Usually when I encounter evil, I like it to be open and
forthcoming, I want to see it before it devours my organs, at least
then I know where I stand. Unfortunately, in the latest license
whorage of Star Trek, evil comes in the much despised, hidden
form, and thus an adventure game is created in order to "unhide"
this demonic and/or destructive force. When approaching Star
Trek titles I often expect little more than a name, an intro movie
and a sack O crap out of date "game" with a Federation interface.
Hidden Evil, however, greatly surprised me with its excellent
design, story, voice acting and ambiance generally not associated
with Star Trek games.
An excellent introductory video starts you off on your mission
to search the ruins of an ancient civilization recently discovered on
the planet of Ba'ku. The story takes place 9 months after the movie
Insurrection, and you take control of an ensign assigned to the
Federation outpost protecting Ba'ku. I was quite surprised to hear
Brent Spiner's and Patrick Stewart's actual voices in the original
game dialogue and as could be expected it was excellent, at least
for the most part. I did find some of the dialogue a little lacking in
emotion such as Picard announcing he was being attacked in the
exact same tone he uses when calmly doing research. As usual in
Star Trek games, every sound effect is taken directly from the
show/movies, but this time they are very high quality and
completely suit the gameplay. Specifically, the transporting,
cloaking and weapon fire sounds were extremely authentic. In
addition, every little Star Trek touch you could think of is present
in sound, from the clicky beeps of the communicator to the crazy
defying physical laws Doppler Effect in space. Perhaps even more
impressive than the voice acting was the incredible musical score
newly composed just for the game. While following Star Trek
themes and style, it managed to enhance each location to the
point when I actually started to suspend my disbelief, which is very
difficult for me to do in a game. This is, without a doubt, one of the
best soundtracks composed for any game, and could easily belong
to a movie. Stellar sound makes for an immersing gaming
environment and that's exactly what Star Trek Hidden Evil has.
Hidden Evil uses two-dimensional pre rendered backdrops
with 3D polygonal characters with surprisingly good effect. The
backgrounds are superb and can be very dramatic, diversely
ranging from a giant xenophore seed to the engineering bay of the
Enterprise. Great use of color accompanied by realistic proportions
and dramatic angles make for the second cause of Hidden Evil's
great environment. The characters, while relatively low poly
compared to other games, still look like people and Picard and
Data are close enough to their human counterparts to be
believable. A nice touch was the mouth movement of the
characters when speaking, even though it was not in direct sync
with the dialogue. It made for a more believable experience, as I
find no movement, such as in Redguard, to be far more annoying
than out of sync movement. The bodily movement animations,
such as strafing and running were decently done, however the
strafing was quite unbelievable in that you could change your
strafe direction with incredible speed: extremely unrealistic.
Collision detection was pretty much perfect, although there was
one time I did get stuck in a corner and had to load a save game.
While the movement animation was smooth, the control of it was
awkward at times, although not overly so. Sometimes I found
myself unable to properly run and shoot or run away from an
attacker, which proved to be less annoying than it sounds. Aiming
the phaser, and eventually the disruptor, could be both extremely
irritating and simplistic depending on your situation. Auto targeting
is enabled in the game, but it can get in the way when you want to
run and shoot things. However it can also save your ass when
flying xenophores are buzzing all around you. Higher poly
characters and better aiming would greatly improve the graphical
immersion, but as it stands it's still quite excellent.
As I've mentioned many times in previous reviews, although
those are becoming quite ancient now, a good story is, for me the
only true measure of epic gaming. While Hidden Evil is far too
short to be an epic, it marks the beginnings of one, and if only it
were longer I'm sure it would have been an even better game.
However, I completed Hidden Evil in a very small amount of time,
and while most casual gamers will take a little longer to complete
it, it is quite short in comparison to other offerings such as Grim
Fandango or Omikron. Hidden Evil feels very much like a Star Trek
episode when with a little more gameplay it could have easily
been equated with a full-blown movie epic, but the story is very
tightly woven, with no inconsistencies. Gameplay is seamless
within the story, even with the rendered videos breaking up
different sections of the game. Even though some of the puzzles
can be extremely hard, others are quite simple and often the
tricorder item will be of great assistance in figuring out some of
the more difficult puzzles. I was very pleased with how each
puzzle was directly related to the story and the items, with no
nonsensical parings or illogic required. Along with the puzzles
there is occasional combat, which is the game's biggest weakness.
I think that it was a great idea to include some combat in the
game, but the combat system needs much improvement. My
primary gripe is the bloody long recharge times for your weapon
that allow fast Romulans or xenophores to run up to you and start
punching or mauling you to death. If there was some way to
perform hand to hand combat I didn't figure it out and so I often
found myself running backwards and shooting the creatures that
chased me. The combat added to the challenge while not being
overbearing, despite the horrible system for dealing with it. If only
it weren't so short, I'd be thoroughly pleased.
Star Trek is probably the most abused license in gaming (at
least Star Wars has good games associated with it), and as such I
rarely expect anything of decent quality with the Star Trek name
attached to it. Hidden Evil defies the trend and offers an excellent,
but short, adventure game in the classic style. It's nothing new, but
also a very solid offering. If Star Trek games in the future can
match the quality of production in Hidden Evil, I might have to
rescind my above statement. Hidden Evil is a great quick fix, and
something most everyone, even non Star Trekkers will probably
enjoy.