Undoubtedly, when one talks about CQB or the tactical first person
shooter, Tom Clancy's literary and entertainment franchise, Rainbow Six (R6),
will come up. When it first came out though, R6 was not universally
embraced by all action fans. Many first person shooter players
criticized and continue to criticize its strict rules, its heavy
emphasis on realism and harsh difficulty levels. R6 literally took out
the window, the idea that a human can survive much more than a pistol,
much less a rocket launcher or grenade. Though many of these critics
have flocked to Counterstrike (which in my opinion, is much less
realistic), R6's successor, Rogue Spear, probably alienates them more,
taking the 'one shot one kill' routine even further.
From Rogue Spear's base engine, the developers at Red Storm have
incorporated all sorts of expansion packs including the ability to fight
in urban environments or practice real-life covert operations training.
The last expansion pack, Covert Ops Essential, was really more like
documentary or educational material. With no more than a handful of new
in-game material, the bulk of the CD was dedicated in introducing
players to the real world of Covert Ops. Of course, Red Storm and its
development partner stressed repeatedly, this is not an official
expansion pack like Urban Operations. But the reviews and players
undoubtedly did not take this advice to heart. Rogue Spear: Black
Thorn, swings around and repays those who were disappointed with what
was Rogue Spear's last outing, in spades.
The premise of Black Thorn is much simpler. Rainbow is being tasked to
foil a series of copycat terrorist acts. The idea is not too surprising
since we saw that was what happened in the novel, Rainbow Six, itself.
However, it allows for a diverse range of missions in various exciting
locales. You'll be fighting from jungles to cruise ships to airplanes.
You'll fight on American soil in isolated bases in Alaska and on the
streets in Africa. Many of the missions still involve rescuing hostages
but instead of the usual, infiltrate a place and rescue hapless hostages
being tied up, a lot of tricks have been pulled in the map design to
increase tension. For example, in one of the missions, the hostages are
on a bus, driven by one terrorist. To accomplish this, you have to wade
silently through a horde of terrorists in narrow streets and fierce
urban firefights. The scenery is not unlike what happened in another
Clancy novel or movie, Clear and Present Danger.
Rainbow is outfitted with various new pistols and rifles. I found most
of the additions were of weapons with high rates of fire and large ammo
counts. I had previously used third party mods with my Rogue Spear or
Urban Ops games, so the presence of weapons like the 'P90' are not
entirely new. But the whole pace of the game quickens when you have
guns that spew ammo like no tomorrow. In contrast, it is much different
from the firefights in Operation Flashpoint, where taking precise,
aimed, single shots was the preferred mode of combat. The developers
certainly have built up an arsenal of weapons for Rainbow to choose
from, so much so that the previous stalwart, the H&K MP5, is no longer
the default weapon of choice. There are so many tools now to do the
job, choosing what weapons to loadout is simply a matter of personal
preference. On that same point though, there is still room for mod
developers to add more exotic firearms.
One of the reasons why these types of weapons were added may be linked
to the additions of enclosed urban areas. There are certain maps that
involve raiding the tight interiors of a cruise ship. You can also
storm a small office building, complete with terrorists crouching behind
cubicles, in Montreal. In these situations, the long rifles that were
so important in your Russian escapades of the original Rogue Spear
campaign, are unsuitable. The elements introduced in Urban Operations,
Attack, Defend, Recon, etc. can now be applied to all the single player
maps as well as more than a dozen multiplayer maps. That gives a hefty
amount of new material for fans to play with. Their diverse locales
incorporate a variety of textures and scenery.
There is no doubt that when you boot Rogue Spear up with fairly modern
hardware, you will think the engine is aging. Rogue Spear still has
problems portraying large expansive areas and recent titles like
Operation Flashpoint or Novalogic's Landwarrior games remove the
"boxed-in" claustrophobia often associated with Rogue Spear. It seems
like every expansion pack takes the detail level even higher and Black
Thorn is no exception. Though the interiors are even more heavily
populated, they are still a bit shy of what was achieved by Sierra's
SWAT 3.
Undoubtedly, people will wonder why Rogue Spear is so enduring despite
the fact that it seems to miss its competitors on key marks. The
fundamental gameplay rules behind Rogue Spear are still incredibly
attractive. In no other package can you plan and execute manoeuvres to
the tee. Many games have you move from one waypoint to the next and
claim this is planning. Rogue Spear excels in planning, especially in
complicated CQB situations where timing is key. Black Thorn also
retains all of the realism trappings of Rogue Spear and its
predecessors. Weapons recoil, weight encumbrance, footprint in the snow
continues to be counted towards the list of attractive features. Though
recent challengers like Operation Flashpoint have shown success, there
simply is not other counter-terrorism game that matches the tension you
get through Rogue Spear.
Black Thorn also features one of the most mature, albeit not
persistent/dedicated, multiplayer games around. The following on MSN's
The Zone is phenomenal. Black Thorn, being stand-alone in itself, is
probably the final build or package Red Storm wants fans to use.
Previously, the expansion packs had to be run on top of one another and
this game incorporates all the best tricks of previous Rogue Spear games
into one. It doesn't add ground-breaking multiplayer modes. It
includes all the assault, defend and other variations from Urban
Operations. However, it adds a Lone Wolf feature where one person is
armed to the teeth while others hunt him/her down with pistols.
Right around Black Thorn's release, SWAT has also been re-issued in a
new edition. I'm sure people will ask why these two franchises still
persist in updating themselves, despite the fact that they were released
years ago. Without a doubt, Rogue Spear remains one of the most
challenging tactical first person shooters, par excellence. In a CQB
environment, it is nearly unrivalled. Those who have been shy of the
Rainbow franchise can buy with confidence that Black Thorn represents
"the best of the best" from the Rogue Spear series. One thing that has
driven me away from SWAT, from time to time, is its rules on arrest and
police ethics. Rogue Spear is pure and unadulterated CQB action. Black
Thorn is, ultimately, still based on Rogue Spear, so those who are
easily frustrated will not appreciate the fact that objectives are
becoming more difficult and exotic. But for its fans, Black Thorn is a
fitting close to one of the most impressive gaming franchises in recent
memory.