Back about a year ago, a small developer designed a
game destined to glorify 3D accelerators and inspire a new level of
arcade shooters. The developer was Rage and the game was
Incoming. It was a simple game, but it had eyecandy galore and it
was fun. Another unknown, Jinxter has put out a similar game in
Peacemaker.
Loading it up for the first time, I went through the
options so I could configure up the graphics and get ready to play.
Graphics were no problem, although the lack of screen sizes was a
disappointment, but then I moved on to setup my gamepad and
was terribly upset that there’s NO WAY to set it up in the game. I
hoped to myself that maybe there wouldn’t be a need to change
up the settings. Unfortunately for me, I was wrong. Pressing to the
right and left, strafes instead of turning which makes the control
extremely difficult. The other buttons are laid out decently, but I
can’t see anyone in their right mind switching strafe and turning
controls around without giving anyway to change. Since you are
flying a helicopter hybrid, you use the throttle to control your
altitude. This is sort of a pain on my Gravis Xterminator, but other
controllers might fare better.
The graphics themselves definitely take after Incoming.
Jinxter tries to throw as much eyecandy in as possible. The
airplanes are well modeled and you’ve got the standard 3D
rendered explosions, but it really doesn’t do a lot to go beyond the
“ho-hum I’ve seen that before” mentality. Ground targets seem to
have had a little less effort put into them and come out looking
blocky. It does allow you to change between views from a nose
camera to two chase cameras. Some more views would have
been nice, like a cockpit cam or a flyby cam. The HUD takes up a
good portion of the screen, and although it’s somewhat annoying,
it really doesn’t affect gameplay as much as I’d have thought.
Audio is pretty typical for this style of game. While all
the effects are well done, there’s no 3D support which could have
raised the entertainment level of the game. There’s a nice level of
ingame speech and it doesn’t overdo anything. Peacemaker’s
sound leaves no disappointments and delivers a good amount of
quality.
The game itself is based around a special task force for
combating terrorist organizations worldwide. They have been
granted access to the top technology to combat the growth of
quality arms among terrorists. You will be given a handful of
helicopter-airplane hybrids loaded up with machine guns and
missiles with which to combat the enemy forces. The missions are
pretty varied, from escort missions, to base defense, to deep
strikes, so mission repetition isn’t too bad. The variety of enemy
units, as well as your own seems very limited though. Weapons
are, at best, ill conceived. The machine gun isn’t powerful enough
to make strafing a viable strategy. It does have an auto-aim but it
only works on an up/down aspect, not side to side, which means
that you’ll basically be stopping in front of your target to shoot at it.
Missiles work fine, although they’re limited. The targetting system
could have been redefined to target hostile enemies as priorities
instead of the closest enemy target in front of you, like buildings.
You do have limited defenses on your craft, but most of the time,
you’ll be dodging fire.
Surprisingly, there’s no multiplayer, not even a split
screen mode. Multiplayer probably wouldn’t be all that
entertaining, but most games in this genre do feature some sort of
multiplayer option. This, combined with the lack of other options,
really gives the game a low replay value. It’s not going to reach
out and suck you in, nor will it entertain you for too long. Missions
seem to play rather slow, although, there are special levels that
you can do if you complete the mission within a given time. These
speed levels aren’t real easy to get to, so they don’t really add to
the game’s play.
Incoming was a fast paced, white knuckled arcade flyer,
while Peacemaker won’t even charge a nine-volt battery. It’s slow
and tedious, with nothing to separate from the rest overflowing the
bargain bins.
In the world we live in today, games are released by the scores
every month as developers push and crowd to get into that best
selling Top 10 list. At one end of the spectrum you have the really
great wonderful games, aka Battlezone, Command & Conquer,
Dungeon Keeper. On the other end you get the really wonky
horrible things that cower in the shadows and wallow in self-pity
and shame. You would always need both the good and the bad
games to balance things out, reach equilibrium. If you had only
good games, then there would still be "bad" good games and
"good" good games, (bear with me). Realising this fact that a
reached equilibrium is a vital part of the games market, my
argument would have to falter, stutter and die as soon as I booted
up PeaceMaker.
Initial warning comes from the names "Jinxter" and "PBH
Systems" which are the developer/publisher. Never having heard
of either of them, caution was to be exercised. The launch menu
started, which shows some picture of a chopper and a aircrafty
looking thing that seem to have been the victim of a bizarre
accident involving Paintbrush and the Blur tool... a good sign
nonetheless. Closing my eyes and praying as I hit the "start game"
button from the launch menu, the thing started up normally, not
showing a hint of the horrors to come. The menu was some
abhorred devils construction with lots of black and bright orange,
which has a rather interesting effect on your eyes for the first three
seconds, until your eyes get sore. Going into the options menu
there was a disappointingly small amount of options and no way in
which you could change your controls. Now, my opinion of games
that don't allow you to remap your keys is that they should be
taken out and shot. Remapping keys is vital to your successful
mastering of any game, and without it you will feel helpless and
afraid as your fingers reach areas they never knew existed before,
or you have no clue as to what your controls might be and the
game tries to lengthen its playing time with you smashing your
keyboard around and screaming obscenities at it as you
desperately try and find a "fire" or "run away" key.
As you start a new game, you are confronted with a screen full of
garble. Storyline they call it I think. Now as a fact, none of these
sort of games have ever managed to come up with a even the
tiniest shred of plausible storyline to make an excuse for you flying
around and managing to take out the whole army of some bad guy
single-handedly. Therefore I feel its wrong to mark the game down
for the lack of storyline, and just award it a few marks for the poor
guy who drew the short straw, thought deeply for about 10 seconds
about a storyline and even bothered to write a whole screen full of
inspiriting text in the beginning.
Having bullied myself this far, I start my first mission, which is a
handy training mission so I can get the hang of the controls. You
have a choice from three different "hovercrafts". There are three
factors, "Shield", "Payload" and "Mobility", all really
self-explanatory. Each of these vehicles is strong in one of these
areas and they do play rather different from each other. Still
praying for some miracle to prove me wrong on all my instincts as
the loading screen pops up; reality slaps me in the face as the
arena appears before me. Having chosen some medium type
hovercraft, I start facing the ass-end of my vehicle. Blue jet streams
are blazing away and my hovercraft is happily obscuring the
middle part of the screen from my vision. Remaining optimistic (I
deserve a medal for this), I start moving about, only to notice that
to my horror the controls are totally munted. Instead of having Left
and Right as (here it comes) Left and Right, it has them as Strafe
Left and Strafe Right. And it has the 7 and 9 Numpad keys
assigned as Left and Right.
Coming back from your close examination of the keyboard layout,
you'll have seen that those keys are rather annoyingly placed as
turn left and right keys. Having made even the movement a
cumbersome and irritating task, my optimism had taken a beating
and I mentally prepared myself for things to come. I must note
though, that just today I got my new joystick (MS 3D Sidewinder
Precision Pro) and the game plays a bit better on it, but not by
much.
The rest of the training involves the player learning that all you got
is a machinegun and some Hellfire missiles (though every missile
in the game looks exactly like a Hellfire missile). This learning is
continued as you find out that your machinegun is a completely
useless stupid thing that couldn't hit a building from a meter away
and your hellfire has low ammo and tends to sometimes randomly
miss a target and decide the dirt right next to it is a more suitable
as a target.
As you start your first mission, wiping out an enemy outpost, you
and your amazingly stupid and idiotic wingman set off to blow
every single blip, on your radar, away. Your amazingly stupid
targeting system just loves to target completely utterly, useless
little barn buildings rather than the big bad SAM armed tanks
standing right next to it, having a jolly good time trying to blow
you away. Continually hitting some "untarget" button, you prowl
around and wait for it to finally target a bloody tank. Then you fire
a Hellfire (which probably misses) and a second one (which should
kill it). The graphics are really shoddy allround. Your hovercraft
looks just above average (the chopper at least), but the enemy
tanks, being smaller than a matchbox, are little brown boxes with
a little match or something sticking out somewhere to discern it
from a house. Fences are made of completely impenetrable iron
that your bullets, which for all they may try, cannot possibly get
through, and anything constructed of something stronger than
wood seems immune to your machine gun as well. The missiles,
which all look the same, just look completely boring, and your
flares also look just like a missile, except that they drift upwards.
Terrain consists of green grass and grey roads, and perhaps some
brown/white mountains, that’s about it. Overall it creates the
perfect vision of a completely and utterly boring arena.
The sound is really rather absent in this game, which isn't too bad
because I would think any sound they *would* put in, would be as
bad as the rest of the game. The few sounds you do have, like
Machine gun fire and little warning bleeps, are just bland and
boring as the rest of the game.
If you decide to ignore al this and continue on playing the game,
(ignorant fool) you will find that an extremely boring and tedious
20 minutes later you will have FINALLY completed the first
mission, only to find out the next 3 missions are incredibly simple
and involve about 60 seconds of shooting up some choppers. Then
it gets really hard again, but I doubt anybody will ever get that far
though and not have run away screaming after trying to complete
the first mission.
Overall it’s a shoddy little shoot 'em up game that gives you no fun
whatsoever and creates a numb void of utter boredom from the
time you play it.