Are you ready for some thrills and chills? Gathering of Developer's
and Terminal Reality have unleashed the terror known as
Nocturne on unsuspecting gamers, just in time for Halloween.
Nocturne is a horror action-adventure game that takes you on a
supernatural romp through the 1930s. Nocturne is a mixture of
Resident Evil and Alone in the Dark, with a teaspoon of Rasheed’s
balls mixed in for good measure. The end result is a game with an incredibly
creepy atmosphere... and horrifyingly creepy system requirements.
I don't want to be harping on the system requirements all review
long, so I'll get that out of the way right now. Here's a list of the
system requirements for Nocturne:
Requirements
Pentium 233MHz w/ MMX (or higher)
64 MB RAM (96MB for 3D Acceleration)
500MB hard disk space
Recommended
PentiumII 400MHz (or higher)
128 MB RAM
1GB hard disk space
Personally, when I get a new game, I look at the System
Requirements when I judge whether I can play it or not, but allow
me to warn you ahead of time for Nocturne... You Need The
Recommended System!. This game was clearly targeted for
the high-end gaming system, so if you don't have the horsepower
to run Nocturne, you're out of luck. The worst part about it, you're
about to miss one of the most stylish and unique action-adventure
games to come along in quite some time.
In Nocturne, you take on the role of an agent (Stranger) of a secret
government agency called Spookhouse. Commissioned by
President Theodore Roosevelt, Spookhouse investigates and deals
with supernatural and paranormal activity. The game is played out
in a series of four episodes, spanning four different locales. The
game plays like a collection of short acts, rather than one big
story. In other words, you get to choose which episode you wish to
adventure through, rather than having to progress through each
episode as dictated by the developers. Each episode features a
myriad of gameplay, ranging from bloody combat to
puzzle-solving settings.
Here's a list of the four acts along with a little info about each one.
Don't worry, there are no spoilers here.
Act 1: Germany, 1927
Stranger travels to Germany to find a mythical artifact rumored to
make vampires invincible. You'll visit a haunted German city, a
haunted forest and a haunted castle. In terms of difficulty, this
should be the first act you try to conquer. Most of the locales are
bare and the puzzles are fairly simplistic.
Act 2: Texas, 1931
Stranger travels to the town of Redeye to figure out why the dead
are suddenly restless. This act is significantly more difficult than
Act 1 and probably should be kept till the later stages. It features a
mixture of gameplay including some excellent combat sequences.
Act 3: Chicago, 1933
Stranger travels to the windy city to confront Al Capone and his
hideous plan to build a Frankenstein factory in order to re-animate
his fallen comrades. This act features the most combat of any, so if
you're a fan of Tommyguns, this is right up your alley. The boss on
this levels is also by far the best in the game.
Act 4: France, 1935
Stranger is sent to France to assist a retired Spookhouse operative
in trouble. This particular episode is full of puzzles for the
adventurer in you. Killian's mansion is full of difficult puzzles and
large environments to gaze over.
The Final Act
I won't give away anything from this final epilogue of sorts, that
would be as bad as giving away the secret of The Usual Suspects, and that's
just not cool! (psst, it's Kevin Spacey)
Graphically, Nocturne is an astounding title. Supporting resolutions
of 640x480 all the way up to 1280x1024 , the environments are
stunning to look at and I found myself staring at the screen for
minutes at a time, rather than advancing in the game. The
characters and creatures in the game are incredibly detailed. It's
no wonder the system requirements are as high as they are. The
game also features real-time multiple-source lightning that
supports illumination and shadow casting. The realism and
atmosphere created in Nocturne is certainly one of it's high points.
Simply put, Nocturne is a gorgeous game to look at. In terms of
audio, Nocturne is full of it. The game features over 1000 lines of
spoken dialogue and over 1500 unique sound effects. Everything
you can imagine is covered . The sound compliments the game
extremely well and along with the cut scenes, advance the story quite smoothly.
Nocturne resembles a third-person adventure game (Tomb Raider).
The environments are portrayed through a series of static camera
angles that allow you to explore by walking from scene to scene.
Like many other third-person games before it, a myriad of camera
angles are implored throughout the game and this can become a
bit tedious at times. Just when you think the camera will remain
fixed, it has a tendency to do a 180 on you, zoom in or widen out.
While it produces a great cinematic feel, it also becomes a
problem when in the midst of combat. I died several times during
the game simply because the camera panned and I was unable to
adjust before getting impaled by a zombie. The cameras seemed
to move randomly and became irritating at times.
Nocturne also features 8 NPC characters found in various episodes.
It's your job to interact with these characters in order to advance
the storyline. Besides the NPCs, there are over 80 different
monsters and non-interactive NPCs that you'll have to deal with.
The game can be difficult to play with the pre-set controls. I
suggest you fiddle with the options to setup your
keyboard/mouse/gamepad properly. There are also plenty of
weapons in the game to use, including shotguns, hatchets,
dynamite, and much more.
Simply put, Nocturne is about as beautiful a game as you're likely
to see this year. The environments are visually stunning, the
attention to detail impeccable, and the suspenseful atmosphere
goes unmatched. The controls in the game are less than
spectacular, as are the camera angles employed throughout the
game, but Nocturne delivers a terror filled experience that is sure
to have gamers looking over their shoulders for ghouls and ghosts,
as long as their system can handle the horror that is the system
requirements.