mph. On a dial-up connection I found Internet
play, for the most part lag free. Multiplayer is a great
aspect of MCM2, and it gets extremely competitive. It
will be interesting to see what happens once
Microsoft makes the track editor available for
download (they promised it, but its still not out yet);
anyone remember excite bike for Nintendo?
Despite all the praise, there is a downside to
Motocross Madness 2. As it stands right now,
replayability isn't there. After two weeks I find myself
less attracted to single player, more towards
multiplayer. Even at that it's still not very exciting. If
Microsoft does release a track editor, Motocross
Madness 2 will have infinite replayability.
Unfortunately, I noticed a lot of bugs; sometimes
racers would start facing the opposite way in enduro
races, and other little glitches like this. As I mentioned
before, I am unable to play one level of MCM2 because
of a texture bug, which makes the entire level red and
yellow. Aside from bugs, there are gameplay issues. I
felt that this game is marketed towards novice gamers
and is attempting to cash in on the "extreme" factor
of the sport. However, doing huge airs and going for
the longest distance isn't rewarded much, unless you
know what you are doing, in other words, a hardcore
gamer. It took me a while to figure out that if I
experimented with my compression ratios of my
shocks I would be able to land some of these epic airs
I had been busting out. But, the market this game is
geared towards couldn't possibly figure it out by
themselves. Why not resort to the manual or online
help you say? Well I tried it, and didn't get much from
it. The help manual mentions shock compression, but
doesn't explain what the ratios should be in order to
obtain your desired results.
Motocross Madness 2 is an excellent game, but it
depends on what you're looking for. It's not a
simulation and it's not an arcade experience, but
rather a hybrid of the two genres. MCM2 was
designed to attract both novice and hardcore players.
Novice gamers will find there is a learning curve; I
threw some of my friends in front of the game and
they took a while to get down the physics. As for
myself, it took no longer than a minute to discover
how to do tricks and land them. Priced at only $35
US, this game is a steal and most gamers will find
themselves amused for weeks on end, possibly
months if the track editor ever comes out.