With just a few short weeks before the kick-off of the ’99-2000 NFL
season, we have received the first of many football titles who all
hope to earn a place on your hard drive. This year’s first contender
is a rookie effort by none other than the 600-pound software
gorilla, Microsoft. How does this OS champion measure up in the
action packed, highflying world of professional sport simulations?
Well, let's take a look at the features that hold this game together.
Featuring full NFL license is a definite plus for Fever 2000. All
franchise teams are represented, including the newly remained
Tennessee Titans and the newly restored Cleveland Browns. All
franchise stadiums are rendered to an adequate degree of detail,
but more could easily have been done. Missing are the little
details that would complete the playing experience. For example,
being a resident of the bay area I am accustomed to watching the
49ers scramble around 3COM Candlestick Park on a dusty, muddy
infield area that they share until midseason with the San Francisco
Giants.
Equally as non-descript are the various player models that, save
for skin color and body size, have no distinguishing features. The
player models do a good job of varying their tackles and
movements, but again, more detail could have been spent in this
area as well. Going up against such entrenched and established
games like the Madden or Gameday series’ takes special
consideration in separating this title from the rest of the pack.
Microsoft has failed to go the extra yardage in its Play-by-Play as
well. Fox Sports announcers Dick Stockton and Matt Millen add
limited commentary to the on field action. Each of their phrases
and monologues suffer from the worst of all PBP mistakes,
awkward voice fluctuations. Stringing together words from a large
pool of proper nouns forms the play by play. Here is an example:
Ball is on the and has a lot of work ahead of him. Done right, in-game
Play-By-Play can sound relatively seamless and at the very worst,
a little forced. Done wrong, as it is in Fever 2000, the announcers
rattle off words that do not match in pitch, volume or accent,
leaving the COMMENTARY to a STRANGE hodge-podge of
STUDDERING and canned CLICHES.
If one is so dedicated, like I was, to continue playing Fever 2000,
one can turn off the in-game commentary with relative ease. I
suppose now would be an appropriate time to talk about the
actual gameplay and how accurately this game portrays the
gridiron experience. Well, kids, I’d rather spend a little time on
multiplayer, if that is alright with you. THERE IS NO FUCKING
INTERNET/LAN MULTIPLAYER. There, now aren’t we glad to have
that out of the way.
Gameplay offers exhibition, season and playoff play. It also has a
useless training mode that lets you continuously run the same play
to “practice.” I’m sure there are hundreds of armchair General
Managers thrilled at the chance to force their team to run drills
and break down the I-form set late into the night. For the rest of us
Microsoft has left a majority of all-important features, like stat
recording and league, completely out of the game. Did I mention
the lack of any fucking internet/LAN multiplayer? Very cool, dude.
Carrying it's fair shares of fumbles and rookie mistakes, NFL Fever
2000 has a lot of work to do in the off-season. Simply put, Fever
2000 is nothing more than last year’s gameplay flaws, found in
various other football titles, with this year's team rosters crudely
attached. There is going to be an excessive amount of football
games released in a very short time. Some will be better, others
worse. My advice, wait for one with some fucking internet/LAN
multiplayer.